Many a time, we are asked to develop courses on subjects that are mundane and wordy, leading to creation of courses that are uninteresting and successfully manage to kill learner interest. As much as we would like to blame the content, as designers, it’s our job to create magic even with the most boring subjects at hand. Here are a few tips that I have learned while creating e-learning courses.
Whether you design classroom training, eLearning, m-learning, or work with another medium entirely, storytelling is a learning tool that possesses the power to motivate, persuade, educate, and even entertain.
1]Tablets are a fantastic tool for media creation. But when it comes to more traditional needs, like writing, laptop or desktop computers are still the way to go (or so the conventional wisdom says). But as it turns out, tablets are extremely versatile tools for supporting writing instruction in the classroom, for everyone from our littlest learners to high schoolers and beyond. Why use tablets for student writing? Research indicates that using digital tools in teaching student writing encourages students to be more invested in their writing, facilitates collaboration, encourages creativity and personal expression, and allows students to share their work with a wider and more varied audience. Read on to learn about a few of my favorite apps to support the prewriting process and enable your students to create dazzling digital books.
Via Mel Riddile
Gamificaiton is the practice of using game design elements, game mechanics and game thinking in non-game activities to motivate participants. For the purpose of this article we will be discussing gamification in eLearning but there are many examples of how gamification motivates behavior in loyalty programs, marketing and even recycling programs!
Gamification is different from Learning Based Games because it takes the entire learning process and turns it into a game. To do this instructional designers will use game design elements which are digital objects and elements that make an experience game like. Examples of gamification design elements include: fixed rules, negative consequences, ranks, player effort, reputation and variable outcomes. Instructional designers will also use game mechanics and game thinking. Game mechanics are rules and feedback loops which include tactics like point systems, leaderboards, levels, rewards and time constraints. Game thinking, on the other hand, aims to create immersive experiences like storytelling, challenges and requests.
This is where it gets slightly confusing because learned based games also use the aforementioned gaming mechanics, elements and thinking. The difference is that learning based games will turn a singular learning objective from an eLearning course into a game whereas Gamificaiton takes the entire eLearning process and turns it into a game.
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How to integrate my topics' content to my website?
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Creating engaging newsletters with your curated content is really easy.