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Inspiring writing, learning in six words

Inspiring writing, learning in six words | Inquiry-Based Learning and Research | Scoop.it
I want to share my love affair with six-word stories with you today. I have shared some of the ways I use six-word memoirs or six-word stories in my classroom before but those ideas are only the ti...
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Learning Theory - What are the established learning theories?

Learning Theory - What are the established learning theories? | Inquiry-Based Learning and Research | Scoop.it
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger...
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Edgar Mata's curator insight, July 6, 3:09 PM

Teorías del aprendizaje.

Tony Meehan's curator insight, July 7, 11:58 PM

At-a-glance map of the theories and principles underpinning education.  This is an important reference tool for educationalists to help avoid a reductionist and simplistic approach.  Learning is a complex process.

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Study sheds light on damaging effects of marijuana among college-aged adults - EAGnews.org powered by Education Action Group Foundation, Inc.

Study sheds light on damaging effects of marijuana among college-aged adults - EAGnews.org powered by Education Action Group Foundation, Inc. | Inquiry-Based Learning and Research | Scoop.it
Education Research, Reporting, Analysis and Commentary powered by Education Action Group Foundation
Helen Teague's insight:

The study, published in The Journal of Neuroscience, which compared high-resolution MRI brain scans of recreational marijuana users aged 18 to 25 with those of nonusers, found significant abnormalities in the left nucleus accumbens and the left amygdala of marijuana users, even those who smoked just once per week.

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ThePomodoroTechnique_v1-3.pdf

Helen Teague's insight:

I just learned about The Pomodoro Technique by Francesco Cirillo. The Pomodoro Technique is a productivity technique that gives our brains need time to stop and process what we've been doing. Accepting that our brain can’t work effectively for an  indefinite amount of time, The Pomodoro Techniques divides work time into 30 minute chunks so you don’t work indefinitely. Each 30 minute chunk has a 25 minute working period (like a short sit-com)  and a 5 minute break. Additionally, every 4 “Pomodoros,” you take a 15 minute break instead of a 5 minute one. There are Pomodoro apps for Android and iPhone

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Presentation Zen: Storyboarding & the art of finding your story

Presentation Zen: Storyboarding & the art of finding your story | Inquiry-Based Learning and Research | Scoop.it
Storyboarding as we know it may have been pioneered by filmmakers and animators, but we can use many of the same concepts in the development of other forms of storytelling including keynote presentations or short-form presentations such as those made...

Via Gregg Morris
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Jeni Mawter's curator insight, May 6, 5:28 PM

Lost? Storyboarding can help you find the essence of you children's or young adult story.

Urban Book Editor's curator insight, May 10, 5:47 AM

We can also use storyboarding to work out scenes in novels. If outlines feel too limiting, try storyboards instead.

Samantha Melvin's curator insight, May 11, 3:14 PM

Great resource for CEDFA, this demonstrates the importance of planning "slides" in order to communicate our ideas effectively--teaching this to students is important, as they can learn to be efficient at getting their ideas out in the world #ufglobal #arted #communication #storyboarding 

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Stress Literally Shrinks Your Brain: Five Strategies for Reversing This Effect

Stress Literally Shrinks Your Brain: Five Strategies for Reversing This Effect | Inquiry-Based Learning and Research | Scoop.it
Dr. Travis Bradberry explains startling new research from Yale University and shows you how to keep your stress under control.
Helen Teague's insight:

Helen Teague's insight:

This study was mentioned in "How Successful People Stay Calm" written by Travis Bradberry

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Helen Teague's curator insight, August 5, 7:06 AM

This study was mentioned in "How Successful People Stay Calm" written by Travis Bradberry

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History of Holacracy®

History of Holacracy® | Inquiry-Based Learning and Research | Scoop.it
The Discovery of an Evolutionary Algorithm
Helen Teague's insight:

This article is an excerpt from Brian Robertson’s upcoming book Holacracy: Evolution for Organizations. Holacracy is an organizational process replacing top-down, predict-and-control with distributive control.  

