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Education for a Digital World 2.0: Innovations in Education

Education for a Digital World 2.0: Innovations in Education | Innovation in education | Scoop.it

Education for a Digital World 2.0: Innovations in Education, embodies an interactive and collaborative model of writing and publishing that demonstrates the powerful opportunities afforded by online technologies, innovative thinking and cooperation around the world.


Via Nik Peachey
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Many interesting articles on experiences of collaboration in an educationnal  environment

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Nik Peachey's curator insight, December 29, 2013 10:19 AM

At 383 pages, this is quite a long read but it is a very useful reference for a number of issues which we face wth integrating texhnology into education.

Carlos Lon Kan Prado's curator insight, December 29, 2013 7:59 PM

Nuevas oportunidades en la educación

Jorge Leal's curator insight, December 30, 2013 10:28 PM

A good material for those to want to innovate in the educational process.....!

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Web design is dead

Web design is dead | Innovation in education | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, July 9, 2015 4:13 AM

Interesting future -

Jayne Courts's curator insight, July 9, 2015 4:55 AM

I hope not. Buy from a professional and don't go for free pre-made templates and make your website LIVE http://humaninterfacepublications.co.uk

Diego Levis's curator insight, July 9, 2015 11:33 AM

El ¿inevitable? camino a la estandarización y homogenización que impone el rumbo actual de la web y de la sociedad de la Pantalla.

Decir utilizando los medios expresivos que nos ofrecen (no graciosamente) las grandes empresas del sector telemático

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Samsung lance le Campus Junior, une façon ludique d'apprendre aux enfants la programmation informatique

Samsung lance le Campus Junior, une façon ludique d'apprendre aux enfants la programmation informatique | Innovation in education | Scoop.it
Samsung lance le Campus Junior, une façon ludique d'apprendre aux enfants la programmation informatique

Via Yasmine Kasbi
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Daniel Morgenstern's curator insight, January 31, 5:35 PM

Un jeu en ligne qui a pour objectif de proposer aux enfants de 7 à 13 ans de s'initier gratuitement au code informatique.

Samsung promet aux parents de ne faire aucune pub pour ses produits.

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17 Fantastic Infographic Generators!

17 Fantastic Infographic Generators! | Innovation in education | Scoop.it

Data is crucial. However, displaying a chunk of plain data can be monotonous. Infographics visualize plain data and make it visually more appealing. Data turned into infographic has a higher potential to go viral and be effective. While many of us are designers who can design amazing infographs, Infographic Generators can come in handy to Designers and non-designers alike. They can be a time saving resource. So here is a list of 17 fantastic Infographic Generators I compiled together:...


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Lee Hall's curator insight, March 13, 2015 4:46 PM

Get your ideas and data across in a very effective way.

Monica S Mcfeeters's curator insight, March 20, 2015 11:49 PM

Here are links for to help with creating info-graphs.

Barbara Vermaas's curator insight, March 23, 2015 6:21 AM

Omdat ik heb zitten stoeien met Easel.ly en dat niet echte een fijne tool vind (heel beperkt en grafisch niet zo...), hoop ik dat hier een tool bij zit die me meer aanspreekt! Uitproberen dus...

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Gamification is Over: It's All About Casual Learning

Gamification is Over: It's All About Casual Learning | Innovation in education | Scoop.it
Dave Cutler, CEO of mLevel, a casual learning platform used by global Fortune 500 companies, says gamification is over: Now, it's all about casual learning.

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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | Innovation in education | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Maria Margarida Correia
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Filipe Cálix's curator insight, November 19, 2014 5:38 AM

PDF aqui

http://www.kqed.org/assets/pdf/news/MindShift-GuidetoDigitalGamesandLearning.pdf

Ruth Reynolds's curator insight, November 19, 2014 6:16 PM

This has great implications for Humanities and Social Sciences teaching - gaming as learning.

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Why eLearning? [Infographic]

Why eLearning? [Infographic] | Innovation in education | Scoop.it
eLearning is the most effective way to train employees and see measurable results. Find out why in this infographic.

Via Ana Cristina Pratas
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7 Tips To Repurpose eLearning Content for Mobile Learning

7 Tips To Repurpose eLearning Content for Mobile Learning | Innovation in education | Scoop.it
How Can eLearning Professionals Repurpose eLearning Content for Mobile Learning? Check 7 Tips To Repurpose eLearning Content for Mobile Learning.

