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Mind mapping for instructional design

Mind mapping for instructional design | Learning & Training - www.click4it.org | Scoop.it

The past 30 years in education research has seen the influx of big ideas from computer science, social anthropology, design and even architecture. We now say learning happens when it’s situat...


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Learning & Training - www.click4it.org
Collection of articles and resources about adult learning and training reinforcing UNITAR's Click4it wiki, a repository of training methods, tools, materials, definitions, resources and toolkits: http://www.click4it.org/index.php/Main_Page Visit us also at: www.unitar.org/ksi
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Why Micro Learning Is The Future Of Training In The Workplace - e-Learning Feeds

Why Micro Learning Is The Future Of Training In The Workplace - e-Learning Feeds | Learning & Training - www.click4it.org | Scoop.it

Micro Learning: The Future Of Training In The Workplace  Millennials have grown up with devices, they are comfortable with them, and they demand that theySourced through Scoop.it from: elearningfeeds.comSee on Scoop.it - CUED...


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Can blended learning reach superstar status with MOOCs? - eCampus News

Can blended learning reach superstar status with MOOCs? - eCampus News | Learning & Training - www.click4it.org | Scoop.it

"Compilation of case studies that describe use of MOOCs as part of blended learning provides insights into new potential for massive online courses ..."

©


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| 6 E-learning Trends Transforming the Corporate Training World [Infographic]Custom training and elearning, anywhere anytime!

| 6 E-learning Trends Transforming the Corporate Training World [Infographic]Custom training and elearning, anywhere anytime! | Learning & Training - www.click4it.org | Scoop.it

Check out this infographic that lists 6 groundbreaking innovations in e-learning that influenced online course development.


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Rescooped by KSI@UNITAR from General Instructional Design
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Best of 2015: Top 10 Instructional Design Articles - E-Learning Heroes

Best of 2015: Top 10 Instructional Design Articles - E-Learning Heroes | Learning & Training - www.click4it.org | Scoop.it

The E-Learning Heroes community is full of professional instructional designers (IDs) who know how to marry best practices with practical e-learning development techniques. And since our Heroes a...


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New knowledge-sharing initiative to measure and reduce food loss and waste | Global Milling

New knowledge-sharing initiative to measure and reduce food loss and waste | Global Milling | Learning & Training - www.click4it.org | Scoop.it

The Food and Agriculture Organization of the United Nations (FAO), the International Food Policy Research Institute (IFPRI) and the CGIAR research program on Policies, Institutions, and Markets (PIM) has launched a new initiative to enhance global cooperation on measuring and reducing food loss and waste. The G20 agriculture ministers requested FAO and IFPRI to launch this initiative in Istanbul, Turkey, this past May.


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Rescooped by KSI@UNITAR from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How People Learn: An Evidence-Based Approach

How People Learn: An Evidence-Based Approach | Learning & Training - www.click4it.org | Scoop.it
Deans for Impact believes that teacher educators should focus on how students acquire and retain information to help them build their critical-thinking and problem-solving skills.

Via Tom D'Amico (@TDOttawa)
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Rescooped by KSI@UNITAR from Digital Delights - Avatars, Virtual Worlds, Gamification
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5 E-Learning Gamification Visual Design Tips

5 E-Learning Gamification Visual Design Tips | Learning & Training - www.click4it.org | Scoop.it
Create a positive, engaging learning experience with these 5 e-learning gamification visual design tips. Enhance your content. Make e-learning fun!

Via Ana Cristina Pratas
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Rescooped by KSI@UNITAR from iPads in Education
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10 Strategies To Make Learning Feel More Like A Game - TeachThought

10 Strategies To Make Learning Feel More Like A Game - TeachThought | Learning & Training - www.click4it.org | Scoop.it
We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. You can read more if you’d like.)

Making your classroom work like a game may not be feasible. Terry Heick talked some about the idea in the past, but was talking specifically about video games, whereas many of the items below are inclined more to “games” in general. So we’ve decided to re-approach from another angle with more specific strategies instead of general suggestions.

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Willem Kuypers's curator insight, November 27, 2015 9:01 AM

L'article détaille qu'il y a moyen d'introduire une manière de donner cours proche de la pédagogie des jeux sans pour autant les faire explicitement. 

