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The e-Learning Guild : 58 Tips for Breakthrough e-Learning Instructional Design

The e-Learning Guild : 58 Tips for Breakthrough e-Learning Instructional Design | Learning & Training - www.click4it.org | Scoop.it

This e-book provides tips for eLearning instructional design related to research, design, development and project management. When you access the link, a short form will need to be completed before you can download the free e-book.

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Learning & Training - www.click4it.org
Collection of articles and resources about adult learning and training reinforcing UNITAR's Click4it wiki, a repository of training methods, tools, materials, definitions, resources and toolkits: http://www.click4it.org/index.php/Main_Page Visit us also at: www.unitar.org/ksi
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6 Common Misconceptions About Blended Learning Infographic

6 Common Misconceptions About Blended Learning Infographic | Learning & Training - www.click4it.org | Scoop.it
The 6 Common Misconceptions About Blended Learning Infographic contains questions to ask yourself when considering implementing blended learning:

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Why Instructional Design must focus on learning outcomes, not learning activities

Why Instructional Design must focus on learning outcomes, not learning activities | Learning & Training - www.click4it.org | Scoop.it
t’s no secret that kids learn better when teachers provide learning activities that keep them engaged. Teachers work tirelessly to plan engaging lessons that capture and keep the interests of their students, thereby making content more accessible. However, teachers continue to feel the daunting pressure to compete for their students’ attention amidst the ever-evolving and rapidly-hanging mass media, social media, and entertainment industry, as these elements do a stellar job of keeping students highly engaged outside of the classroom.

Although it is vitally important for us to know and understand our students' interests and the best conditions under which they learn, there is good news: It’s not necessary that we focus our efforts on competing with the devices and activities our students engage in during their downtime outside of the classroom! Recreation, entertainment, and downtime for students outside of the classroom are just that: recreation, entertainment, and downtime. Students expect to come to school to learn and to be challenged (although they may never tell us that).

Via Edumorfosis, Lori Cheezem
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Social learning: the revolution in eLearning

Social learning: the revolution in eLearning | Learning & Training - www.click4it.org | Scoop.it
How can an age-old learning strategy, like social learning, make your eLearning course pop? Read this article and find out the benefits of social learning!

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Enrique Facundo Ruiz Blanco's curator insight, May 23, 9:52 AM

Nuevas formas de aprender

Tony Guzman's curator insight, May 23, 2:57 PM
Are you a social learner? What is social learning?
Watchy Jelekz's curator insight, May 26, 6:32 AM
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8 eLearning Trends That Are Changing The Learning Landscape

8 eLearning Trends That Are Changing The Learning Landscape | Learning & Training - www.click4it.org | Scoop.it
Want to know about what eLearning Trends are changing the learning landscape? Check 8 new eLearning Trends that are changing the learning landscape in 2016.

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Stewart-Marshall's curator insight, May 8, 5:01 AM
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Explore the Pros, Cons of Gamification in Online Education

Explore the Pros, Cons of Gamification in Online Education | Learning & Training - www.click4it.org | Scoop.it
To keep students engaged, some faculty incorporate game-design elements into online classes.
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How to use gamification in eLearning

How to use gamification in eLearning | Learning & Training - www.click4it.org | Scoop.it
There’s a lot of discussion about gamification in eLearning at the moment. But what is gamification and what does it mean in an eLearning context?

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elearning at eCampus ULg's curator insight, May 13, 2:56 AM
Nice tips here for anyone who wants to gamify its work

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Audio In eLearning: 7 Golden Rules For eLearning Professionals

Audio In eLearning: 7 Golden Rules For eLearning Professionals | Learning & Training - www.click4it.org | Scoop.it
Wondering how to use Audio In eLearning? Read this article to find out all you need to know about using Audio In eLearning.

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Rescooped by KSI@UNITAR from E-learning
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3 Inspiring Digital Storytelling Projects

3 Inspiring Digital Storytelling Projects | Learning & Training - www.click4it.org | Scoop.it
Foster creativity, problem-solving, adaptability, and acceptance with creative choice.

Via Ana Cristina Pratas, basil60
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The Role of Instructional Design in Elearning

The Role of Instructional Design in Elearning | Learning & Training - www.click4it.org | Scoop.it
  It’s time once again for our weekly industry glossary – and up for discussion this week: Instructional Design. Instructional design, or ID, is the underlying theoretical framewor…
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The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement - eLearning Industry

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement - eLearning Industry | Learning & Training - www.click4it.org | Scoop.it
Check how the psychology of Gamification In Education makes learners come back for more, over and over again. The Psychology Of Gamification In Education!

Via Laura Sterling
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The 10 Commandments of eLearning Content Development

The 10 Commandments of eLearning Content Development | Learning & Training - www.click4it.org | Scoop.it
eLearning content development can be a daunting prospect, particularly when you’re new to it. But there is an unofficial list of rules to keep in mind.

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5 Ways to Use Social Media for Learning

5 Ways to Use Social Media for Learning | Learning & Training - www.click4it.org | Scoop.it

Social media, arguably, has been the best innovation within the past decade. Social media has made the world seem a lot smaller and more people interconnected.


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How to Bring Gamification to Life: A Short Practical Guide

How to Bring Gamification to Life: A Short Practical Guide | Learning & Training - www.click4it.org | Scoop.it

Gamification is about turning learners into engaged and motivated players.


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What is Gamification and Why Should L&D Professionals Use It?

