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Instructional Design Resources

Instructional Design Resources | Learning & Training - www.click4it.org | Scoop.it

List of posts which illustrate various concepts of instructional design, providing practical tips.

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Learning & Training - www.click4it.org
Collection of articles and resources about adult learning and training reinforcing UNITAR's Click4it wiki, a repository of training methods, tools, materials, definitions, resources and toolkits: http://www.click4it.org/index.php/Main_Page Visit us also at: www.unitar.org/ksi
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The State of Global Literacy in 2016 Infographic - e-Learning Infographics

The State of Global Literacy in 2016 Infographic - e-Learning Infographics | Learning & Training - www.click4it.org | Scoop.it
This infographic shows the state of global literacy in 2016 - specifically, it highlights the progress being made with global illiteracy levels .

Via Steve Yuen, steve batchelder
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Rescooped by KSI@UNITAR from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Emotions Directly Influence Learning and Memory Processes

Emotions Directly Influence Learning and Memory Processes | Learning & Training - www.click4it.org | Scoop.it
Researchers report emotions directly influence the neurological processes associated with memory and learning.

Via Tom D'Amico (@TDOttawa)
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Rescooped by KSI@UNITAR from Educational Technology News
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What Makes Social Learning so Interesting?

What Makes Social Learning so Interesting? | Learning & Training - www.click4it.org | Scoop.it
What Makes Social Learning so Interesting? An in-depth look at the concept, and what social media is doing for learning programs.

Via EDTECH@UTRGV
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What is Gamification and Why Should L&D Professionals Use It?

What is Gamification and Why Should L&D Professionals Use It? | Learning & Training - www.click4it.org | Scoop.it
The experts agree that opportunities in L&D to apply gamification are only growing, and more opportunities translate into higher pay. Trends project a continued employee engagement crisis, the arrival of Generation Z, the swell of Millennials, the departure of Boomers, and a greater emphasis placed on data and analytics. Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives. Gamification is an important and powerful strategy for influencing and motivating people. The exciting news is although Gamification is a NEW addition to an instructional designer's toolkit, it won't be a steep learning curve for most learning and development professionals, because you have been using many of the techniques for years. Gamification does NOT mean making a computer or a video game, and expecting it to motivate people … it means taking the concepts around games and using them in an authentic way to drive the behavior you want to get. This week let's go back to the basics and learn why Gamification works, in what context it is most effective, and why you as an L&D Professional should consider using it in your instructional design and delivery in 2015. Learn more about earning a Gamification Certificate for L&D Professionals at www.sententiagames.com About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com

Via Dr. Melissa A. Bordogna
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10 Best Practices for Implementing Gamification

10 Best Practices for Implementing Gamification | Learning & Training - www.click4it.org | Scoop.it
In the second installment of the blog series on gamifying your learning Karl Kapp outlines best practices in gamification implementations

Via Dr. Melissa A. Bordogna
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Rescooped by KSI@UNITAR from Educational Technology News
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8 Tips for Successful eLearning Infographic

8 Tips for Successful eLearning Infographic | Learning & Training - www.click4it.org | Scoop.it
Find more education infographics on e-Learning Infographics

Via EDTECH@UTRGV
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6 Tips On How To Deliver Persuasive Speeches In eLearning

6 Tips On How To Deliver Persuasive Speeches In eLearning | Learning & Training - www.click4it.org | Scoop.it
Want to know how to deliver Persuasive Speeches in eLearning? Check 6 tips on how to deliver Persuasive Speeches in eLearning.

Via EDTECH@UTRGV
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How gamification is driving learning space design

How gamification is driving learning space design | Learning & Training - www.click4it.org | Scoop.it
With the advent of gamification as a legitimate tool for engagement, campuses are re-imagining how learning spaces reflect new instructional approaches.

Via EDTECH@UTRGV
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Rescooped by KSI@UNITAR from Educational Technology News
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Self-Determination Implications for eLearning - ThinkingKap

Self-Determination Implications for eLearning - ThinkingKap | Learning & Training - www.click4it.org | Scoop.it
Learn how to use the self-determination theory for better eLearning courses and stronger Instructional Design.

