Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship
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Crafting an Innovation Landscape

Crafting an Innovation Landscape | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Key Takeaways
As efforts to stimulate innovation spring up across campuses, institutions need a comprehensive planning framework for integrated planning of initiatives to support innovation.
Viewing the campus as an Innovation Landscape, settings for collaborative creative activity — both physical and virtual — infuse the campus fabric and become part of the daily experience of their users.
The Innovation Landscape Framework proposed here serves as a tool that can help coordinate physical planning with organizational initiatives, engage a wide range of stakeholders, and enable a culture of innovation across campus.
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Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship
The new era of education and the future of work relies heavily on our ability to thin new ways (Creativity), do things in new ways (Innovation) and generate new value and opportunity (Entrepreneurship)
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Want To Fight Inequality? Forget Design Thinking

Want To Fight Inequality? Forget Design Thinking | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
While that system may work in business, Carroll draws from a main tenant of activism for her philosophy on designing for social change: that the communities that are impacted the most by a movement should have a prominent place in leading the movement. "You cannot say that you are effectively addressing these issues if you are not including the people affected by them into your efforts, and giving them access to power," Carroll says. To come up with community-led responses to racial inequity in St. Louis, CRXLAB not only consults with the black and Latino communities who experience that inequity; they are the people participating in the workshops, benefiting from the resources, and building out their ideas.

One example of that is a new initiative from CRXLAB called Design to Better [Our City], which will adapt the 24-hour workshop formula to a longer-term curriculum for middle- and high-school kids during the school year that will bring designers, business people, and legislators together to teach students about creative problem solving. Carroll says CRXLAB opted to make the program, which will begin in 2018, an after-school one so that it would bring together kids of all races, even as the St. Louis school system remains largely segregated due to districting. Last month, the initiative became a finalist for the Knight Foundation's Knight Cities Challenge, and if it becomes a recipient of the grant in June CRXLAB will expand it to Detroit and Miami.

For most of the students—the program begins with seventh graders—it will be the first time they've learned about design or been given access to tools for things like building a website or designing an app. It will also be an opportunity for them to use their backgrounds, learned experiences, and specific insights into their own communities to develop new ideas—not to be used by an experienced designer, but for them to develop and put into place themselves. It's easy to imagine how something like this could benefit a student as she goes on through high school and graduates with an idea for a nonprofit or digital product that will directly address the issues she and her community know well.
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Robotics, AI and the future of work - What does this mean for Australia?

Robotics, AI and the future of work - What does this mean for Australia? | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
The idea that robots could replace humans in the workplace dates back to science fiction writers a century ago, and it has been a recurring theme in
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Innovate My School - The importance of Art and culture subjects in schools

Innovate My School - The importance of Art and culture subjects in schools | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Architectural Design is not a subject normally taught in schools. Because it presents something of a novelty to children, it often produces some very creative and exciting results. Furzedown Primary School in South West London regularly hold a sequence of lessons in its summer term focusing on this with a Year 5 class. The process starts looking at structure and continues with spacial design, materials, drawing techniques followed by model making. The children are normally given a brief and asked to design a pavilion. To conclude the sequence of lessons, a selection of projects is chosen to build full scale.
 
Because the subject is seen as a novelty, it gives an opportunity to experiment and play with ideas, while still addressing many relevant areas of the National Curriculum and the school’s targets for child development. The architecture lessons draw connections between the artistic and cultural-based subjects, and technically-oriented subjects such as Maths and Science. The children apply their knowledge of these implicitly to their ideas and creations, and combine them into a single focus.
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The Unintended Consequences of Innovation

The Unintended Consequences of Innovation | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it

However, according to the World Economic Forum, we have entered the Fourth Industrial Revolution - an era marked by exponentially faster rates of change than we have ever experienced before. With the potential for the adoption curve to become significantly steeper, how do we prepare our students to recognize and prevent the unintended consequences of new technological advancements?