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People who doodled were able to remember 29% more information than nondoodlers, a study found

People who doodled were able to remember 29% more information than nondoodlers, a study found | Inquiry-Based Learning and Research | Scoop.it
Recent research in neuroscience, psychology and design shows that doodling can help people stay focused, grasp new concepts and retain information.
Helen Teague's insight:

"Some researchers suspect doodling may help the brain remain active by engaging its "default networks"—regions that maintain a baseline of activity in the cerebral cortex when outside stimuli are absent... People who were encouraged to doodle while listening to a list of people's names being read were able to remember 29% more of the information on a surprise quiz later, according to a 2009 study in Applied Cognitive Psychology. Post also includes mention of Sunni Brown's new book, "The Doodle Revolution."

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Why You Clicked on That Tweet: The Psychology of Twitter Engagement

Why You Clicked on That Tweet: The Psychology of Twitter Engagement | Inquiry-Based Learning and Research | Scoop.it
Discover four psychological theories that can help you get more engagement on Twitter.
Helen Teague's insight:

This post by written by Lanya Olmsted, concisely describes the theories of Cognitive Dissonance, Self-Perception Theory, Extrinsic Motivation, and Norming (which does not refer to the Cheers regular bar-stooler). Each includes an illustrative Tweet and a takeaway, which I like.

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The 6-step guide to flipping your classroom - Daily Genius

The 6-step guide to flipping your classroom - Daily Genius | Inquiry-Based Learning and Research | Scoop.it
It’s one of the most talked-about trends in education right now. Right behind the iPad and Common Core. Flipping your classroom is a trend that doesn’t seem to be going away any time soon. That’s great, because it offers a lot of advantages for your classroom regardless of your students’ age or what subject matter …

Via Beth Dichter
Helen Teague's insight:

Beth Dichter's insight:

This infographic/visualization provides six steps that show how to flip a classroom. It also makes it clear that after you work through the six steps you must also review what has taken place, revise as necessary and then repeat.

The six steps are:

1. Plan

2. Record

3. Share

4. Change

5. Group

6. Regroup

But to understand what they mean by each of these you should go to the post. Flipping the classroom takes time, but today there are many locations where you can find great videos that will work for you. There are numerous tools available that help you create videos on your own, or take an existing video and add comments, questions, etc., so that it will meet your needs. If you are considering using video as a way to flip your class in the upcoming school year this post also provides links to additional resources that you may find helpful.

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Se Jin Youn's curator insight, August 2, 9:28 PM

It is good concept to try Flip My Classroom.

Kathy Lynch's curator insight, August 3, 11:18 PM

Thx! Beth Dichter

Randy Nichols's curator insight, August 5, 11:00 AM

What the Flip? (A simple explanation of an education trend.)

 

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Detecting Communities Based on Network Topology

Detecting Communities Based on Network Topology | Inquiry-Based Learning and Research | Scoop.it

Network methods have had profound influence in many domains and disciplines in the past decade. Community structure is a very important property of complex networks, but the accurate definition of a community remains an open problem. Here we defined community based on three properties, and then propose a simple and novel framework to detect communities based on network topology. We analyzed 16 different types of networks, and compared our partitions with Infomap, LPA, Fastgreedy and Walktrap, which are popular algorithms for community detection. Most of the partitions generated using our approach compare favorably to those generated by these other algorithms. Furthermore, we define overlapping nodes that combine community structure with shortest paths. We also analyzed the E. Coli. transcriptional regulatory network in detail, and identified modules with strong functional coherence.

  


Via Ashish Umre
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Ivon Prefontaine's curator insight, July 26, 3:54 PM

Community is a more complex and organic organizing than teams. Teams are inherently hierarchical with predetermined goals. Communities are fluid and the goals are continuously being negotiated. Schools and classrooms are better served to be thought of as communities with overlapping qualities and permeable boundaries with other communities.

Eli Levine's curator insight, July 29, 3:42 PM

A useful tool for policy making, because it helps identify communities and how they interact to form super-communities.

 

The essence of mapping the polity and the public, socially, economically, technologically, and infrastrucutrally.

 

Think about it.

