Instructional design
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Instructional Design: The Process (part 2)

Instructional Design: The Process (part 2) | Instructional design | Scoop.it
In the last article, we discussed ID, ISD and the various models and frameworks associated with both. The article ended with an introduction to ADDIE framework of learning design.

The five phases of ADDIE framework encompass the entire content development process, from discovery to delivery. In a typical waterfall model of design, all phases are sequential and a phase is dependent on the preceding phase and is the precursor to the following phase. ADDIE framework essentially follows a sequential process; however agile or iterative process is increasingly being used in ADDIE.

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Instructional Design Strategy: What is Its role in eLearning Design?

Instructional Design Strategy: What is Its role in eLearning Design? | Instructional design | Scoop.it
A Strategy is synonymous with a plan of action, a game plan, or a systematic method of performing a task; indeed, it is this and more. In pedagogical terms, it refers to the approach used to teach, to achieve the learning objectives of a course. In more recent times, with the advent of eLearning, instructional strategies have been used in eLearning design and are known to enhance both instruction and learning. While the strategies themselves are not different from the instructional strategies of classroom training, they are adapted to the new environment. In fact, eLearning courses and programs are considered unsuccessful if they are not based on sound Instructional Design strategies. Let’s see what an Instructional Design strategy is and why it is important to develop an eLearning course.

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5 mejores prácticas para crear videos de e-learning 

5 mejores prácticas para crear videos de e-learning  | Instructional design | Scoop.it

En este artículo en inglés se describen las mejores prácticas para crear videos educativos en la modalidad de e-learning.


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Instructional Design principles lecture (SAM)

This video is a lecture on Instructional Design Principles and focuses on SAM.

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[Slideshare] Tutorial de Google Classroom

Tutorial de Google Classroom para profesores actualizado con las últimas novedades. Formación inicial al profesorado.

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Diseño instruccional: del “empaquetado” al “andamiaje”

Diseño instruccional: del “empaquetado” al “andamiaje” | Instructional design | Scoop.it

Este artículo en inglés analiza la diferencia entre "empaquetar" un curso y practicar el "andamiaje", es decir, proporcionar una estructura o marco para que los estudiantes construyan su conocimiento. Se trata de cuestiones importantes a la hora de encarar el diseño instruccional de cursos de e-learning 

 



Via Marta Torán, Net-Learning
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Marta Torán's curator insight, March 6, 2013 2:48 PM

La diferencia en diseño instruccional entre "empaquetar" un curso y practicar el "andamiaje", es decir, proporcionar una estructura o marco para que los estudiantes construyan su conocimiento. 

 

Un artículo de Jane Hart con información, cuadros comparativos y criterio...

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5 repositorios con efectos de sonido gratuitos

5 repositorios con efectos de sonido gratuitos | Instructional design | Scoop.it

Los recursos de audio son esenciales a la hora de elaborar proyectos multimedia en clase. Una parte se basa en la música, para la que ya te proporcionamos los mejores bancos de música libre y gratuita, pero no podemos olvidar otro tipo de materiales que pueden aportar mucho, y de los que hablamos hoy: te proponemos 5 repositorios con efectos de sonido gratis, para que puedas descargar y utilizar libremente.


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Roberto Aníbal Arce's curator insight, October 12, 9:50 PM
Para nuestros cursos de edición de audio digital
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Herramientas para empezar a gamificar

Herramientas para empezar a gamificar | Instructional design | Scoop.it

Artículo que analiza dos aplicaciones digitales en la nube ideales para gamificación, que ofrecen mecánicas y recursos diferentes para objetivos también distintos:


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António Leça Domingues's curator insight, October 26, 5:45 AM
Ferramentas para introdução à gamificação.
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Understanding the difference between eLearning and mLearning

Understanding the difference between eLearning and mLearning | Instructional design | Scoop.it

The need to disseminate education efficiently imposed that classrooms should no longer be confined within four walls. So distance learning came into being. Then as technology evolved, lessons were not only delivered to mailboxes (the ones on the curb) but also reached learners on their computers. Thus eLearning developed. And now, because learners are no longer tethered to their desks (the rise of the remote and mobile workforce), learning is being delivered to their hand-held devices where they can consume it on the go.