Rogers explains that innovators often bring their own cultural bias when pioneering a new innovation. Introducing a snowmobile without first understanding the symbiotic nature of the herders and reindeers could be attributed to a bias towards technology as well as a lack of empathy for the people. In The Triple Focus, Peter Senge describes the need for students to develop three types of empathy:

Cognitive empathy - understanding the perspectives of others
Emotional empathy - the ability to sense how others feel
Empathic concern - a drive to action for the benefit of others 


Strategies such as design thinking, systems thinking, project based learning, and service learning encourage students to seek out authentic problems, consider views other than their own, and actively engage with their broader community. In using them, we provide our students with the opportunity to develop these three forms of empathy as well as critical cognitive and academic skills. With more and more devices entering into our classrooms, we need to make sure that we not only prepare our students with the literacy and fluency to use them but also the empathy and empathic concern to recognize both the benefits and imperfections of new innovations.

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Sustainability ‘beats unicorns’

Sustainability ‘beats unicorns’ | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Much of the dialogue emanating from the local sector is encouraging, according to Ms Demsey, who warns local entrepreneurs and venture capitalists to not fall hook, line and sinker for the allure of Silicon Valley.

“The thing about the valley is that everybody is searching for their unicorn and nobody really wants to talk about the carnage,” she said.

“There are lots of good companies that don’t get the attention and die, there’s a lot of human and physical capital that falls by the wayside and I personally think that’s the wrong way to go about things. I am all for building a more sustainable ecosystem where all of the companies move forward.”

The Australian start-up sector, which to some extent is still getting used to being in the limelight, was well positioned to follow a sustainable path to success, as long as entrepreneurs were willing to be ­patient, Ms Demsey said.
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According to Research, Procrastinating Can Boost Your Creativity

Research by psychologist Bluma Zeigarnik in 1927, found that you can have a better memory for incomplete tasks than for complete ones. Known as the Zeigarnik effect, Bluma proved that task left unfinished for a period of time helps your ability to retain and recall information.


The results suggested that a desire to complete a task can cause it to be retained in a person’s memory until it has been completed.


Since Zeigarnik’s publication, a lot of other studies were carried out to confirm and replicate her findings.

Kim Flintoff's insight:
Many factors influence creativity - open-endedness vs. closure being one of them - finite goals and an emphasis on completion can be an impediment to creativity.
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Why Makerspaces Are the Key to Innovation

Why Makerspaces Are the Key to Innovation | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it

Makerspaces are creative spaces located in communities, schools, and public and academic libraries. These areas are designed to engage participants in hands-on activities that teach twenty-first-century skills. The emphasis in makerspaces is placed upon educating students in STEAM (science, technology, engineering, and mathematics) subjects as well as digital and information literacy. 


According to Kylie Peppler and Sophia Bender in their article, Maker movement spreads innovation one project at a time, the focus of makerspaces is hands-on learning, “A hallmark of the maker movement is its do-it-yourself (or do-it-with-others) mindset that brings together individuals around a range of activities, including textile craft, robotics, cooking, wood-crafts, electronics, digital fabrication, mechanical repair, or creation — in short, making nearly anything.” This focus on hands-on creative learning is one of the reasons why makerspaces are seen by educators as being a key to innovation and an ideal method for equipping students to succeed in the future.

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How a science search engine is visualizing the discovery process - Storybench

How a science search engine is visualizing the discovery process - Storybench | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Scientists and journalists share similar skills and challenges in digital storytelling, especially when it comes to researching an unfamiliar field. Current tools for searching information from the academic world in particular can be difficult and time-consuming. PubMed and Google Scholar, for example, present searches linearly—a long list of things to sift through. And if you have no idea what terminology to use, this list can be quite daunting. Another method is to look up references listed at the end of a research study, though these citations are not always public.
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5 books the head of MIT Media Lab thinks you should read

5 books the head of MIT Media Lab thinks you should read | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it


If you want to know what's in store for the future and how to prepare for it, Joi Ito has some book recommendations for you.


