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A New iPad Game to Teach Argument ~ Educator Innovator

A New iPad Game to Teach Argument ~ Educator Innovator | innovative education | Scoop.it

"Put your powers of persuasion to the ultimate planetary test!

"GlassLab, in collaboration with NASA and the National Writing Project, has released Mars Generation One: Argubot Academy, a new iOS tablet game that lets each player step into the boots of Zodiac, the first Earthling student at Argubot Academy.

"Mars Generation One: Argubot Academy is a game changer in educational technology. Designed to address Common Core ELA standards in argumentation with complex STEM content, this tablet game uses an interesting cast of characters and fun robot battles to help students develop the literacy and leadership skills essential for any 21st century career!"


Via Jim Lerman
Hikmawati N's insight:

Waw, it is great... I will try on it, will it work for me?

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Rescooped by Hikmawati N from Serious-Minded Games
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Gaming for Literacy! CCSS and Text Complexity in Video Games ~ Ed Web

Gaming for Literacy! CCSS and Text Complexity in Video Games ~ Ed Web | innovative education | Scoop.it
"Thanks to everyone that joined us in the live session for “Gaming for Literacy! CCSS and Text Complexity in Video Games” with Lee Ann Tysseling, Associate Professor of Literacy at Boise State University and author of Word Travelers: Using Digital Tools to Explore Vocabulary and Develop Independent Learners. "If you attended the live session and do not receive your certificate within 24 hours of the live event, please email us at info@edweb.net. "If you missed the live presentation, links to the recording, resources, and quiz are all posted in the Resource Library.  If you didn’t attend live, watch the recording and take the quiz in order to receive your CE certificate." Jim Lerman's insight Free registration on the EdWeb site is required. Webinar and all EdWeb resources are also free.
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Rescooped by Hikmawati N from 3D Virtual Worlds: Educational Technology
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How Teachers Can Become Fluent in EdTech

How Teachers Can Become Fluent in EdTech | innovative education | Scoop.it
A teacher shows how to overcome technological anxiety by connecting with a device personally.

Via David W. Deeds
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David W. Deeds's curator insight, August 17, 12:26 PM

"Connecting with a device personally"...I like that. ;)

Rescooped by Hikmawati N from 3D Virtual Worlds: Educational Technology
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20 Free Collaborative Web Tools to Use in Class

20 Free Collaborative Web Tools to Use in Class | innovative education | Scoop.it
RT @iLearnDifferent: 20 Free Collaborative Web Tools to Use in Class ~ Educational Technology and Mobile Learning http://t.co/j6dDbONWb7 #e…

Via David W. Deeds
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Rescooped by Hikmawati N from Tech, Web 2.0, and the Classroom
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BrainPop Movie Apps - Unique Fun Learning Experience for Kids 6 to 11 on iOS and Android Devices!

BrainPop Movie Apps - Unique Fun Learning Experience for Kids 6 to 11 on iOS and Android Devices! | innovative education | Scoop.it
Looking for great apps to enhance your kids learning?

Via David McMullen
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A New iPad Game to Teach Argument ~ Educator Innovator

A New iPad Game to Teach Argument ~ Educator Innovator | innovative education | Scoop.it

"Put your powers of persuasion to the ultimate planetary test!

"GlassLab, in collaboration with NASA and the National Writing Project, has released Mars Generation One: Argubot Academy, a new iOS tablet game that lets each player step into the boots of Zodiac, the first Earthling student at Argubot Academy.

"Mars Generation One: Argubot Academy is a game changer in educational technology. Designed to address Common Core ELA standards in argumentation with complex STEM content, this tablet game uses an interesting cast of characters and fun robot battles to help students develop the literacy and leadership skills essential for any 21st century career!"


Via Jim Lerman
Hikmawati N's insight:

Waw, it is great... I will try on it, will it work for me?

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Gamification, Game-based Learning, Serious Games: Any Difference? by Kapil Bhasin : Learning Solutions Magazine

Gamification, Game-based Learning, Serious Games: Any Difference? by Kapil  Bhasin : Learning Solutions Magazine | innovative education | Scoop.it
Gamification, Game-based Learning, Serious Games: Any Difference? by Kapil Bhasin : Learning... http://t.co/7o8hynQCBe
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Rescooped by Hikmawati N from serious games & narrative
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"Narrative and Gameplay in Game Design"

I was an invited speaker by Games MOOC (http://gamesmooc.shivtr.com/) to discuss the following topic on a Youtube live webcast: Games MOOC - Live Event - "Narra (RT @jackiegerstein: "Narrative and Gameplay in Game Design" by @autnes #gamedesign #gamestudies...

