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The Role of Educator in a Networked World

In this presentation I revisit the 'role of the educator' discussion I offered last year for the same course, offering a point of view stressing a new approach.


Via Susan Bainbridge
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Learning Theory - What are the established learning theories?

Learning Theory - What are the established learning theories? | Inquiry-Based Learning and Research | Scoop.it
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger...
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Edgar Mata's curator insight, July 6, 3:09 PM

Teorías del aprendizaje.

Tony Meehan's curator insight, July 7, 11:58 PM

At-a-glance map of the theories and principles underpinning education.  This is an important reference tool for educationalists to help avoid a reductionist and simplistic approach.  Learning is a complex process.

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Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School

Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School | Inquiry-Based Learning and Research | Scoop.it
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
Helen Teague's insight:

Guided Study with Teachers serving as facilitators and guides

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Seven Key Elements of Gamification, Plus or Minus Two

Seven Key Elements of Gamification, Plus or Minus Two | Inquiry-Based Learning and Research | Scoop.it
A little while ago I wrote a reaction to a post about 8 steps to make your course less boring, and at the end of it I promised to post my own list. Here it is. I will qualify this list by saying th...
Helen Teague's insight:

Post by Katrin Becker who writes, "Good gamification is about altering the fundamental ways in which learners can progress through a course, demonstrate mastery, and earn grades."

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Teachers Surveyed on Using Digital Games in Class

Teachers Surveyed on Using Digital Games in Class | Inquiry-Based Learning and Research | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.
Helen Teague's insight:

a data-rich offering of perspectives on using digital games

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Motor Protein KIF1A Is Essential for Hippocampal Synaptogenesis and Learning Enhancement in an Enriched Environment: Neuron

Helen Teague's insight:

Synaptogensis

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How to get motivated, according to science

How to get motivated, according to science | Inquiry-Based Learning and Research | Scoop.it
Research says to stop being so rational. Get those emotions going instead.

Via Barb Jemmott
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donhornsby's curator insight, July 17, 6:09 PM

(From the article)" Surround yourself with people you want to be and it's far less taxing to do what you should be doing.


In his excellent book The Power of Habit: Why We Do What We Do in Life and Business, Charles Duhigg says: "When people join groups where change seems possible, the potential for that change to occur becomes more real."

The Longevity Project, which studied over 1000 people from youth to death had this to say:

The groups you associate with often determine the type of person you become. For people who want improved health, association with other healthy people is usually the strongest and most direct path of change. [The Longevity Project]

And the research on friendship confirms this. From my interview with Carlin Flora, author ofFriendfluence:

Research shows over time, you develop the eating habits, health habits, and even career aspirations of those around you. If you're in a group of people who have really high goals for themselves you'll take on that same sense of seriousness.

David Hain's curator insight, July 17, 11:02 PM

Self motivation - now you know..!

Gloria Miele, Ph.D.'s curator insight, July 18, 7:58 AM

Get excited!! 

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Stalking the Meditating Brain

Highlights from the August issue of Mindful magazine.
Helen Teague's insight:

Mindful magazine's profile of Dr. Richard Davidson (fan-fave! learned so much from his presentation at GLS!)

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Towards Maturity - 5 practical ideas for Embedding learning into the workflow

Towards Maturity - 5 practical ideas for Embedding learning into the workflow | Inquiry-Based Learning and Research | Scoop.it

Via Jay Cross
Helen Teague's insight:

Also includes seriously interesting facts from the Embedded learning report

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Jay Cross's curator insight, August 20, 2013 10:58 PM

"Missed opportunities

The Towards Maturity 2012-13 Benchmark report  highlights a number of missed opportunities faced by L&D professionals:

94% seek to speed up the application of learning back into the workplace: only 23% achieve this95% seek to improve the sharing of good practice: however, only 25% achieve this on average92% seek to increase their ability to adapt and react to business change. Only 25% of them achieve this90% want learning technologies to help them implement new products and processes. Only 45% are achieving this

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Neighborhood Strengthening through by Community Building by Suzanne Singh

Neighborhood Strengthening through  by Community Building by Suzanne Singh | Inquiry-Based Learning and Research | Scoop.it

Vital Neighborhoods Theory of Neighborhood Change

 

Helen Teague's insight:

effective implementation counters disengagement

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kolb's learning styles, experiential learning theory, kolb's learning styles inventory and diagram

kolb's learning styles, experiential learning theory, kolb's learning styles inventory and diagram | Inquiry-Based Learning and Research | Scoop.it
David Kolb's learning styles model, and more free online materials for organizational and personal development, and free business training tools, tips and guides.

Via Vladimir Kukharenko, Lynnette Van Dyke
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Tatiana Kuzmina's curator insight, February 2, 12:11 PM

Good  article on learning styles

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The 12 cognitive biases that prevent you from being rational

The 12 cognitive biases that prevent you from being rational | Inquiry-Based Learning and Research | Scoop.it
The human brain is capable of 1016 processes per second, which makes it far more powerful than any computer currently in existence. But that doesn't mean our brains don't have major limitations. The lowly calculator can do math thousands of times better than we can, and our memories are often less than useless — plus, we're subject to cognitive biases, those annoying glitches in our thinking that cause us to make questionable decisions and reach erroneous conclusions. Here are a dozen of the most common and pernicious cognitive biases that you need to know about.