"Deep Work" by Cal Newport
"Change Agent" by Daniel Suarez
"The Industries of the Future" by Alec Ross
"The Seventh Sense" by Joshua Cooper Ramo
"Wonderland" by Steven Johnson

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The Secret to Digital Innovation in the Liberal Arts -- Campus Technology

The Secret to Digital Innovation in the Liberal Arts -- Campus Technology | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Kristen Eshleman, director of digital innovation at Davidson College (NC), said her campus dipped its toes in the MOOC experience by joining edX along with Wellesley College in 2013. Hamilton and Colgate joined them soon after. "Because we are resource-constrained, it made sense to team up and collaborate on resources and ideas," she explained. "There are challenges for us since we don't have Schools of Education or graduate students. We recognized that our voices don't carry same weight in edX as larger institutions. We were seeking strength in numbers to express what we wanted to get out of the platform."
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RIT Launches New Building Devoted to Gaming, Digital Media and More -- Campus Technology

RIT Launches New Building Devoted to Gaming, Digital Media and More -- Campus Technology | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Rochester Institute of Technology today announced the launch of a new facility to house MAGIC Spell Studios, a collaborative program that combines entrepreneurship, academics, content creation, production and distribution for digital media such as games, apps, film and art.

Scheduled to open in fall 2018, the 43,000-square-foot building will feature "a state-of-the-art sound stage, tiered theater with a projection booth and a cinema-quality audiovisual system, sound mixing and color correction rooms, numerous labs and production facilities that will help support RIT's recent designation as a digital gaming hub, and an innovation zone that mixes faculty, staff, students, technology and infrastructure across programs from the School of Film and Animation, the School of Interactive Games and Media, and the RIT Center for Media, Arts, Games, Interaction and Creativity," according to the university.
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Curtin drives new WA industries

Curtin drives new WA industries | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Curtin University is pulling out all stops to encourage innovation and entrepreneurship. As one of Australia’s largest tertiary institutions, it aims to set the tone for undertaking research that will benefit Western Australia’s community and economy, channelling its funds and efforts towards students and staff, government and industry.

With more than 44,000 students across a broad range of undergraduate and postgraduate courses in business, health sciences, humanities, Aboriginal studies, science and engineering, the university has a strong international presence with campuses in Perth, Sydney, Singapore and Malaysia.

Much of its efforts and investment are centred on areas where the state has strong research strengths and industry know-how: minerals and energy, ICT and emerging technologies, health and sustainable development.
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The Future of the University: Speculative Design for Innovation in Higher Education

The Future of the University: Speculative Design for Innovation in Higher Education | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
This essay proposes five models of innovation in higher education that expand our "Ideas of the University," envisioning educational start-ups in the spirit of entrepreneurial experimentation. The author seeks to realize each of these feasible utopias as a way to disrupt higher education.
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Crafting an Innovation Landscape

Crafting an Innovation Landscape | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Key Takeaways
As efforts to stimulate innovation spring up across campuses, institutions need a comprehensive planning framework for integrated planning of initiatives to support innovation.
Viewing the campus as an Innovation Landscape, settings for collaborative creative activity — both physical and virtual — infuse the campus fabric and become part of the daily experience of their users.
The Innovation Landscape Framework proposed here serves as a tool that can help coordinate physical planning with organizational initiatives, engage a wide range of stakeholders, and enable a culture of innovation across campus.
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Those old jobs are gone forever. Let’s gear up for what’s next.