Via Maria Margarida Correia, Jim Lerman, Jeffrey Earp
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Educational search engines | Educational Technology and Mobile Learning

Educational search engines | Educational Technology and Mobile Learning | innovative education | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Elizabeth E Charles, Ann Ewel, Donald Maclean, Elena Elliniadou, Evdokia Roka, Jeffrey Earp
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Elizabeth E Charles's curator insight, January 19, 12:40 PM

Collection of Ed Tech and Mobile Learning articles/posts on  a variety of search engines for a variety of disciplines. Great resource.

Jim Spitler's curator insight, January 19, 2:51 PM

Seems like a good site - I look forward to fully exploring it...

Emma Greengrass's curator insight, January 20, 5:53 AM

A useful free resource for online research...

Rescooped by Hikmawati N from Neuroscience - Memory - Learning - Mindfulness - Motivation
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Do Visual, Auditory, and Kinesthetic Learners Need Visual, Auditory, and Kinesthetic Instruction?

Do Visual, Auditory, and Kinesthetic Learners Need Visual, Auditory, and Kinesthetic Instruction? | innovative education | Scoop.it
American Federation of Teachers public Web site

Via David McGavock
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David McGavock's curator insight, January 28, 3:38 PM

While I have long believed that learning styles were important in making instructional decisions, my review of neuroscience is making me skeptical. This article is adds to my skepticism. While the author doesn't deny that: "children probably do differ in their abilities with different types of memories" , he makes the case that meaning is most important for memory.


"What cognitive science has taught us is that children do differ in their abilities with different modalities, but teaching the child in his best modality doesn't affect his educational achievement. What does matter is whether the child is taught in the content's best modality. All students learn more when content drives the choice of modality."

Rescooped by Hikmawati N from Medical Simulation
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Using Technology Vs Technology Integration- An ...

Using Technology Vs Technology Integration- An ... | innovative education | Scoop.it

Using Technology Vs Technology Integration- An Excellent Chart for Teachers ~ Educational Technology and Mobile Learning. A great chart that really says it all. Is it in You? (Using Technology Vs Technology Integration- What's the Difference?


Via Nabil Zary
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Rescooped by Hikmawati N from Neuroscience - Memory - Learning - Mindfulness - Motivation
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The Brain Book - Mapping the Mind

The Brain Book - Mapping the Mind | innovative education | Scoop.it

Via David McGavock
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David McGavock's curator insight, February 1, 4:53 PM

After reading Rita Carter's "Human Brain Book - Illustrated gude to its structure, function, and disorders" I'm excited to read this book. 

 

Provides various ways to look at the brain. Helpful if you want to learn - read on the topic of neuroscience.

Rescooped by Hikmawati N from Tech, Web 2.0, and the Classroom
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New Teacher Survival Guide: Technology in the Classroom

New Teacher Survival Guide: Technology in the Classroom | innovative education | Scoop.it
Today's students love using technology in the classroom. Watch how one new teacher incorporates a variety of technology to help kids understands lesson concepts. New teacher tools.

Via David McMullen
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How 21st Century Learning Fits Into The Common Core

How 21st Century Learning Fits Into The Common Core | innovative education | Scoop.it
At a time when many teachers and parents (and students!

Via David McMullen
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Essay Map-A Handy Interactive Graphic Organizer to Help Students with Essay Writing

Essay Map-A Handy Interactive Graphic Organizer to Help Students with Essay Writing | innovative education | Scoop.it
August 18, 2014
Essay Map is one of my favourite web tools that I have been repeatedly recommending for teachers. Essay Map, as its name indicates, is a tool that helps students with their essay...

Via David McMullen
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Rescooped by Hikmawati N from Virtual Patients, Online Sims and Serious Games for Education and Care
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Video Games and the Future of the Textbook

Video Games and the Future of the Textbook | innovative education | Scoop.it
Curriculum designers are rethinking not only the textbook, but educational content delivery in general.

Via Alex Wade
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Alex Wade's curator insight, August 19, 3:52 AM

This is in interesting, if contentious article, which uses the frame of games-based-learning to contend that the future of education does not lie in the textbook.  I would be in agreement, but textbooks, however critiqued do offer an introduction to a subject area that I believe is necessary as part of wider learning.  Should textbooks be used exclusively?  No.  But who would argue that we should exclusively use games or simulations?

