Scootle provides educators with a myriad or resources and teaching ideas based on the curriculum. All subject areas are covered, including Science and Technology. For example, within the Technology page, teachers are able to access a range of design brief activities ranging from constructing furniture to researching the development of Tee-tree oil products and offering ideas to improve this process. The scope of these resources covers all year levels and many aspects of the Australian Science and Technology curriculums, making them ideal for incorporation within an integrated unit. Registration for this site is FREE and open to all teachers and pre-service educators.
Science Explorer provides teachers of Early Years classes with fun, low equipment Science experiements, exploring the fundamental concepts within the Science strand. These activities, such as the File Card Bridge and Geodesic Gumdrops could easily be integrated into a Science/Technology unit, as students are also exploring the concepts of design technology. In particular, students will be engaging in the design and technologies processes and production skills of generating, developing and evaluating ideas. Generating and developing ideas involves students in embracing change, making choices, weighing up options, considering alternatives and documenting various design ideas and possibilities.
Find free Design Technology teaching ideas, activities and resources for your primary and secondary classroom.
Kia Sowden's insight:
Design Technology offers teachers with a variety of design challenge ideas for students of all ages. These challenges range from building bridges and musical intruments to selecting materials that are appropriate for different types of packaging. These lessons would be ideal to cover the Australian Technology Descriptors of 4.4 and 4.5 (within Year 3/4), whereby students investigate how forces and the properties of materials affect the behaviour and performance of a product or system and how systems can be enhanced through appropriate manipulation and design. Furthermore, these lessons also cover the Australian Science Descriptor ACSSU074, for Year 4, whereby students investigate the different properties of materials.
In this BrainPOP movie, discover the scientific method, which can design any kind of experiment! Learn how to make observations and develop inferences based on them.
Kia Sowden's insight:
BrainPOP creates animated content that supports educators and engages students. Resources include movies, quizzes, games, mobile apps, experiments, activity pages, and much more covering hundreds of topics within Science and Technology. This site would prove useful for any educator looking to develop an integrated Science & Technology unit. For example, the video based on working scientifically addresses the Australian Curriculum Science Descriptor ACSIS024. There are many more videos available that address specific descriptors within the Australian Science and Technology curriculum. These videos are engaging and developed for children.
The Tech Museum of Innovation has put together a range of design challenge lessons for all ages. In particular, Building the Bid One successfully integrates the two strands of Science and Technology, being designed for a Year six class. Within the Science component, students will learn about plate techtonics and soil types. However, within Technology students will learn to identify how designers and technologists address competing considerations and tradeoffs in the design of products, services, environments and systems (Descriptor 6.1), as well as critique, explore and investigate needs or opportunities for designing, and analyse and select appropriate materials, components, tools, equipment and processes to achieve intended designed solutions (Descriptor 6.6). Although this site is designed for an American setting, the learning outcomes stated in the unit plans are closely aligned with the Draft Australian Technology curriculum and could be easily adapted to an Australian context.
ConceptDraw provides a suite of advanced mind map software and collaboration tools. Get a free trail of our award winning drawing tools and diagram software at www.conceptdraw.com
Kia Sowden's insight:
This site offers a range of mind mapping software and collaboration tools to enhance any integrated science and technology lesson. Wihtin the Australian Technology Curriculum under the Digital Technologies processes and production skills section, students are required to collect, manage and interpret data. This site provides many suitable tools to meet this requirement. Furthermore, students are able to use these tools to brainstorm their predictions within the science component of the integrated unit.
This article provides readers with a clear view of the difference between Science and Technology. There is a common misconception that the two subject areas are the same, when in fact they are distinct fields in their own right. It is crutial for educators to read this article and understand the differences between the two subject areas when producing an integrated unit, so as the content, skills and processes of each field are taught explicitly.
This article outlines a pedagogical approach that may be taken in the teaching of Science and Technology education. The 5E's model consists of five stages within the unit: Engage, Explore, Explain, Elaborate and Evaluate. Within the article many activity ideas are outlined to assist teachers in correctly implementing each stage of the learning process. For example, within the Engage phase it is suggested that images, annimations and short video segments are used to grap students attention and create interest around the topic. Within technology this may consist of an animated video whereby the character is experiencing a difficulty and challenges the students to design a solution. Utilising this approach would prove most beneficial when introducing and integrated Science/Technology unit.
This lesson aims to introduce students to the subject on concept of Technology. Currently there is a misconception that Technology and ICT are one in the same. If asked to describe 'technology' most students would reply with an answer based around computers and digital technology. Therefore it is essential that students have a clear understanding of the subject before they commence study. Following this lesson will achieve that goal.
Science Kids offers educators a range of interactive games, experiments, facts, quizzes and projects based upon the subjects of Science and Technology. For example, students are able to explore the properties of a range of materials through an interactive game before then selecting appropriate materials based upon their properties to meet the criteria of a robot design breif. These are but a few of the lesson/unit ideas that could be developed around the numerous topics available from this site.
This article investigates a Pedagogical Framework for successfully developing an integrated Science and Technolgy unit. Within the article it acknowledges that many teachers utilise a Pegagogical Framework that lends itself to either Science or Technology. However, Zubrowski argues that there are three essential phases that should be used as the foundation of an integrated unit. These include Open Exploration, whereby students are free to design on their own, the Standard Model, whereby systematic testing of variables occurs, and the Return to the Design Process, whereby students use their new knowledge to re-evaluate their designs. This pedagogical framework would prove useful for any teacher looking to develop a blanced integrated Science and Technology unit.
Building Bridges is an integrated Maths, Science and Design & Technology unit developed for a Year 7 class. Within the unit students use scientific knowledge and findings from investigations to evaluate claims (ACSIS132) and describe ways to create effective designed solutions that consider ethics, social values and sustainability factors through selecting and combining properties and characteristics of resources (8.3). Therefore this unit of work would assist any Year 7 teacher looking to cover these content descriptors.
Primary Resources - free worksheets, lesson plans and teaching ideas for primary and elementary teachers.
Kia Sowden's insight:
Primary Resources offers teachers a myriad of design and technology challengs for teachers to utilise in the form of lesson plans. These challenges encompass the areas of Food & Drink, Containers & Packaging, Shelters and Bridges. In particular these technology lessons would be perfect for integrating with a Science unit. For example, after exploring the different properties of materials in Science, students are then able to apply this scientific knowledge during the Containers & Packaging design challenge, whereby they are required to design a container for a specific purpose, therefore meeting a human need.
Molecular Workbench provides visual, interactive computational experiments for teaching and learning science.
Kia Sowden's insight:
With the close alignment between the concepts and content of the Chemical Sciences strand within the Australian Curriculum and the Technologies strand, Molecular Workbench provides the opportunity to create customised modules for your students. For example, the properties of materials (eg. density, elasticity, malleability) are able to be explored through visual simulations. Following this, students are then able discuss the appropriate uses for these materials within construction, based upon their physical properties.
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