"Padlet is a versatile, easy to use tool for every teacher’s toolkit. Let’s learn the basics. At the bottom of this post, I have a Padlet that is temporarily open for you to post and share your favorite edtech tools."
Pixel Press is a technology company focused on building engaging mobile gaming experiences for both sides of the brain: the analytical left side and the creative right side. Our products are fun for all ages, and flexible enough for many applications.
A few days ago, we shared with you a comprehensive chart featuring over 70 educational iPad apps neatly arranged into different categories. Today, we are sharing with you another chart for Android users. We have pulled almost all of the Android apps we have covered in previous posts and organized them according to the tasks you can do with them. The purpose is to provide teachers and educators with a handy resource where they can easily access a wide variety of educational apps to use in their instruction. This chart is still a work in progress and we will be adding more titles to it. make sure you bookmark the page for later reference. Enjoy
In the video above, SAMR creator and ed-tech thought leader Dr. Reuben Puentedura takes a deep dive into his model, explaining the definitions and how teachers can use it to further student learning. The model is broken into four levels, explained Puentedura, each with a successively greater impact on student outcomes.
I am in a privileged position as I teach students in an iPad 1:1 school, so have always been able to teach coding using our iPads. However I know there are a wealth of fantastic computerless coding lessons and wanted to explore these, to see if students would gain a better understanding of coding!
Making something from scratch is a great skill to have. It requires confidence and imagination. For students who are into making new creations, these terrific apps and other digital products can help them develop their creative chops.
American teens don't just make friends in the schoolyard or neighborhood — many are finding new friends online. Video games, social media and mobile phones play an integral role in how teens meet and interact.
Google is an excellent research and search tool, but there are some tips and features that a lot of people don't know about. These two inforgraphics have some great tips and information on getting more out of Google.
Seriously, kids have it so easy these days. Not only do they have smartphones to be able to communicate with their friends after school's out, but they also probably have more knowledge when it comes to using computers than their parents. While this could be a great thing — they are the future, you know — it can also be very bad if they start searching for or accidentally pulling up things they aren't supposed to see.
Now, to the delight of parents, kids will be able to use their very own version of Google when using this search engine called Kiddle.
This generation is the first for whom the freedom to express every impulse to the entire world is as easy as it used to be to open your mouth and talk to a friend. How does all that change the monotony and joy and pain and wonder and turmoil that is the average teenager's life? What is it like?
Below is a diverse list adapted from resources found at fortheteachers.org of potential student products or activities learners can use to demonstrate their mastery of lesson content. The list also offers several digital tools for students to consider using in a technology-enriched learning environment.
What are the best apps for teachers? According to TED-Ed Innovative Educators and the TED-Ed community here are 25 awesome apps recommended for teachers, by teachers. 25 BEST apps for teaching students how to present, create and code!
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.
When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.
In Simple Mode, all the little design details take a back seat while the main functionality stars front and center. We simply took the awesome PowToon platform, that you know and love, and added a punch of awesomeness Bam! so that your experience is cleaner, faster and more focused. And, who doesn’t like a nice clean space to work from!?
As cool as technology is, its intricacies and inner workings are sometimes intimidating, especially for young people who may be more interested in what technology can do for them rather than what they can do with technology.
Technology is an immense tool that can transform the way students learn. One of my favourite quotes which demonstrates this comes from Steve Jobs: “What a computer is to me is it’s the most remarkable tool that we’ve ever come up with, and it’s the equivalent of a bicycle for our minds.“
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