 

Although e-Learning and m-Learning are used synonymously in many quarters, the two modes of learning differ in many aspects. As a learning designer, you must know all about the two formats so that you can create effective instructional content for each.

We've gone over tons of articles that talk about the differences between eLearning and mLearning, so we've created this blog post to save you time doing your research. Here, we list down four of the main differences between both terms. 

 


Via Paige Brooks-Jeffiers, Ebba Ossiannilsson, Kent Wallén, steve batchelder, LLZ Uni Halle, Ines Bieler, Edumorfosis
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Anbalagan Govindan's curator insight, June 23, 6:42 AM
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Armando's curator insight, June 24, 5:52 AM
Understanding The Difference Between eLearning and mLearning
Serge G Laurens's curator insight, October 28, 3:15 PM
Understanding The Difference Between eLearning and mLearning
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Los cuatro estilos de aprendizaje o el por qué algunos leen los manuales y otros no

Los cuatro estilos de aprendizaje o el por qué algunos leen los manuales y otros no | Instructional design | Scoop.it

En 1984 un profesor universitario, David Kolb, descubrió que los adultos tenemos distintas maneras de aprender que dependen de cómo percibamos la realidad y de cómo la procesemos. Hay personas que captan la realidad fundamentalmente a través de la experiencia y otros, creando teorías. Los primeros son más empáticos y tienden a hacer varias tareas al mismo tiempo (multiplicidad). Es más, si no lo hacen se pueden aburrir soberanamente. Los segundos prefieren centrarse en una sola tarea, se manejan muy bien en la teoría y se perderían con varias cosas al mismo tiempo (unicidad).


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Serge G Laurens's curator insight, October 28, 3:34 PM
Los cuatro estilos de aprendizaje o el por qué algunos leen los manuales y otros no
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Instructional Design 101 Part 1: What is Instructional Design?

Instructional Design 101 Part 1: What is Instructional Design? | Instructional design | Scoop.it
The field of instructional design has gotten a lot of attention lately, especially in the world of higher education. But even some experienced instructional designers have a hard time explaining exactly what they do. The Instructional Design 101 series will explore the basics of what instructional design is and how it can help colleges and universities better serve their students.

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5 online Group Collaboration ideas for your next eLearning course

5 online Group Collaboration ideas for your next eLearning course | Instructional design | Scoop.it
Online group collaboration gives online learners the power to interact with their peers and benefit from each other’s experiences, skills, and talents. They get to see things from a whole new perspective and overcome common challenges together. In short, online learners put their heads together to expand their knowledge base. With the right online tools and a few innovative ideas, you can transform your next eLearning course into an interactive online group experience.

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Instructional Design Model – What is it & Why use it?

Instructional Design Model – What is it & Why use it? | Instructional design | Scoop.it
Do you agree? Just dumping loads of information in the form of manuals does not facilitate learning. The information needs to be organized in a way that helps learners understand easily and retain it for a long time. It should also be delivered to the right people, through the right devices. So how do you ensure it is organized, processed, and available to the right people?

You need a defined process or model. Just as the development of any product needs a well-defined process, so do e-learning courses. This is where Instructional Design Models come into the picture. Wondering what these are? Read on.

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Top eLearning trends of 2016: What trends matter to you

Top eLearning trends of 2016: What trends matter to you | Instructional design | Scoop.it

At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification. We believe this is due to skepticism on the part of education directors. After all, objectively, academic research on the topic is limited and because this trend is still relatively new, many are waiting for others to prove the concept before jumping on board.