What is Gamification and Why Should L&D Professionals Use It? | Learning & Training - www.click4it.org | Scoop.it
The experts agree that opportunities in L&D to apply gamification are only growing, and more opportunities translate into higher pay. Trends project a continued employee engagement crisis, the arrival of Generation Z, the swell of Millennials, the departure of Boomers, and a greater emphasis placed on data and analytics. Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives. Gamification is an important and powerful strategy for influencing and motivating people. The exciting news is although Gamification is a NEW addition to an instructional designer's toolkit, it won't be a steep learning curve for most learning and development professionals, because you have been using many of the techniques for years. Gamification does NOT mean making a computer or a video game, and expecting it to motivate people … it means taking the concepts around games and using them in an authentic way to drive the behavior you want to get. This week let's go back to the basics and learn why Gamification works, in what context it is most effective, and why you as an L&D Professional should consider using it in your instructional design and delivery in 2015. Learn more about earning a Gamification Certificate for L&D Professionals at www.sententiagames.com About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica's niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com

Via Dr. Melissa A. Bordogna
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10 Best Practices for Implementing Gamification

10 Best Practices for Implementing Gamification | Learning & Training - www.click4it.org | Scoop.it
In the second installment of the blog series on gamifying your learning Karl Kapp outlines best practices in gamification implementations

Via Dr. Melissa A. Bordogna
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8 Tips for Successful eLearning Infographic

8 Tips for Successful eLearning Infographic | Learning & Training - www.click4it.org | Scoop.it
Find more education infographics on e-Learning Infographics

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6 Tips On How To Deliver Persuasive Speeches In eLearning

6 Tips On How To Deliver Persuasive Speeches In eLearning | Learning & Training - www.click4it.org | Scoop.it
Want to know how to deliver Persuasive Speeches in eLearning? Check 6 tips on how to deliver Persuasive Speeches in eLearning.

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How gamification is driving learning space design

How gamification is driving learning space design | Learning & Training - www.click4it.org | Scoop.it
With the advent of gamification as a legitimate tool for engagement, campuses are re-imagining how learning spaces reflect new instructional approaches.

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Self-Determination Implications for eLearning - ThinkingKap

Self-Determination Implications for eLearning - ThinkingKap | Learning & Training - www.click4it.org | Scoop.it
Learn how to use the self-determination theory for better eLearning courses and stronger Instructional Design.

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Creativity and Instructional Design

Creativity and Instructional Design | Learning & Training - www.click4it.org | Scoop.it

Via Jesús Salinas, Mark E. Deschaine, PhD, Bonnie Bracey Sutton
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Using The Waterfall Model In Instructional Design: A Guide For eLearning Professionals - eLearning Industry

Using The Waterfall Model In Instructional Design: A Guide For eLearning Professionals - eLearning Industry | Learning & Training - www.click4it.org | Scoop.it
Wondering how to use the Waterfall Model In Instructional Design? Read this article to discover the benefits of using the Waterfall Model in ID.
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Distance Learning: 10 Ways To Keep Your Motivation High - eLearning Industry

Distance Learning: 10 Ways To Keep Your Motivation High - eLearning Industry | Learning & Training - www.click4it.org | Scoop.it
Want to know how to keep your motivation high in Distance Learning? Check 10 ways to keep your motivation high in Distance Learning.
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What’s More Effective: Gamification or Game-based Learning?

What’s More Effective: Gamification or Game-based Learning? | Learning & Training - www.click4it.org | Scoop.it
Is gamification more effective than game-based learning? Do learning games work without gamification? Find out from the gamified online learning gurus!

Via Laura Sterling
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Shift to Digital: Classroom 'Look Fors'

Shift to Digital: Classroom 'Look Fors' | Learning & Training - www.click4it.org | Scoop.it

Thanks to blended and online learning, schools can now extend the reach of great teachers to impact more students than just those within the classroom walls and teachers are beginning to feel empowered. Teachers also have better learning opportunities and are taking advantage of personalized, blended and competency-based (think micro credentials) professional development. As we look to teachers to teach in new and innovative ways, it is really important that we offer them the opportunity to learn in those same ways.


Via Nik Peachey
KSI@UNITAR's insight:

I particularly like this sentence; "As we look to teachers to teach in new and innovative ways, it is really important that we offer them the opportunity to learn in those same ways."

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Kelly Blair's curator insight, March 25, 10:27 AM

I particularly like this sentence; "As we look to teachers to teach in new and innovative ways, it is really important that we offer them the opportunity to learn in those same ways."

Cynthia Ambrose's curator insight, March 27, 6:39 PM

I particularly like this sentence; "As we look to teachers to teach in new and innovative ways, it is really important that we offer them the opportunity to learn in those same ways."

ismokuhanen's curator insight, March 30, 5:04 PM

I particularly like this sentence; "As we look to teachers to teach in new and innovative ways, it is really important that we offer them the opportunity to learn in those same ways."

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Thinking Like Breathing | Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-based Learning, and Problem-based Learning

Thinking Like Breathing | Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-based Learning, and Problem-based Learning | Learning & Training - www.click4it.org | Scoop.it

Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-based Learning, and Problem-based Learning, including Critical Thinking, Creative Thinking, Problem Solving, Communicating, Collaborating, Building Arguments, Understanding...


Via Tom D'Amico (@TDOttawa) , Sue Kowalski, Bookmarking Librarian
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Lissa Ledbetter's comment, October 24, 2012 2:11 PM
I love this! This is why the arts (typically thought of more highly related to creative thinking) are being seen, more and more, as an integral part of science and math (typically seen as a spot for critical thinking).