Innovative Education
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Innovative Education
Technology used in education and learning
Curated by Faiz A.H
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Rescooped by Faiz A.H from elearning&knowledge_management
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Bloom's digital taxonomy Wheel and Knowledge Dimension

Bloom's digital taxonomy Wheel and Knowledge Dimension | Innovative Education | Scoop.it

Very impressive digital animation, a must see for educators seeking to provide students with deep understanding of content and concepts.  

 

Here the link: http://eductechalogy.org/swfapp/blooms/wheel/engage.swf

 


Via Gust MEES, Paulo Simões, Shary Lyssy Marshall, Lynnette Van Dyke, Freddy Håkansson, Katharina Kulle, Rui Guimarães Lima, Juan Jesús Baño Egea, Mayra Aixa Villar
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Roberto Ivan Ramirez's curator insight, July 16, 3:35 PM

La rueda taxonómica se irá enriqueciendo en la medida que las TIC sigan su propia evolución creativa e innovadora en lel proceso de implementación, evaluación y seguimiento en los entornos de aprendizaje físicos, virtuales y mixtos.

Al Post's curator insight, July 29, 5:32 PM

Pretty cool...interactive Adobe Flash site. Click on an area to see additional information.

Tina Jameson's curator insight, July 31, 7:20 PM

http://eductechalogy.org/swfapp/blooms/wheel/engage.swf

 

Interactive animation that breaks down the 'wheel' - includes suggested 'tools' that could be used for different related activities.

Rescooped by Faiz A.H from Education2012
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The Essence of Connected Learning

We are living in a historical moment of transformation and realignment in the creation and sharing of knowledge, in social, political and economic life, and in global connectedness. There is wide agreement that we need new models of education suited to this historic moment, and not simply new models of schooling, but entirely new visions of learning better suited to the increasing complexity, connectivity, and velocity of our new knowledge society...for more info go to http://connectedlearning.tv


Via Beth Dichter, Natasha King
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Rescooped by Faiz A.H from Brain-based learning
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The Neurology of Gaming

The Neurology of Gaming | Innovative Education | Scoop.it

Are you using games to teach?

 

Here's an infographic about the impact - both positive and negative - that videos games have on the brain.


Via Katherine Stevens
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Tamra Dollar's curator insight, July 20, 2013 7:21 PM

Gamed based learning is a powerful tool for teaching! As a data nerd, I have seen first hand the achievement scores of students who game vs. don't game. This is not a scientific study, but is based on seeing scores skyrocket from students who are accused of "doing nothing" in school and yet are avid gamers. Hmmm.

Rescooped by Faiz A.H from Brain-based learning
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Neuroscience & the Classroom: Making Connections

Neuroscience & the Classroom: Making Connections | Innovative Education | Scoop.it

"Insights drawn from neuroscience not only provide educators with a scientific basis for understanding some of the best practices in teaching, but also offer a new lens through which to look at the problems teachers grapple with every day. By gaining insights into how the brain works—and how students actually learn—teachers will be able to create their own solutions to the classroom challenges they face and improve their practice." This is a course for K-12 educators.


Via Roxana Marachi, PhD, Katherine Stevens
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Tena Smith Fulghum's curator insight, April 30, 6:04 AM

Benefits for instructional practices

Rescooped by Faiz A.H from Edukn-do
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Peer to Peer U – A New Model of Learning

Peer to Peer U – A New Model of Learning | Innovative Education | Scoop.it

Knowledge used to be the sole domain of the individual, highly educated expert. A professor with a PH.D. or a carefully researched and written book were the best sources to find out about something. This is a model of learning that has held sway since the earliest human societies formed and people with particular fields of expertise taught other members of their groups. The Internet and social media have dramatically changed what it means to know something, and initiatives like Wikipedia are reshaping where we turn for "expert" information. Social collaboration and meaning making are allowing for knowledge to be the domain of a collective group rather than any individual. A recent study even revealed that Wikipedia is now as accurate as the Encyclopedia Britanica.

 

The P2PU Model


P2PU works on the premise that everyone has something to offer, the idea that passion for a subjects can substitute for expertise, and that social interaction is the key to motivation and learning. The motto of the institution is, "learning for everyone, by everyone, about almost anything." While this crowd-based model of expertise cannot substitute for the highly educated scholar’s years of research and careful consideration of a single topic, it does provide a potentially good source of entry-level knowledge to many subjects.

 

Read more, very interesting...:

http://www.onlineuniversities.com/blog/2012/07/peer-peer-u-%E2%80%93-a-new-model-learning/

 


Via Mark Smithers, Jenny Pesina, Gust MEES, Alfredo Calderon, Alice Jovanna Casanova, PhD
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Rescooped by Faiz A.H from EducationEgypt
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The Arab Education Revolution | The National Interest

The Arab Education Revolution | The National Interest | Innovative Education | Scoop.it

Arab democracy isn’t likely to succeed without educational reforms. And yet serious reform efforts are conspicuously hard to find in the Arab world. It will take time to revamp schooling and instill values from the beginning of children's education. But that is the only way to prepare the ground for real change.


Via Learnrevo
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Rescooped by Faiz A.H from E-Learning and Online Teaching
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Why Online Students Need to Be Actively Engaged in Class

Why Online Students Need to Be Actively Engaged in Class | Innovative Education | Scoop.it
Student engagement is one of the main concerns that online instructors have when teaching.

 

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Via Gust MEES, Jeff See, juandoming, michel verstrepen, Dennis T OConnor
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Konstantinos Kalemis's comment, May 20, 2012 4:55 AM
Today, computer involment in classroom is immence. We have e-learning lesson plans, enhahced with WEB.2 tools for immediate reaction. I know I have created a rich learning event when all my students are engaged in arguing about the best approach to the assignment. When we use questions and problems that allow for multiple strategies to reach a successful outcome, then we can speak that we gave students the opportunity to make choices and then compare their approaches. This strategy challenges them to operate at a higher level of thinking than when they can share only the "correct" answer. And this is only possible in class.