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No Learning Professional Ever Got Fired for Bullet Points but…They Should « Karl Kapp

No Learning Professional Ever Got Fired for Bullet Points but…They Should « Karl Kapp | Inquiry-Based Learning and Research | Scoop.it
Helen Teague's insight:

This post addresses game-thinking and gamification as not really the use of games, as it is the use of elements from games. The writer states that  research finds engagement leads to learning and lecturing is a huge waste of time in terms of recall, higher level thinking and actual application. Some content must be transferred this way so add elements to shorten delivery and lengthen time on task

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Game-based Social Skills Assessments: Making the Play for Better Emotional Health

Game-based Social Skills Assessments: Making the Play for Better Emotional Health | Inquiry-Based Learning and Research | Scoop.it
Gamification and Social Skills Development can Work Hand in Hand to Improve Emotional Well Being and Outcomes Educators and parents are now seeing that
Helen Teague's insight:

Game-based SSA can incorporate “stealth assessment”—that is, the game collects data without the child realizing it. Children don’t change their behavior when they’re unaware they’re being assessed, making the data more accurate, and the child is focused on the situation, which provides a better approximation of how he or she would behave in a similar real-world situation.

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Why Gamification Works in the World of Business | Designing Digitally, Inc.

Why Gamification Works in the World of Business | Designing Digitally, Inc. | Inquiry-Based Learning and Research | Scoop.it
Read About Why Gamification Works in the World of Business...
Helen Teague's insight:
In order to be successful in using gaming elements to encourage and engage employees, it is important to place a lot of emphasis on the design and development phase of the process. Coming up with a player-centric design is an integral aspect of bringing gamification into your business environment.


From Designing Digitally, Inc.: http://www.designingdigitally.com/blog/2014/06/why-gamification-works-in-the-world-of-business#ixzz38Xdp5Ldu ;

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Giving Good Praise to Girls: What Messages Stick

Giving Good Praise to Girls: What Messages Stick | Inquiry-Based Learning and Research | Scoop.it
Carol Dweck's research, which focuses on what makes people seek challenging tasks, persist through difficulty and do well over time, has shown that many girls believe their abilities are fixed, that individuals are born with gifts and can't change.
Helen Teague's insight:

"It’s really about praising the process they engage in, not how smart they are or how good they are at it, but taking on difficulty, trying many different strategies, sticking to it and achieving over time"

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A Safe Space for Dangerous Ideas; a Dangerous Space for Safe Thinking - Hybrid Pedagogy

A Safe Space for Dangerous Ideas; a Dangerous Space for Safe Thinking - Hybrid Pedagogy | Inquiry-Based Learning and Research | Scoop.it
Danger and safety are both integral to education, particularly if one ascribes to critical pedagogy, which is, in many respects, about balancing the two elements.
Helen Teague's insight:

Safe spaces promote innovation

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Research Tutorial for Grounded Research

Helen Teague's insight:

good tutorial for grounded research

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The cognitive importance of storytelling

The cognitive importance of storytelling | Inquiry-Based Learning and Research | Scoop.it
Last week, I shared Dr. Klaus Oberauer’s research into how working memory operates and how multitasking is more fiction than reality. One of the key findings in Dr. Oberauer’s work is that there are three functional components of working memory: the active center of attention that is being processed by the brain, the active data [...]

Via Gregg Morris
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Carlos Rodrigues Cadre's curator insight, August 15, 11:30 AM

adicionar a sua visão ...

Nacho Vega's curator insight, August 18, 3:53 AM

What makes one person more memorable than another? 


Follow this link

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How to Read Education Data Without Jumping to Conclusions

How to Read Education Data Without Jumping to Conclusions | Inquiry-Based Learning and Research | Scoop.it
With research findings widely available on websites and Twitter feeds, it's easier than ever to oversimplify the results—and risk bringing half-formed ideas into America's classrooms. 
Helen Teague's insight:

by Jessica Lahey and Tim Lahey, especially pertinent is the discussion of causation and correlation.

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Game Play Schemas: From Player Analysis to Adaptive Game Mechanics

Game Play Schemas: From Player Analysis to Adaptive Game Mechanics | Inquiry-Based Learning and Research | Scoop.it
International Journal of Computer Games Technology is a peer-reviewed, open access journal that publishes original research and review articles on both the research and development aspects of games technology covering the whole range of entertainment computing and interactive digital media.
Helen Teague's insight:

by Craig A. Lindley & Charlotte C. Sennersten....great read for research methodology and results

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How to Use Experiential Course Flow to Enhance eLearning - eLearning Brothers

How to Use Experiential Course Flow to Enhance eLearning - eLearning Brothers | Inquiry-Based Learning and Research | Scoop.it
Not to give away instructional design secrets, but I’m going to tell you how I’ve been structuring eLearning Experiential Course Flow to enhance eLearning.
Helen Teague's insight:

"Structuring your course around connecting to (Existing), creating (New), and planning for experience (Future) increases learning engagement and amplifies the effectiveness of their learning." The blog writer indicates that this is for adult learners but I think the learning audiences can be expanded...