Rachelle Prud'Homme's curator insight, November 28, 2015 7:13 PM

This is good! Love it! ; )

Shaona Williams's curator insight, November 30, 2015 5:59 AM

One of the key reasons parents tend to buy a home computer is that it will give their children advantages at school and in their computer-dominated futures. Their children, by and large, want to play games.

Consequently, much educational software looks like games. But the problem for programmers and publishers is to make the software sufficiently game-like to appeal to children and sufficiently school-like to appeal to parents.

 
Rescooped by KSI@UNITAR from Educational Technology News
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Do You Speak “ELearning”?

Do You Speak “ELearning”? | Learning & Training - www.click4it.org | Scoop.it

"As is true in any industry, the elearning industry includes an entire world of jargon and acronyms that take some time to learn."


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Rosidah Awang's curator insight, November 25, 2015 3:27 AM

Learn the elearning jargons and acronyms.

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How To Teach Visual Thinking – 5 Strategies From Around The Web

How To Teach Visual Thinking – 5 Strategies From Around The Web | Learning & Training - www.click4it.org | Scoop.it

"The misconceptions about visual thinking are alarming. On one hand, this critical skill seems integral for contemporary learning, since almost every modern input is visual in nature. Yet this key proficiency seems almost entirely absent from state standards and daily classroom lessons."


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Michael Patrick Dunn's curator insight, April 7, 2015 4:24 PM

Sketch notaking is just one way!

Kathy Lynch's curator insight, April 9, 2015 7:01 PM

Thx Beth Dichter

Linda Buckmaster's curator insight, June 14, 2015 6:40 PM

This critical skill vital for modern learning as every modern input is visual. Yet this key skill seems almost entirely absent from daily classroom lessons."

Rescooped by KSI@UNITAR from Educational Technology News
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The Definition Of Blended Learning

The Definition Of Blended Learning | Learning & Training - www.click4it.org | Scoop.it

"Blended education. Hybrid learning. Flipping the classroom. Whatever one chooses to call it, this method of learning–which combines classroom and online education–is going places and making headlines along the way. While education experts continue to debate the efficacy of hybrid learning, its very existence has challenged them to re-evaluate not just technology’s place in (and out of) the classroom, but also how to reach and teach students more effectively."


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Sonia Santoveña's curator insight, November 16, 2015 4:12 AM

añada su visión ...

Rescooped by KSI@UNITAR from ipad apps to mLearning by Euneos
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#Maptini lets you build mind maps collaboratively on your #iPad #edtech20 #mlearning

Maptini lets you build mind maps collaboratively on your iPad, iPhone, or the Web, syncing data in real time as you work with your friends, classmates or colleagues from anywhere in the world.

Welcome in the new Age of Curation http://bitly.com/curationsocialmediaking - wish you all Lucian http://xeeme.com/ecurator/. I invite to register to join free http://bitly.com/docedtech20 #edtech20 #socialmedia #curation project http://bitly.com/edtech20socialmediacurationprojectsubscribe subscribe free to our new newstellerhttp://bitly.com/edtech20newsteller and Install free our #mlearning app http://bitly.com/edtech20mLearningapp . Just follow https://twitter.com/#!/web20education ; like and collaborate on facebook http://on.fb.me/likeedtech20facebookpage and Circle on Google Plus http://bitly.com/circleedtech20googlepluspageand Subscribe free to gr8 #edtech20 blogs http://bitly.com/feededtech20blogs related to new web 2.0, social media startups http://bitly.com/web20blog , curation http://bitly.com/curationblog ; mLearning apps http://bitly.com/mLearningblog , google plus http://bitly.com/googleplusblog and gr8 blog https://bitly.com/mygr8blog

It’s a simple and intuitive tool for organizing and sharing your ideas from a lecture, a project, or a brain-storming session.

Our easy-to-use interface and real-time sync makes creating mind maps a state-of-the-art collaboration experience. Your co-creators can add to the visual map from their own devices, and their changes will appear on your screen as you work.

Work from your portable device using this app, or head to Maptini.com to create, edit and share maps on the Web.

