I once said "If I could marry a software application, I would marry Flash 5." ...fast forward a decade or so & here's what I am looking at... lots of Captivate & Edge (I kept it in the family), plus ISD, UX and design stuff. Fun!
"Paying attention is a task people take for granted; they rarely stop to think about the complex neurocognitive processes involved. However, it is an important topic for eLearning developers who are often so concerned about the superficial elements of their courses and neglect to learn how the brain works. After all, paying attention is the first step in the learning process, so ensuring learners pay attention is fundamental."
The end of the school year is a time for reflection. What did we do well? What do we need to improve upon? These are the typical questions that both individuals and school districts ask at the end of the spring. However, there is another important question that I struggle to answer as well. This …
"We are learning more and more about who enrolls in Massive Open Online Classes (MOOCs) and how those students behave. For example, Harvard and MIT recently released de-identified data from their first 16 MOOCs that ran in 2012-2013 (read more about the Harvard and MIT data setshere and access the actual data here). The data set includes several variables relating to student activities – for example, whether students visited the course website, watched videos, or completed exams. These types of measures can tell us a lot about what students do, but it is not clear how much they learned as a result of those actions."
In this article, I will share some scientifically proven brain facts that you'll want to take into consideration before creating your next eLearning course. Keeping these interesting brain facts on hand may allow you to develop eLearning courses that offer the most value and benefit to the learner, given that you'll have a more comprehensive understanding of the inner works of the brain.
In this article, I will talk about the different ways in which Multiple Intelligence Theory can be implemented in eLearning to help the learner effectively acquire, retain, and utilize the information being provided within the eLearning course.
"Technology integration in instruction is a process that starts with setting out clearly defined objectives and ends with assessing learning outcomes against these objectives, and all along the way several tools and strategies are employed to attend to the overall performance of this process. Hence, the first question teachers need to ponder when thinking about using technology in class is not what kind of technology to use but what do they want to achieve behind using this technology? On a deeper level, they need to find answers to questions such as: Does this technology constitute a a good addition to the learning task ? Can the same learning task be performed without using technology? These and several other questions should come to the forefront when you start planning a technology-based learning activity.
The research question that drives this theoretical research is, what are the characteristics and principles of interaction in a complex connectivist learning process? Can they be clearly revealed when viewed from a systematic view focused on interaction? This article provides a systematic interaction framework for connectivist learning, which reveals the characteristics and principles of learners’ interactions so as to guide interaction design and evaluation in connectivist learning designs and implementations.
One of the reasons why talking about SCORM seems archaic is because of the newly commissioned elearning standard, Tin Can API (also referred to as Experience API). This light-weight protocol opens up new possibilities in learning documentation and tracking that we previously could not do with SCORM.
The official version of Tin Can API hasn’t even been out a year (as of this article), so adoption is still taking place. Part of increasing the adoption rate of Tin Can is educating users on what it is and what it can do.
If you are new to the entire Tin Can landscape, then this will help you get a grasp on this new technology (at least at a high level).