Via Barb Jemmott
Helen Teague's insight:

thanks to Barb Jemmott for curating this post

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7 Tenets of Creative Thinking

7 Tenets of Creative Thinking | Inquiry-Based Learning and Research | Scoop.it
Guest blogger Michael Michalko explains that everyone is an artist and that it takes belief and persistence to nurture this quality. He offers seven principles about creative thinking that he wishes he'd known as a student.

Via Beth Dichter
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Sue Alexander's curator insight, July 7, 12:24 PM

Very down-to-earth approach: I like that in today's edu-buzzword cacophony.

Charlie Dare's curator insight, July 7, 8:10 PM

Interesting comments by

Marshall BarnesFounder, Director of SuperScience for High School PhysicsSome of these I agree with in regard Edison and 1000 failures before finging a light filament and worthy of a read in his Paranovation blog~Especialy his claims to producing Video Rock early on~
Gary Harwell's curator insight, July 10, 9:39 PM

It shoudl be our Mantra to teach Cretive Thinking skills to our students everyday.

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The Science of Attention- How To Capture & Hold Attention of Distracted Students

The Science of Attention- How To Capture & Hold Attention of Distracted Students | Inquiry-Based Learning and Research | Scoop.it

"How long can you reasonably expect your students to pay attention during your lessons? Some psychologists claim the typical student’s attention span is about 10 to 15 minutes long, yet most university classes last 50 to 90 minutes. Students’ attention levels vary widely based on factors like motivation, emotion, enjoyment, and time of day."


Via Beth Dichter
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Rosemary Tyrrell's curator insight, June 29, 11:48 AM

15 great tips for engaging student attention. Well worth a read. 

Mélanie Ciussi's curator insight, June 30, 2:39 PM

Etude à lire!

KCenter SKEMA's curator insight, July 15, 8:25 AM

Grande question pour les enseignants surtout maintenant avec les "distractions" qui se multiplient

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No Learning Professional Ever Got Fired for Bullet Points but…They Should « Karl Kapp

No Learning Professional Ever Got Fired for Bullet Points but…They Should « Karl Kapp | Inquiry-Based Learning and Research | Scoop.it
Helen Teague's insight:

This post addresses game-thinking and gamification as not really the use of games, as it is the use of elements from games. The writer states that  research finds engagement leads to learning and lecturing is a huge waste of time in terms of recall, higher level thinking and actual application. Some content must be transferred this way so add elements to shorten delivery and lengthen time on task

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Game-based Social Skills Assessments: Making the Play for Better Emotional Health

Game-based Social Skills Assessments: Making the Play for Better Emotional Health | Inquiry-Based Learning and Research | Scoop.it
Gamification and Social Skills Development can Work Hand in Hand to Improve Emotional Well Being and Outcomes Educators and parents are now seeing that
Helen Teague's insight:

Game-based SSA can incorporate “stealth assessment”—that is, the game collects data without the child realizing it. Children don’t change their behavior when they’re unaware they’re being assessed, making the data more accurate, and the child is focused on the situation, which provides a better approximation of how he or she would behave in a similar real-world situation.

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Why Gamification Works in the World of Business | Designing Digitally, Inc.

Why Gamification Works in the World of Business | Designing Digitally, Inc. | Inquiry-Based Learning and Research | Scoop.it
Read About Why Gamification Works in the World of Business...
Helen Teague's insight:
In order to be successful in using gaming elements to encourage and engage employees, it is important to place a lot of emphasis on the design and development phase of the process. Coming up with a player-centric design is an integral aspect of bringing gamification into your business environment.


From Designing Digitally, Inc.: http://www.designingdigitally.com/blog/2014/06/why-gamification-works-in-the-world-of-business#ixzz38Xdp5Ldu ;

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Power of Place | 360 Research | Resources | Steelcase

Power of Place | 360 Research | Resources | Steelcase | Inquiry-Based Learning and Research | Scoop.it

Via Color-Art
Helen Teague's insight:

The cost of disengagement in CoPs: A recent study by Gallup showed that worldwide, 87 percent of employed people are “not engaged” or “actively disengaged” at work, which means that they’re emotionally disconnected from their workplaces and thus less likely to be productive. Sometimes these disengaged employees are outright toxic to the organization. The cost is high for countries as well as companies. In the United States alone, Gallup estimates that the cost of disengaged employees could be between $450—$550 billion per year. In Germany, that cost is estimated at 100 billion euros per year.