The iPad is the ultimate mind-mapping platform, and Maptini is designed to allow users to leverage the power of the device for note-taking, brainstorming, GTD, ideation, backlog management, product development, and more.

Maptini includes:

- Real-time map sharing and editing
-- See your collaborators’ changes appear on your iPad as you work
-- Share your maps with the world
-- Choose friends and colleagues to invite to share your map
-- Free remote storage of shared mind maps
-- One-click download of shared maps

- Edit maps on the Web
- Search local and public maps
- Full color support

- Easy-to-use mind-mapping functionality
-- Drag and drop
-- Transplanting nodes
-- Touch and type
-- Panning/zooming
-- Multi-touch gestures
-- Landscape and portrait views

A quote from a beta tester: "I used Maptini with three of my coworkers to brainstorm and design a product feature set. I was amazed at how easy it was for all of us to add features simultaneously, and how much it helped guide and structure our discussion. It was such an effective tool for sharing ideas -- even with all of us in the same room. I can't wait to use this app with remote users."


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Rescooped by KSI@UNITAR from Digital Delights for Learners
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CristinaSkyBox: Collaborating, Participating Digitally

CristinaSkyBox: Collaborating, Participating Digitally | Learning & Training - www.click4it.org | Scoop.it

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Rescooped by KSI@UNITAR from Educational Technology News
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How to write a great e-learning user interface

How to write a great e-learning user interface | Learning & Training - www.click4it.org | Scoop.it
A great e-learning user interface is a feat of design and language.

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Rescooped by KSI@UNITAR from Peer2Politics
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Why You Should Care That MOOCs Had a Great 2015

Why You Should Care That MOOCs Had a Great 2015 | Learning & Training - www.click4it.org | Scoop.it

Massive open online courses saw great growth in 2015, and according to new data from Reportlinker, more demand for this affordable education option means more growth.


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Rescooped by KSI@UNITAR from Digital Delights - Digital Tribes
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Mobile Learning Versus ELearning (Infographic)

Mobile Learning Versus ELearning (Infographic) | Learning & Training - www.click4it.org | Scoop.it

There was once a time when the term “elearning” encompassed what we know today as mobile learning.


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Ruth Virginia Barton's curator insight, January 27, 3:55 PM

Indeed, what is the difference?  In fact, why is eLearning, upon whatever platform, brain-based?  I submit because it's enjoyable, and also easy, and accessible, and interesting.  The cell phone is a hook whose very "handy"ness adds charm to the learning process, and, thus, engagement.

Marco Bertolini's curator insight, January 28, 1:17 AM

Infographie : différences entre m-learning et e-learning

John Gravitt's curator insight, January 28, 10:56 PM

True. A lot of people on sessions designed for computers are showing up on their mobile devices lately.

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7 Tips To Turn Your eLearning Audience Into Lifelong Online Learners

7 Tips To Turn Your eLearning Audience Into Lifelong Online Learners | Learning & Training - www.click4it.org | Scoop.it
Turn Your eLearning Audience Into Lifelong Online Learners. This article offers you 7 tips to convert your eLearning Audience into Lifelong Online Learners.

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Rescooped by KSI@UNITAR from Digital Delights - Avatars, Virtual Worlds, Gamification
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A literature review of gamification design frameworks

This paper presents a review of the literature on gamification design frameworks. Gamification, understood as the use of game design elements in other contexts…

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Rescooped by KSI@UNITAR from E-learning
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How is mobile technology impacting education?

How is mobile technology impacting education? | Learning & Training - www.click4it.org | Scoop.it

Despite the emergence of digital learning models, most countries around the world still design their educational systems for agrarian and industrial eras rather than modern society, writes Darrell West in a new paper. In “Connected learning: How mobile technology can improve education,” West points out how a lack of education technology access is detrimental to young people entering the labor force as well as teachers and parents who want children to compete in the global economy.


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Rescooped by KSI@UNITAR from Eclectic Technology
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How Technology is Changing the Way People Learn

How Technology is Changing the Way People Learn | Learning & Training - www.click4it.org | Scoop.it

"We can make all sorts of assumptions about the way technology is changing learning, but what does the science actually say? According to Alfred Spector, Google’s vice president of research, it says a lot. For example, virtual tutors have helped average students reach the top 2% of their course; video games provide immersive environments that take the bordedom out of studying; and social networks are being used to increase interaction between students."

