"We can make all sorts of assumptions about the way technology is changing learning, but what does the science actually say? According to Alfred Spector, Google’s vice president of research, it says a lot. For example, virtual tutors have helped average students reach the top 2% of their course; video games provide immersive environments that take the bordedom out of studying; and social networks are being used to increase interaction between students."
When no meaningful relationship exists between an educational technology and pedagogy, the tool itself loses value. Open educational resources provide a relevant example of how pedagogy can point toward a richer way to integrate technology into our courses and our teaching philosophies.
Classroom teachers and technology innovation has been a hot topic for many, many years. It doesn’t have to be stressful trying to learn something new. Approaching new technology with a plan in place will help you to become a master at technology in the classroom and will reduce the stress that naturally comes with trying to learn new technology.
"Through my various roles in the education space over the past three decades, I have talked to educators around the world and had the privilege of watching kids get excited about learning when taking on engineering and project challenges. We know that educators and learners today face some unique challenges, and working with some of the best and brightest in the field of education has opened my eyes to what we can achieve to bring 21st century learning to all students."
In recent years, however, the value of mind mapping in both education and business has been fully recognized, and there are now dozens of web-based mind-mapping tools for students, teachers, and supervisors/managers. In fact, this tool of educational technology has so many uses, it is now one of the most valuable resources for academic coursework, especially eLearning. Here are 10 ways to use mind mapping in your studies.
"According to an ancient Indian proverb, those who tell the stories, rule the world. Fairy tales and parables carry the wisdom accumulated over the centuries. So why the information which is presented as some kind of story is easily perceived? The answer is quite simple."
"Blended Learning is a big concept, an umbrella term, that contains several other sub-methods. Below are the four models that are most used in schools today. According to Dreambox, the creator of this graphic, blended learning models are divided into 6 main categories..."
A Brainstorming session is often the most forgotten or neglected of steps when it comes to analysis or design phases in a project’s lifecycle. It is easy to brainstorm a design because with multiple people on the team there are more ideas that fly in and you can certainly innovate on something new with each course that you develop.
We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. You can read more if you’d like.)
Making your classroom work like a game may not be feasible. Terry Heick talked some about the idea in the past, but was talking specifically about video games, whereas many of the items below are inclined more to “games” in general. So we’ve decided to re-approach from another angle with more specific strategies instead of general suggestions.
"The misconceptions about visual thinking are alarming. On one hand, this critical skill seems integral for contemporary learning, since almost every modern input is visual in nature. Yet this key proficiency seems almost entirely absent from state standards and daily classroom lessons."
"Blended education. Hybrid learning. Flipping the classroom. Whatever one chooses to call it, this method of learning–which combines classroom and online education–is going places and making headlines along the way. While education experts continue to debate the efficacy of hybrid learning, its very existence has challenged them to re-evaluate not just technology’s place in (and out of) the classroom, but also how to reach and teach students more effectively."
It’s a simple and intuitive tool for organizing and sharing your ideas from a lecture, a project, or a brain-storming session.
Our easy-to-use interface and real-time sync makes creating mind maps a state-of-the-art collaboration experience. Your co-creators can add to the visual map from their own devices, and their changes will appear on your screen as you work.
Work from your portable device using this app, or head to Maptini.com to create, edit and share maps on the Web.
The iPad is the ultimate mind-mapping platform, and Maptini is designed to allow users to leverage the power of the device for note-taking, brainstorming, GTD, ideation, backlog management, product development, and more.
- Real-time map sharing and editing -- See your collaborators’ changes appear on your iPad as you work -- Share your maps with the world -- Choose friends and colleagues to invite to share your map -- Free remote storage of shared mind maps -- One-click download of shared maps
- Edit maps on the Web - Search local and public maps - Full color support
- Easy-to-use mind-mapping functionality -- Drag and drop -- Transplanting nodes -- Touch and type -- Panning/zooming -- Multi-touch gestures -- Landscape and portrait views
A quote from a beta tester: "I used Maptini with three of my coworkers to brainstorm and design a product feature set. I was amazed at how easy it was for all of us to add features simultaneously, and how much it helped guide and structure our discussion. It was such an effective tool for sharing ideas -- even with all of us in the same room. I can't wait to use this app with remote users."
The term sketchnoting describes a style of visual note-taking recently gaining popularity among conference attendees. Contrary to popular belief, you do not have to be an artist to sketchnote and to take advantage of a different type of learning and making content connections beyond conference keynotes . Sketchnoting is helping make your thinking visible and shareable as you are reading a professional book, watching a movie clip, reading an educational blog post or article or listening to a lecture of conference keynote.
Getting Smart is acknowledging people and organizations making a difference with the 3rd Annual Smart Lists. During October and November you’ll see about 20 ‘Best of’ lists, not in order, not exhaustive, just people we appreciate doing innovative work.
Today we are recognizing great apps for teachers to share lessons, apps for students to show what they know, Common Core resources, and tools for tracking achievement.
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