How much learner experience debt are you incurring when you develop a learning experience? Although describing the design of digital experiences more generally, it's very applicable to the ID world.
"UX debt is the quality gap between the experience your digital product delivers now and the improved experience it could offer given the necessary time and resources. Put another way, UX debt measures the number and magnitude of potential product enhancements that would improve the user experience."
Just substitute learner experience for UX...We all live in a world of constraints, however, unintentional ux/learner experience debt is something we can try to avoid.
Google Docs has evolved from a simple collaborative text editor to a full-fledged word processing system. In fact, Google Docs’ collaboration, formatting and security capabilities now rival that of Microsoft (…) Read more
Like the collaboration features of Google Doc but missing some of the functionality of Microsoft Word. Some tips and tricks for bridging the gaps.
A talk from GDC 2015--Embrace the possibility of serious games and abandon preconceived notions on what games have to be. (But my preconceived notion is that they still have to be designed with intent and understanding of what you want to accomplish and with empathy for your target audience.)
A PERIODIC TABLE OF INSTRUCTIONAL DESIGN: A unique, graphical presentation of Instructional Design Concepts in a concise and structured manner. We hope this is useful for the Instructional Design and Elearning Community.
Some of this is a bit random but it's definitely thought-provoking. Lots of useful ideas on the development side.
This article will help you identify the 2015 Instructional Design trends and help you navigate the landscape by pointing you in the direction of resources.
I don't think these are particularly new trends but the actions suggested are useful to think about and build on. Would urge caution in overinterpreting some of the brain science studies many cite, but as this article points out, there are some useful construct out there.
If you have any interest in behavior change whatsoever, the research I’m going to share in this article will be very valuable to you. In fact, I believe this to be so important, I decided to attach a bonus video of yours truly. This way, if facts don’t get you excited maybe I will (you know...
Still on a design to change attitudes riff today. Great points n this article: Do the good. Be the good (not read the good.) How many times do we tell learners what they should feel rather than giving them some opportunities for doing?
This video shows an intro to an adobe edge animate tutorial and making responsive animations for Adobe Captivate 8.
A tool mashup--Captivate 8 and Edge--A bit is devoted to explaining basic Edge features, but also includes useful tips for including the output in Captivate while still meeting responsive design needs.
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