 

But some research does exist. Taken from an article on the Wharton University of Pennsylvania website: Joanna Koivisto researcher for the University of Tampere Game Research lab in Finland has discovered that badges are effective tools to increase work activity. “In a long-term two-year study, the University of Tampere team found that patches (reward badges that appear when a task is completed) increased work activity at the firm. ‘In that case, we have a very clear indication that gamification was successful.’”

 

In that same article on innovation and gamification: Richard Landers, a professor of industrial and organizational psychology at Old Dominion University, has also found positive effects from gamification principles, specifically leaderboards. He found “strong support for leaderboards if designed appropriately in the learning context.” In his study, employees in e-learning programs used leaderboards that rewarded not just learning outcomes, but time and effort. “He noted that the use of the leaderboard caused people to return to the activity and spend more time with it.

 

Spending more time, in turn, led to better learning performance.”

Landers also explains that leaderboards can help with goal setting. “Landers found that ‘by giving someone a leaderboard, they actually strive for the top of it even if you don’t tell them to.’ People will naturally try to compete.”


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Top 100 - Innovaciones educativas

Top 100 - Innovaciones educativas | Instructional design | Scoop.it
El presente informe recoge los resultados del proyecto Top 100 Innovaciones Educativas 2016. Se trata de una amplia investigación que Fundación Telefónica ha llevado a cabo a lo largo de este año para identificar iniciativas educativas innovadoras, tanto nacionales como internacionales, que han demostrado su eficacia para mejorar las competencias de los estudiantes para enfrentarse a los retos que plantea la Sociedad Digital.

Se presentan las cien iniciativas que se consideran con mayor potencial de desarrollo, y para cada una de ellas se ofrece información breve pero útil y sistemática, empleando enlaces directos a páginas web y vídeos sobre los proyectos y un sistema icónico que permite identificar de manera visual cada proyecto según su tipo, dónde pone el foco de mejora y el nivel educativo al que está dirigido. Estamos seguros de que los resultados de este esfuerzo serán una herramienta que permitirá difundir un conocimiento que consideramos de gran valor para toda la comunidad educativa y la sociedad en general.

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Diseño instruccional en un entorno de aprendizaje abierto

Esta investigación presenta una propuesta metodológica para la construcción de módulos en un entorno virtual. La articulación de la tecnología, la pedagogía y la comunicación, permite reflexionar sobre los entornos virtuales de aprendizaje, para no trasladar didácticas y recursos utilizados en la educación presencial a una plataforma tecnológica, sino para identificar métodos útiles en una situación particular, con un mismo currículo


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Ana M's curator insight, March 14, 7:47 AM
Desenhos
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Six tools for creating classroom Quiz Games

Six tools for creating classroom Quiz Games | Instructional design | Scoop.it

Twice in the last week I have given presentations about tools for creating fun formative assessment activities. The most popular part of that presentation is when we play a couple of quiz games in Kahoot and Socrative. Those are probably the best known quiz game platforms. They are not the only quiz game platforms. There are some other good ones. All of them have a common purpose, to make review fun, and all of them have some common features. The comparison chart embedded below can help you see the different features of six popular quiz game tools. Those tools are Kahoot, Quizizz, Quizalize, Triventy, Socrative, and Quizlet Live.


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Cómo mejorar el diseño de tus presentaciones

Cómo mejorar el diseño de tus presentaciones | Instructional design | Scoop.it

Consejos para diseñar una presentación didáctica, eficaz y atractiva.


