After hosting dozens of these conversations, I realize one thing: We just don't listen enough to our students. The tradition in education has been not to ask the students what they think or want, but rather for adult educators to design the system and curriculum by themselves, using their "superior" knowledge and experience.
The current state of the United States gaming industry might surprise you. Your little brother isn't the only one playing, and parents might actually approve. With 58 percent of Americans playing video games, the types of players and the potential benefits they're reaping span far and wide.
George Siemens and Stephen Downes developed a theory for the digital age, called connectivism, denouncing boundaries of behaviorism, cognitivism, and constructivism. Their proposed learning theory has issued a debate over whether it is a learning theory or instructional theory or merely a pedagogical view.
Before we can discuss how to shift our pedagogy or the role of the teacher in a classroom that is integrating technology, it is important to first define what "technology integration" actually means. Seamless integration is when students are not only using technology daily, but have access to a variety of tools that match the task at hand and provide them the opportunity to build a deeper understanding of content.
A Boston-based project is using predictive analysis technology to comb through social media posts in hopes of preventing suicide.
The opt-in Durkheim Project combines search technology with predictive analysis to estimate the suicide risk of an individual based on what he or she is posting on Facebook, Twitter or LinkedIn. Already in collaboration with Facebook, the Durkheim Project is currently gathering social media data from participating active duty military members and veterans.