 


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Beth Dichter's curator insight, July 15, 2015 10:56 PM

Technology...some argue for it and others against it, but was does the research say? This post explores current research. Sections include:

* Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved."

* More games, bigger brains - Research shows that playing video games can make an impact on the brain. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases.

* Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. Are we potentially "outsourcing our knowledge to digital tools"?

What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods.

Mel Riddile's curator insight, July 16, 2015 8:56 AM
Beth Dichter's insight:

Technology...some argue for it and others against it, but was does the research say? This post explores current research. Sections include:

* Better at maths, worse at reading - In short, "edtech applications boost mathematics achievement, especially when individualized computer-assisted instruction is involved."

* More games, bigger brains - Research shows that playing video games can make an impact on the brain. One study cited stated "a robust positive association between the cortical thickness and video game duration in teens who invested the most time in games." Two areas of the brain, the prefrontal cortex (responsible for decision making and self-control) and the Frontal Eye Fields (which govern visual-motor processing) showed cortical matter increases.

* Selective knowledge, shallow creativity - This section discusses how technology may make it easier for us to recall information. Are we potentially "outsourcing our knowledge to digital tools"?

What do you think? Many schools are moving towards 1-to-1 digital devices to help students learn. Will this improve their outcomes at school? This post explores some of the issues that may help us choose the best ways to use digital tools, and when it may be better to approach learning using other methods.

Carlos Rodrigues Cadre's curator insight, July 16, 2015 9:08 AM

adicionar sua visão ...

Rescooped by KSI@UNITAR from Educational Technology News
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7 Important Characteristics Of Modern Learners eLearning Professionals Should Know

7 Important Characteristics Of Modern Learners eLearning Professionals Should Know | Learning & Training - www.click4it.org | Scoop.it
Wondering how to design eLearning for the Modern Learners? Check 7 characteristics of Modern Learners that eLearning professionals should have in mind.

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What’s the difference between gamification and serious games?

What’s the difference between gamification and serious games? | Learning & Training - www.click4it.org | Scoop.it
Gamification or serious games? These explanations can help you better integrate them into your e-learning modules, and at the core of your LMS.

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Rescooped by KSI@UNITAR from The Marketing Technology Alert
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Infographic: What's the Best Time to Post on Social Media? - The Whole Brain Group

Infographic: What's the Best Time to Post on Social Media? - The Whole Brain Group | Learning & Training - www.click4it.org | Scoop.it

marketingIO: One Source for All Marketing Technology Challenges. See our solutions.


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Digital Communication Students's curator insight, November 19, 2015 3:29 AM

Esta infografía explica graficamente las horas y días en las que colgar posts es más efectivo para conseguir la máxima visibilidad.

Rescooped by KSI@UNITAR from The iOER Handbook
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Pedagogy, Tech, & Open Educational Resources @educause #edtech #highered #OER #opened

Pedagogy, Tech, & Open Educational Resources @educause #edtech #highered #OER #opened | Learning & Training - www.click4it.org | Scoop.it
When no meaningful relationship exists between an educational technology and pedagogy, the tool itself loses value. Open educational resources provide a relevant example of how pedagogy can point toward a richer way to integrate technology into our courses and our teaching philosophies.

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Rescooped by KSI@UNITAR from Learning Technology News
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How to Keep up with all the Constant Changes in Technology

How to Keep up with all the Constant Changes in Technology | Learning & Training - www.click4it.org | Scoop.it
Classroom teachers and technology innovation has been a hot topic for many, many years. It doesn’t have to be stressful trying to learn something new. Approaching new technology with a plan in place will help you to become a master at technology in the classroom and will reduce the stress that naturally comes with trying to learn new technology.

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Christine Rounsevell's curator insight, November 11, 2015 6:10 PM

Some useful tips.

Scott Langston's curator insight, November 11, 2015 9:19 PM

Some really good advice and ideas here

Ricard Garcia's curator insight, November 12, 2015 2:39 AM

Nice intro for rookies ;-)