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Jane Sleeth's curator insight, July 21, 7:13 PM

Always great research that is put into practice at Steelcase - will be of interest to all readers who want to understand the human factor better.  JESleeth OPC Inc

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Personality based Gamification: How different personalities perceive Gamification pdf

Helen Teague's insight:

The is a research in progress study

Major Points: 

*shows that introverts prefer badges more than extroverts
*low agreeable personalities would prefer a progress mechanic for feedback."
*The introversion finding is consistent with existing research showing that introverts on the internet behave in a more extroverted way while extroverts maintain their real personality in offline communications (Amichai-Hamburger, Wainapel & Fox 2002, Orchard, Fullwood 2010).
*Extroverts found rewards that can be demonstrated more playful which makes sense given their extroverted personality.
*This finding is in line with the theme of this implementation where the leaderboards had a negative overall perception.
*Highly agreeable personalities found badges to be more playful then those with
lower levels of agreeableness.
*students were not interested in competing publicly through a visible format of a leaderboard and perceived this to be de-motivating

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The Nature of Geographic Inquiry

The Nature of Geographic Inquiry | Inquiry-Based Learning and Research | Scoop.it
Geographic inquiry follows a similar structured path as the scientific method in that it begins with asking geographic (spatially focused) questions, followed b
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Towards Maturity - Modernising learning - The Smart Way: Why Reflection Improves Performance

Towards Maturity - Modernising learning - The Smart Way: Why Reflection Improves Performance | Inquiry-Based Learning and Research | Scoop.it
Helen Teague's insight:

In a working paper Learning by Thinking: How Reflection Aids Performance, the authors Francesca Gino and Gary Pisano show how reflecting on what we've done teaches us to do it more effectively the next time around. Francesca Gino and Gary Pisano hypothesized that learning by doing would be more effective if deliberately coupled with learning by thinking.  As Harvard Business School Professor Francesca Gino  says "Now more than ever we seem to be living lives where we're busy and overworked, and our research shows that if we'd take some time out for reflection, we might be better off".

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Collaborative Economy Honeycomb.jpg (3600x2250 pixels)

Collaborative Economy Honeycomb.jpg (3600x2250 pixels) | Inquiry-Based Learning and Research | Scoop.it

Via Marylene Delbourg-Delphis
Helen Teague's insight:

Allocation of technology across Money Goods, Food, Services, Transportation, and Space

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Wenger | Jenny Connected

Wenger | Jenny Connected | Inquiry-Based Learning and Research | Scoop.it
Posts about Wenger written by jennymackness
Helen Teague's insight:

Engestrom, Wenger and Emergent Learning https://jennymackness.wordpress.com/2012/12/16/engestrom-wenger-and-emergent-learning/

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» Blog Archive Toys, table-tops and the virtuous cycle of experiential learning - Saffron Interactive

» Blog Archive Toys, table-tops and the virtuous cycle of experiential learning - Saffron Interactive | Inquiry-Based Learning and Research | Scoop.it

Toys, table-tops and the virtuous cycle of experiential learning http://t.co/CNxPKBiRJV


Via Cammie Dunaway, Lynnette Van Dyke
Helen Teague's insight:

Kolb's Cycle of Experiential Learning

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Introduction to Dark Zone Education

Introduction to Dark Zone Education | Inquiry-Based Learning and Research | Scoop.it
Helen Teague's insight:

irresistible engagement for learners... Mindcraft's immersive environment, construction of the real world scenario http://darkzoneeducation.blogspot.ca

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Personal Learning Networks, CoPs Connectivism: Creatively Explained

Personal Learning Networks, CoPs Connectivism: Creatively Explained | Inquiry-Based Learning and Research | Scoop.it
As part of a graduate course in Social Network Learning, I ask students to create a non-linguistical representation.  Here is the description of this assignment: The intent of this module is to ass...

Via Susan Bainbridge
Helen Teague's insight:

Dynamic assignment that makes essential connections!

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NLafferty's curator insight, July 4, 1:57 AM

Interesting range of creative expressions of connectivisim and communities of practice.

Joyce Valenza's curator insight, July 4, 6:30 AM

Inspiration from Jackie Gerstein.  Will share with my Social Media class.

Ivon Prefontaine's curator insight, July 4, 9:41 AM

Communities of Practice are organic and creative processes. Several years ago the term came into education as if School managers could structure them and order them.

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The Art of Changing the Brain: Interview with Dr. James Zull | SharpBrains

The Art of Changing the Brain: Interview with Dr. James Zull | SharpBrains | Inquiry-Based Learning and Research | Scoop.it
Learning through a virtuous Learning Cycle. That's the message from Dr. James Zull, Professor of Biology and Biochemistry at Case Western University, Director
Helen Teague's insight:

Continued research on the shift from teaching disconnected content to teaching learning in a connected loop. Having developed learning style model through work and iteration, David Kolb published his learning style model in 1984, known as ELT for Experiential Learning Theory.

 

Zull’s model connects the brain-favoring attributes of Gathering, Reflecting, Creating, and Testing to learning concept and mastery. Zull’s theory complements David Kolb’s Experiential Learning Theory Steps of Concrete Experience/ Reflective Observation / Abstract Conceptualization / Active Experimentation

 

Both Zull and Kolb’s work are derivative of Carl Rogers, Jung, Piaget, and Howard Gardner.

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