Inquiry-Based Learning and Research
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Rescooped by Dr. Helen Teague from Transmedia: Storytelling for the Digital Age
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Whyfinding: what pervasive gaming has taught me about 3D videogame design

Whyfinding: what pervasive gaming has taught me about 3D videogame design | Inquiry-Based Learning and Research | Scoop.it

Via The Digital Rocking Chair
Dr. Helen Teague's insight:

Extremely interesting discussion by Christy Dena about pervasive games, the fictional world we create overlaps with the player’s world. Dena includes external links to important studies and resources. I did not know what QWOP meant until this post (QWOP is a 2008 ragdoll-based Flash game created by former Cut Copy bassist Bennett Foddy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys)

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The Digital Rocking Chair's curator insight, August 3, 2014 3:45 AM


Christy Dena:  "In this post I’ll describe my problem with (some) videogames, how I figured out the nature of the problem, and what it means."

Jeni Mawter's curator insight, August 11, 2014 2:29 AM

Christy Dena shares her insights.

Rescooped by Dr. Helen Teague from Transmedia: Storytelling for the Digital Age
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Your Guide to Creating Compelling Newsgames

Your Guide to Creating Compelling Newsgames | Inquiry-Based Learning and Research | Scoop.it

Via The Digital Rocking Chair
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roberto gilli's curator insight, September 27, 2013 5:07 AM

Real Newsgames are rare. This is a good introduction on the topic. IMHO newsgames has to mix with mobile nd social to be really attractive.

Normand Miron's curator insight, September 27, 2013 11:42 AM

When journalism meets dataviz and gaming.  One day instead of reading it, we'll play our NY TImes Saturday Edition ;)

Helena Pontes's curator insight, October 3, 2013 6:27 AM

This is an interesting side of advergames that we have not discussed in class in the past two weeks! 

Rescooped by Dr. Helen Teague from The 21st Century
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What Game Based Learning Can Do for Student Achievement (EdSurge News)

What Game Based Learning Can Do for Student Achievement (EdSurge News) | Inquiry-Based Learning and Research | Scoop.it
If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most reade

Via Dr. Susan Bainbridge
Dr. Helen Teague's insight:

addresses how and what we learned by playing games and aptly describes Gamification vs. Game-Based Learning and provides websites to use for each

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Rescooped by Dr. Helen Teague from Transmedia: Storytelling for the Digital Age
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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Inquiry-Based Learning and Research | Scoop.it

Via The Digital Rocking Chair
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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.