Via EDTECH@UTRGV
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Rescooped by KSI@UNITAR from Educational technology , Erate, Broadband and Connectivity
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Creativity and Instructional Design

Creativity and Instructional Design | Learning & Training - www.click4it.org | Scoop.it

Via Jesús Salinas, Mark E. Deschaine, PhD, Bonnie Bracey Sutton
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Using The Waterfall Model In Instructional Design: A Guide For eLearning Professionals - eLearning Industry

Using The Waterfall Model In Instructional Design: A Guide For eLearning Professionals - eLearning Industry | Learning & Training - www.click4it.org | Scoop.it
Wondering how to use the Waterfall Model In Instructional Design? Read this article to discover the benefits of using the Waterfall Model in ID.
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Distance Learning: 10 Ways To Keep Your Motivation High - eLearning Industry

Distance Learning: 10 Ways To Keep Your Motivation High - eLearning Industry | Learning & Training - www.click4it.org | Scoop.it
Want to know how to keep your motivation high in Distance Learning? Check 10 ways to keep your motivation high in Distance Learning.
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Rescooped by KSI@UNITAR from Gamification for education
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What’s More Effective: Gamification or Game-based Learning?

What’s More Effective: Gamification or Game-based Learning? | Learning & Training - www.click4it.org | Scoop.it
Is gamification more effective than game-based learning? Do learning games work without gamification? Find out from the gamified online learning gurus!

Via Laura Sterling
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Researchers observe language learning skills through brain imaging

Researchers observe language learning skills through brain imaging | Learning & Training - www.click4it.org | Scoop.it
Learning a new language is a difficult task. It requires skills for memorizing new words, learning how to put those words together in a grammatical way, and integrating them with existing linguistic knowledge. In a new study from researchers at the Donders Institute and Max Planck Institute for Psycholinguistics, these skills were observed through brain imaging as native speakers of Dutch learned an artificial miniature language 'Alienese'.

Reuse grammatical characteristics

The major discovery was that the brain cares whether or not the grammatical properties of the new language (in this case, word order) resemble the grammatical properties of your native language. If they are similar, your brain uses its own grammar in learning the new language. And if the word order of the new language differs from your mother tongue, your brain needs to build a new grammatical repertoire. For the first time, researchers have shown that it helps the brain if it can reuse characteristics of our mother tongue when learning a new language.

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Josa komi oku

Alienese consisted of a set of words like josa 'woman', komi 'man', and oku 'to photograph'. These words could be combined in a particular order, which either did or did not conform for Dutch word order. For instance, both sentences Komi oku josa (man photograph woman) and Josa komi oku (woman man photograph) have the meaning "The man photographs the woman". The former sentence conforms to Dutch word order (and English), but the latter does not. Participants read sentences with familiar and unfamiliar word orders accompanied by pictures depicting the meaning (see image).

Language brain network

When the unfamiliar word orders (josa komi oku) were repeated, brain activation increased within regions of the brain network known to be involved for your native language. Lead author of the study Kirsten Weber proposes, "The enhanced activity might reflect a brain mechanism to build and strengthen a neural network to process novel word order regularities." When the familiar word order (komi oku josa) was repeated, brain activation decreased in language-related regions. "That we found suppressed activation on the other hand, supports our ideas that a known structure in a novel language quickly behaves like a structure in your native language. Processing a known structure is easier for the brain second time round. As a whole, our study shows that we seem to use the same brain areas for native and new language structures and that Alienese was in the process of being integrated into the participants existing language brain networks."