Those old jobs are gone forever. Let’s gear up for what’s next. | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Here are three links worth your time:
Those old jobs are gone forever. Let’s gear up for what’s next. (7 minute read)
A data scientist played 4,7000 game of Hearthstone, then built beautiful data visualizations of them. (6 minute read)
Mathematical genius is fragile. We need to stop destroying it. (6 minute read)
Bonus: IMDb is shutting down its forums. Here’s how one developer designed them back in 2001. (30 minute read)
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The incredible inventions of intuitive AI

The incredible inventions of intuitive AI | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
What do you get when you give a design tool a digital nervous system? Computers that improve our ability to think and imagine, and robotic systems that come up with (and build) radical new designs for bridges, cars, drones and much more — all by themselves. Take a tour of the Augmented Age with futurist Maurice Conti and preview a time when robots and humans will work side-by-side to accomplish things neither could do alone.
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Four Ways School Leaders Can Support Meaningful Innovation

Four Ways School Leaders Can Support Meaningful Innovation | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
When schools try to innovate, they often take a traditional top-down approach: devise a strategy, roll it out to teachers and support a high-fidelity implementation. The end result is often one that lacks teacher support or genuine enthusiasm — initiatives putter along and change is sporadic or modest.

In education and beyond, innovation is usually the result of iteration rather than central planning. In schools that succeed in implementing real instructional improvements, teachers figure out how to improve teaching and learning by journeying through multiple passes of a cycle of experiment, reflection and adjustment.

If a school leader’s goal is to implement thoughtful innovation, one way to think about school leadership, therefore, is to think about how to help teachers move through that cycle of iteration and innovation more effectively, more efficiently and more joyfully. Administrators have four powerful places where they can “grease the gears” of this cycle: creating an R&D budget, supporting opportunities for team learning, creating spaces for broader teacher sharing and learning, and building consensus around a shared vision and shared instructional language.
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[PDF] Millennial Carreers: 2020 vision

[PDF] Millennial Carreers: 2020 vision | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it

By 2020 Millennials will make up over a third of the global workforce. That’s one reason so many reports about them exist. Some say they are disloyal, self-absorbed and lazy, while others claim they’re a generation of digital entrepreneurs and innovators. Some aim to dispel the myths others have created. Just type “Millennials are...” into a Google search  to see the stereotypes.

This is not just another Millennial report. This report presents new findings with fresh insights  from the perspective of both employers and employees. As world of work experts, we have nearly 30,000 employees advising 400,000 clients on hiring decisions and talent development every year. We find work for 3.4 million people—about half of whom are Millennials.

We carried out quantitative research across 25 countries surveying 19,000 Millennials, including 8,000 ManpowerGroup associate employees and more than 1,500 of our own hiring managers. We asked what they look for in a job, what development opportunities they seek and what would make them stay with an employer. We wanted to understand how different they are or aren’t from the rest of the workforce and from generations before them. We wanted to ensure that the sample represented all working Millennials; not just the top percent of tech-savvy earners, but also the graduates and non-graduates across all industries, income and education levels.


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Walter Gassenferth's curator insight, December 30, 2016 6:55 AM

Post very interesting, revealing some aspects that I did not know about millennials careers. For those who speak Portuguese or Spanish, more about people management can be read in https://emgotas.com

Serge G Laurens's curator insight, January 19, 10:18 PM
[PDF] Millennial Carreers: 2020 vision
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BLOG INNOVATION - "Digitization has reached most sectors, it also has to reach the building"

BLOG INNOVATION - "Digitization has reached most sectors, it also has to reach the building" | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
The battle between VHS and Betamax for mastering the video format is just one example of the challenges of some technological advances. Each new program, technique, and methodology has its own way of working, and when several options for the same function arise, a struggle takes place until one is imposed. In the construction sector new methodologies are being born, one of them is the already well-known Building Information Modeling or BIM, which consists of the process of generating and managing data of a building during its life cycle.

Thanks to the advantages, the association Building Smart has flagman to become the common framework and all the tools in the industry adapt to it. That is, BIM becomes the lingua franca of construction. For this it is necessary to develop and spread open standards, and that is just what the association is dedicated to. For president in Spain, Sergio Muñoz , this work is vital to ensure the expansion of this way of working. From Building Smart explains, they develop them , but then they are agencies standardization and certification as AENOR who launch them for the entire industry to join them.
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The Ultimate Guide to Infinite Ideas, Free Todd Brison eBook

The Ultimate Guide to Infinite Ideas, Free Todd Brison eBook | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Running out of ideas might be the biggest fear for anyone- especially a creative person. After all, if you don't have new ideas, what do you have?