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BeaBesango's curator insight, November 6, 2:30 PM
Cómo mejorar el diseño de las presentaciones
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Evaluación Educativa Online y Presencial

Evaluación Educativa Online y Presencial | Instructional design | Scoop.it
“La evaluación es un componente clave de todos los sistemas educativos y juega un papel crítico en el proceso de aprendizaje de los alumnos. Al medir el rendimiento de los éstos y su dominio de las habilidades que deban adquirir, la evaluación les ayuda a aprender, a los profesores a mejorar la instrucción, a los administradores a decidir dónde hay que asignar recursos y a los responsables de la política educativa a evaluar la eficacia de los programas educativos”

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Guía básica para la elaboración de proyectos audiovisuales en el aula (II)

Guía básica para la elaboración de proyectos audiovisuales en el aula (II) | Instructional design | Scoop.it

Tras preparar nuestro proyecto, materiales, y espacio de rodaje, toca ponerse a grabar. Bien. A grabar se aprende grabando, se suele decir, pero ¿Así sin más?, ¿me lanzo a la piscina sin flotador?.

Que no cunda el pánico. Veamos algunas normas básicas de la sintaxis audiovisual.


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Introducción al Design Thinking: Una metodología práctica -

Introducción al Design Thinking: Una metodología práctica - | Instructional design | Scoop.it
El Design Thinking o Pensamiento de Diseño es una metodología para la resolución de problemas abiertos y complejos aplicable a cualquier ámbito que requiera un enfoque creativo. Idris Mootee, en su libro Design Thinking para Innovación Estratégica, la define como “la búsqueda de un equilibrio mágico entre los negocios y el arte, la estructura y el …

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[PDF] Digital Literacy

[PDF] Digital Literacy | Instructional design | Scoop.it

The New Media Consortium (NMC) has released Digital Literacy: An NMC Horizon Project Strategic Brief in conjunction with the 2016 EDUCAUSE Annual Conference. Commissioned by Adobe, the special report explores the advancement of digital literacy, which is sparking new thinking in higher education about how to best prepare students for the demands of the global technological economy.

 

This project was launched because there is a lack of consensus across the field about how to define digital literacy and implement effective programs. A survey was disseminated throughout the NMC community of higher education leaders and practitioners to understand how digital literacy initiatives are impacting their campuses. The NMC’s research examines the current landscape to illuminate multiple models of digital literacy — universal literacy, creative literacy, and literacy across disciplines — around which dedicated programs can proliferate a spectrum of skills and competencies. These initiatives have the potential to generate more excitement around learning for students, especially as their growing fluency enables deeper connections with others and equips them with a new lens to critically evaluate the world around them.

 

In analyzing the progress and gaps in this area, the NMC’s report has identified a need for higher education leaders and technology companies to prioritize students as makers, learning through the act of content creation rather than mere consumption. Additionally, the publication recommends that colleges and universities establish productive collaborations with industry, government, and libraries to provide students with access to the latest technologies and tools. All four recommendations are summarized below.


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Cuadros comparativos sobre las Teorías del Aprendizaje: Mapas conceptuales y cuadros sinópticos

Cuadros comparativos sobre las Teorías del Aprendizaje: Mapas conceptuales y cuadros sinópticos | Instructional design | Scoop.it
“ ¿Qué son las teorías del aprendizaje? Las teorías del aprendizaje pretenden describir los procesos mediante los cuales tanto los seres humanos, como los”
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El respeto por los derechos de autor, tarea pendiente de la educación escolar

El respeto por los derechos de autor, tarea pendiente de la educación escolar | Instructional design | Scoop.it

Dado que el respeto por los derechos de autor es asunto fundamental cuando en la educación superior se producen textos académicos, su práctica debe fomentarse desde la educación escolar. A medida que los estudiantes realizan cientos de trabajos, para las distintas asignaturas y a lo largo de los diferentes grados escolares, simultáneamente pueden desarrollar habilidades para usar apropiadamente obras amparadas con diferentes tipos de licenciamiento. Aquí se explican los tres tipos básicos para licenciar obras.


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[VIDEO] Trends in Learning 2016

Full video of the Trends in Learning presentation by The Open University’s Mike Sharples, Professor of Educational Technology, Institute of Educational Technology, and Simon Tindall, Head of New Business, at the CIPD’s Learning and Development Show in May 2016.

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