Source:
Max Planck Institute for Psycholinguistics

Via Charles Tiayon
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How To “Gamify” Your Public Speaking | Games and education

How To “Gamify” Your Public Speaking | Games and education | Learning & Training - www.click4it.org | Scoop.it
In this post we discuss a potential strategy for not only improving your public speaking skills, but a possible method of developing, encouraging and improving participation in your public speaking group.
Via Ivonne Aldridge Canterbury
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Rescooped by KSI@UNITAR from Educational Technology News
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6 Common Misconceptions About Blended Learning Infographic

6 Common Misconceptions About Blended Learning Infographic | Learning & Training - www.click4it.org | Scoop.it
The 6 Common Misconceptions About Blended Learning Infographic contains questions to ask yourself when considering implementing blended learning:

Via EDTECH@UTRGV
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Why Instructional Design must focus on learning outcomes, not learning activities

Why Instructional Design must focus on learning outcomes, not learning activities | Learning & Training - www.click4it.org | Scoop.it
t’s no secret that kids learn better when teachers provide learning activities that keep them engaged. Teachers work tirelessly to plan engaging lessons that capture and keep the interests of their students, thereby making content more accessible. However, teachers continue to feel the daunting pressure to compete for their students’ attention amidst the ever-evolving and rapidly-hanging mass media, social media, and entertainment industry, as these elements do a stellar job of keeping students highly engaged outside of the classroom.

Although it is vitally important for us to know and understand our students' interests and the best conditions under which they learn, there is good news: It’s not necessary that we focus our efforts on competing with the devices and activities our students engage in during their downtime outside of the classroom! Recreation, entertainment, and downtime for students outside of the classroom are just that: recreation, entertainment, and downtime. Students expect to come to school to learn and to be challenged (although they may never tell us that).

Via Edumorfosis, Lori Cheezem
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Social learning: the revolution in eLearning

Social learning: the revolution in eLearning | Learning & Training - www.click4it.org | Scoop.it
How can an age-old learning strategy, like social learning, make your eLearning course pop? Read this article and find out the benefits of social learning!

Via EDTECH@UTRGV
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Enrique Facundo Ruiz Blanco's curator insight, May 23, 9:52 AM

Nuevas formas de aprender

Tony Guzman's curator insight, May 23, 2:57 PM
Are you a social learner? What is social learning?
Watchy Jelekz's curator insight, May 26, 6:32 AM
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8 eLearning Trends That Are Changing The Learning Landscape

8 eLearning Trends That Are Changing The Learning Landscape | Learning & Training - www.click4it.org | Scoop.it
Want to know about what eLearning Trends are changing the learning landscape? Check 8 new eLearning Trends that are changing the learning landscape in 2016.

Via EDTECH@UTRGV
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Stewart-Marshall's curator insight, May 8, 5:01 AM
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Explore the Pros, Cons of Gamification in Online Education

Explore the Pros, Cons of Gamification in Online Education | Learning & Training - www.click4it.org | Scoop.it
To keep students engaged, some faculty incorporate game-design elements into online classes.
Via Case Swarm
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How to use gamification in eLearning

How to use gamification in eLearning | Learning & Training - www.click4it.org | Scoop.it
There’s a lot of discussion about gamification in eLearning at the moment. But what is gamification and what does it mean in an eLearning context?

Via EDTECH@UTRGV
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elearning at eCampus ULg's curator insight, May 13, 2:56 AM
Nice tips here for anyone who wants to gamify its work

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Audio In eLearning: 7 Golden Rules For eLearning Professionals

Audio In eLearning: 7 Golden Rules For eLearning Professionals | Learning & Training - www.click4it.org | Scoop.it
Wondering how to use Audio In eLearning? Read this article to find out all you need to know about using Audio In eLearning.

Via EDTECH@UTRGV
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Rescooped by KSI@UNITAR from E-learning
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3 Inspiring Digital Storytelling Projects

3 Inspiring Digital Storytelling Projects | Learning & Training - www.click4it.org | Scoop.it
Foster creativity, problem-solving, adaptability, and acceptance with creative choice.

Via Ana Cristina Pratas, basil60
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The Role of Instructional Design in Elearning

The Role of Instructional Design in Elearning | Learning & Training - www.click4it.org | Scoop.it
  It’s time once again for our weekly industry glossary – and up for discussion this week: Instructional Design. Instructional design, or ID, is the underlying theoretical framewor…
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The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement - eLearning Industry

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement - eLearning Industry | Learning & Training - www.click4it.org | Scoop.it
Check how the psychology of Gamification In Education makes learners come back for more, over and over again. The Psychology Of Gamification In Education!

Via Laura Sterling
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