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Teaching Students Skills to become Better Online Readers

Teaching Students Skills to become Better Online Readers | Inquiry-Based Learning and Research | Scoop.it

Soon after Maryanne Wolf published “Proust and the Squid,” a history of the science and the development of the reading brain from antiquity to the twenty-first century, she began to receive letters from readers. Hundreds of them. While the backgrounds of the writers varied, a theme began to emerge: the more reading moved online, the less students seemed to understand."


Via Beth Dichter
Helen Teague's insight:
Do students retain more information when they read from books rather than from digital devices? Does reading online present challenges due to distractions? Do students need to be taught skills to become better online readers?
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Rosemary Tyrrell's curator insight, August 1, 8:44 AM

Interesting article in the New Yorker on another digital controversy. 

Betty Skeet's curator insight, August 1, 9:08 AM

Reading on line...a good habit? Here to stay?

Ruby Day's curator insight, August 3, 2:21 PM

Studies show we are not reading as effectively online as we are with hard copies. This highlights the need for tools to help us read deeper online - e.g annotation type tools. This links to an interesting stuy of year 5 students using collaborative annotation software demonstrating higher performance than the control group's' paper based annotation.

Rescooped by Helen Teague from Transmedia: Storytelling for the Digital Age
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Whyfinding: what pervasive gaming has taught me about 3D videogame design

Whyfinding: what pervasive gaming has taught me about 3D videogame design | Inquiry-Based Learning and Research | Scoop.it

Via The Digital Rocking Chair
Helen Teague's insight:

Extremely interesting discussion by Christy Dena about pervasive games, the fictional world we create overlaps with the player’s world. Dena includes external links to important studies and resources. I did not know what QWOP meant until this post (QWOP is a 2008 ragdoll-based Flash game created by former Cut Copy bassist Bennett Foddy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys)

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The Digital Rocking Chair's curator insight, August 3, 12:45 AM


Christy Dena:  "In this post I’ll describe my problem with (some) videogames, how I figured out the nature of the problem, and what it means."

Jeni Mawter's curator insight, August 10, 11:29 PM

Christy Dena shares her insights.

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4 Characteristics Of Learning Leaders

4 Characteristics Of Learning Leaders | Inquiry-Based Learning and Research | Scoop.it
4 Characteristics Of Learning Leaders
Helen Teague's insight:

Which is the most important to you? What should also be included?

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Tony Meehan's curator insight, July 31, 12:38 PM

".... and recognise that teaching can become a block to learning."  Do we need teachers any more?  The job has changed in the last 10 years as our understanding of the complexities of learning have grown.  This is a golden age for learning as new technologies provide opportunities for learners to construct meaning and new knowledge at a pace to suit each individual.  We are closer to what Vygotsky called the More Knowledgeable Other (MKO) in learning situations.  Whether we are referred to as Learning Leaders or facilitators of learning this model provides a good template for the future job.

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Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School

Literature, Ethics, Physics: It’s All In Video Games At This Norwegian School | Inquiry-Based Learning and Research | Scoop.it
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science.
Helen Teague's insight:

Guided Study with Teachers serving as facilitators and guides

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Seven Key Elements of Gamification, Plus or Minus Two

Seven Key Elements of Gamification, Plus or Minus Two | Inquiry-Based Learning and Research | Scoop.it
A little while ago I wrote a reaction to a post about 8 steps to make your course less boring, and at the end of it I promised to post my own list. Here it is. I will qualify this list by saying th...
Helen Teague's insight:

Post by Katrin Becker who writes, "Good gamification is about altering the fundamental ways in which learners can progress through a course, demonstrate mastery, and earn grades."

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Teachers Surveyed on Using Digital Games in Class

Teachers Surveyed on Using Digital Games in Class | Inquiry-Based Learning and Research | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.
Helen Teague's insight:

a data-rich offering of perspectives on using digital games

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