In this article I’ll present a framework that could help educators to make a shift from designing long, information based online courses to micro-learning, which is a result of content curation techniques and chunking information design strategy.
Learning experiences ideally should be a series of aligned supports designed to solve performance challenges tied organizational goals. Creating bite-sized chunks for reflection and reinforcement can be powerful. The challenge? Getting learners used to only accessing an LMS for their learning needs to see that micro-learning fits into their workflow and has a powerful WIFM.
There is a great deal of attention being paid to mobile health applications at the moment, especially in the context of wearable technology. For...
Although not specifically learning-related, this article about mobile health apps raises some interesting points for ID work as well. These apps are aimed at changing behaviors/performance, which is what we try to do as well. The point the authors make about an app having the right amount of connectivity --an ability to link to a supportive community is important.
"Subtext is a free iPad app that allows classroom groups to exchange ideas in the pages of digital texts. You can also layer in enrichment materials, assignments and quizzes—opening up almost limitless opportunities to engage students and foster analysis and writing skills. "
Would not limit the application of this to K12, think of the possibility for learner manuals for adult learners as well.
Asynchronous eLearning is different from traditional classroom studying and requires strong motivation and self-discipline from learners. As there is no person-to-person contact and immediate reaction to problems emerging in the process of learning, eLearning professionals should pay special attention to eLearning course navigation and usability. To help you remove all the barriers to effective eLearning course design the article provides an idea of what eLearning usability is and how to improve it by applying common usability heuristics.
I occasionally say that as an instructional designer, I apply human factors thinking to learning.
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Points out that there are multiple stakeholders within an organization you have to market to/engage. A good marketing tip that's very transferable: Tie features to benefits
There's a spectrum of value creation. A good reminder from Jane Bozarth--The quality of interactions depends on trust, a willingness to ask for and offer help, and time invested in developing ties deeper than those purely at the surface.
Situational Variables differ at each enterprise, at each function, at each location. Keep that in mind. I try to. As Rigorous as Required, and as Flexible as Feasible That's the way to go IMO. And ...
A great article and collection of visuals to frame the importance of a systems view of performance improvement. Particularly important, imo, are the human asset enablers that include values, attitudes, or beliefs since we often can't tackle performance change without some culture change. Incorporating a performance improvement mindset into instructional design, development, and evaluation is critical to creating meaningful learning experiences.
This is instructional design 101, but the only thing I'd emphacize/add is that questions that support "understanding" have to lead to more than a passive, abstract recognition of concepts and a problem space but also to a learner's own formulation of solutions in that problem space. We also have to provide opportunities to test those solutions in a safe space (whether it's a face-to-face training space or online or in an informal learning sandbox).. Love the quoite about "retrieval practice paired with context alignment"--so important.