 

A blended approach to learning is required for pupils and students of all ages to become acquainted with a subject: it is as much to read a synopsis of Plato's Republic before playing Civilisation: before moving onto the text itself to see how it all meshes together.


Rescooped by Hikmawati N from 3D Virtual Worlds: Educational Technology
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Google's Classroom tool open to teachers worldwide

Google's Classroom tool open to teachers worldwide | innovative education | Scoop.it
Now open to all Google Apps for Education users, Classroom helps teachers work with students in and out of the classroom.

Via David W. Deeds
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David W. Deeds's curator insight, August 19, 8:28 PM

Just found out about this today. If you´ve got GAFE, you´ve got Classroom.

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Need to do a simulation study on a Bayesian model? Use Stan. | (R ...

Need to do a simulation study on a Bayesian model? Use Stan. | (R ... | innovative education | Scoop.it
Bring out the simulation study! The trouble is, if you run this sort of thing in BUGS or JAGS, especially because there are correlated parameters between the baseline and endpoint, and between the overall and study-specific ...
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21 Google Apps for Education Resources

21 Google Apps for Education Resources | innovative education | Scoop.it
Here’s a great list of resources if you’re using Google Apps for Education in your classroom. And–if you have the SL lesson plans for Google Apps for Education (i.e., the one in the 5th ed.

Via David McMullen
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Rescooped by Hikmawati N from Virtual Patients, Online Sims and Serious Games for Education and Care
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Social games improving patient outcomes

Social games improving patient outcomes | innovative education | Scoop.it
Ayogo is a Vancouver company based on the application of game psychology to patient self-care. Its customizable social games and apps engage,

Via Alex Wade
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Alex Wade's curator insight, January 31, 4:36 AM

This page has forever advocated that serious games provide sound outcomes for those willing to invest in both the delivery and reception of games as an educational strategy.  Here, Ayogo CEO explains the three reasons why games in healthcare is good for patients, the healthcare system and therefore society as a whole.


What I think is especially interesting is the allusion to 'narrative', which was - and continues to be - one of the most contentious ideas banded about in games: do games tell stories, or do we hang our human predliction for narrative on them?

Rescooped by Hikmawati N from 3D Virtual Worlds: Educational Technology
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Multiple Intelligence and Instructional Technology

Multiple Intelligence and Instructional Technology | innovative education | Scoop.it
Technoconstructivist: "teachers not only integrate technology into traditional views of instruction, but are willing to reshape those views and explore wholly new learning models made possible by technology.

Via David W. Deeds
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David W. Deeds's curator insight, February 3, 9:16 AM

Interesting stuff.

Rescooped by Hikmawati N from Games: Serious and Social
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Marczewski’s Gamification User Types

Marczewski’s Gamification User Types | innovative education | Scoop.it
Whilst many people are aware of Bartle’s Player Types, they may not be aware that Richard Bartle himself is of the opinion they do not translate well to non MMO games or non game related systems – especially gamified systems.

Via callooh
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callooh's curator insight, January 29, 8:34 AM

Like all assessments, take with a grain of salt. Just as we know Bartle's has it's limitations, doubtless this model does as well.  This one purports to be a gamification user type test but don't know that it's necessarily limited that way.

Rescooped by Hikmawati N from Virtual Patients, Online Sims and Serious Games for Education and Care
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Healthcare/Medical Simulation Market – By Product, Technology, End-Users & Services– Trends & Global Forecasts To 2017

Healthcare/Medical Simulation Market – By Product, Technology, End-Users & Services– Trends & Global Forecasts To 2017 | innovative education | Scoop.it
'Healthcare/Medical Simulation Market – By Product (Patient Simulator, Surgical Simulator, Imaging Simulation, Task Trainer), Technology (Haptic, Virtual...

Via Alex Wade
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Alex Wade's curator insight, January 31, 4:47 AM

Simulation in the medical arena is a growth area for those looking to integrate the latest learning methods into their programmes efficiently and quickly.  This report (which provides an executive summary, but must be purchased seperately) shows this growth in numbers and sees the BRIC economies as areas of potential growth in the future.


Applied medicine and universal healthcare has increased average longevity in developed nations from 40 years to 70 years in the previous century: will simulation, which allows - with some certainity - us to predict the future have the same impact on disease identification, analyisis, prevention and treatment?

 

You probably didn't read it here first, but it's still worth thinking about .