It is impossible to run out of creativity. It's important to seek creation, break the rules, bring solutions to your problem areas, and grab people's attention. Ideas are about picking a path which piques your interest and starting forward with confidence. 

With this step-by-step guide, learn how to:

Create the correct mindset
Build the right habits 
Apply your mindset and habits in all areas
Bonus: Creative exercises
You have it in you to generate infinite ideas. All you need is a path to follow...


Offered Free by: Todd Brison
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The Power of Positive Deviance: How Unlikely Innovators Solve the World's Toughest Problems [eBook]

The Power of Positive Deviance: How Unlikely Innovators Solve the World's Toughest Problems [eBook] | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it


In The Power of Positive Deviance, the authors present a counterintuitive new approach to problem-solving. 

Their advice?

Leverage positive deviants--the few individuals in a group who find unique ways to look at, and overcome, seemingly insoluble difficulties. By seeing solutions where others don't, positive deviants spread and sustain needed change. 
Kim Flintoff's insight:
"Act your way into a new way of thinking instead of thinking
your way into a new way of acting."
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The DigitalLearningification of Museums - DML Central

The DigitalLearningification of Museums - DML Central | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
This past October, I had the pleasure of presenting in Irvine, California at the new home for the Digital Media and Learning Conference on digital learning at museums. With my colleagues Eve Gaus of The Field Museum and Rik Panganiban of the California Academy of Sciences, we tried to identify the leading trends we’ve seen emerging in recent years, given our different vantage points as advocates for digital learning in our respective museums.

Playfully titled “The DigitalLearningification of Informal Learning Centers: Lessons from Three Museums,” we tried to make the case that museums are unique and influential informal learning institutions that can be powerful spaces for young people to learn, connect and create digital media. Museums often have more freedom and resources than a school, library or after-school program to support a variety of digital learning offerings for youth, such as tinkering spaces, youth-led media creation, and exhibit creation. At the same time, museums are moving beyond siloed programs for young people, toward connected learning experiences that better integrate with school-time learning, other institutions that youth are involved in, and their time with their peers.

The major trends we explored:

a maturing space
youth as co-designers
distance learning
augmented and virtual reality
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Transdisciplinary thinking the hot trend at UTS

Transdisciplinary thinking the hot trend at UTS | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Two words, 10 syllables: ‘transdisciplinary innovation’. It’s the new buzz-phrase going around the University of Technology Sydney. So much so that the institution has created a whole new faculty dedicated to it.


And what is transdisciplinary innovation? It’s when people from different professional backgrounds work together to solve a problem. Professor Louise McWhinnie, dean of the newly minted Faculty of Transdisciplinary Innovation, said it was established in response to industry demand.

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How play leads to great inventions

How play leads to great inventions | Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship | Scoop.it
Necessity is the mother of invention, right? Well, not always. Steven Johnson shows us how some of the most transformative ideas and technologies, like the computer, didn't emerge out of necessity at all but instead from the strange delight of play. Share this captivating, illustrated exploration of the history of invention. Turns out, you'll find the future wherever people are having the most fun.
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Amazon.com: The Same Thing Over and Over eBook: Frederick M. Hess: Kindle Store

Hess argues that in the current disputes over education reform, virtually all vocal parties-- from teachers' unions and ed schools on the left, to the charter school or testing enthusiasts on the right-- accept without questioning the features and structures of schools that were established in the late 19th century. Under this approach, the long-standing assumption is that all schools need to be standardized in their curricula, that all students enroll in uniform schools, and that all schools be organized on the one-teacher-per-age-defined classroom. Provocatively, Hess states that these Left-Right disputes are standing in the way of actual progress and that everything from pedagogical techniques, curricular variability, and the structure of the teaching profession needs to be rethought given 21st century economic realities.

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