Via Ana Cristina Pratas
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E-learning : la gamification comme outil d'apprentissage

E-learning : la gamification comme outil d'apprentissage | Innovation in education | Scoop.it
La gamification de l'e-learning comme outil d'apprentissage

Via Yasmine Kasbi
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L'innovation à l'ère du numérique et du développement durable

L'innovation à l'ère du numérique et du développement durable | Innovation in education | Scoop.it

Dans cet article nous allons examiner des expériences 3D interactives qui ne sont pas des Serious Games à proprement parler mais qui peuvent représenter un intérêt pédagogique en termes de sensibilisation et/ou d’acquisition de connaissances. Si ces expériences sont attrayantes, l’on ne peut toutefois pas les qualifier de Serious Games car elles ne contiennent aucune notion de quête, de challenge, de points à acquérir…

 

 


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'Connectivism': Creating Learning Communities

'Connectivism': Creating Learning Communities | Innovation in education | Scoop.it

Via Dr. Susan Bainbridge
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Bibiana Vargas's curator insight, September 29, 2014 10:01 AM

Atención communities-o quienes quieran serlo-: El nicho está abierto, hay que tener los ojos abiertos y oídos despiertos.  No se puede saber de todo, pero la silenciosa revolución del aprendizaje liderada por los cambios tecnológicos siguen abriendo posibilidades fascinantes a favor de la integración, horizontalidad y apertura de la educación.  Aquí hay sitio para muchos que quieran colaborar, aprender y ser parte de un entorno abierto.  Bienvenidos a la escénica del aprendizaje en el siglo XXI.  Qué gusto da vivir en él!

Marta Torán's curator insight, September 29, 2014 2:45 PM

Muy interesante!

Bodil Hernesvold's curator insight, October 3, 2014 7:30 AM

What happens in MOOCs? How can we encourage self organised learning? The goal is to connect people in a way that challenge them and deepens their learning experience. I found this to be an interesting piece of work.

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Top 10 Tips To Create a Corporate Learning Community of Practice

Top 10 Tips To Create a Corporate Learning Community of Practice | Innovation in education | Scoop.it
How To Build A Corporate Learning Community Of Practice. Check the Top 10 Tips To Create a Corporate Learning Community of Practice.

Via Ana Cristina Pratas
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Ivon Prefontaine's curator insight, September 20, 2014 12:22 PM

What is described in this article are teams. That is OK in the right setting and context. Communities form organically. They are quite messy as opposed to teams which have a more rigid, linear structure. It does not mean teams are not messy, but the are different than communities. This applies in School where the more accurate term for professional learning communities would be professional learning teams. Even this falls short of what I experienced in School.

 

@ivon_ehd1

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Transmedia Storytelling for Social Impact

 

 


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Kajsa Hartig's curator insight, August 14, 2014 2:39 AM

Transmedia Storytelling - for the public good.

Karen du Toit's curator insight, August 14, 2014 5:15 AM

Great to take note of in libraries/archives as well! Can;t just use single platforms!

Jerri Lynn Hogg's curator insight, August 14, 2014 5:40 PM
Great presentation!
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La pédagogie 3.0 expliquée simplement.

La pédagogie 3.0 expliquée simplement. | Innovation in education | Scoop.it
La pédagogie 3.0 se veut être une approche qui engage tous les élèves de la classe et génère une amélioration des résultats et des apprentissages de chacun.

Via CECI Jean-François
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Philippe-Didier Gauthier's curator insight, July 20, 2014 1:05 AM

#Apprenance  On retrouve ici une partie des concepts de base de l'autodirection des apprentissages, de l'autorégulation des apprentissages, de l'engagement et de la persévérance dans les efforts d'apprentissage.  Ca ne vous rappelle rien ? (Zimmerman, Carré, Nuttin, Jézegou, etc...)

Stephanie Moreau's curator insight, July 21, 2014 3:33 AM

Pedagogie 3.0 : un glissement du collaboratif vers le coopératif

Sophie Verbaeys's curator insight, July 26, 2014 3:19 PM

Très proche de ce cher Freinet tout cela... J'aime!

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Alsace: Cinq Alsaciens dans le Top 100 des patrons qui vont faire bouger la France

Alsace: Cinq Alsaciens dans le Top 100 des patrons qui vont faire bouger la France | Innovation in education | Scoop.it

Cinq patrons alsaciens « vont faire bouger la France », annonce Le Journal des Entreprises dans le Top 100 établi par 35 journalistes de sa rédaction. Sur ces cinq entrepreneurs, on trouve quatre hommes et une femme âgés entre 26 et 40 ans. « Ces patrons régionaux s’illustrent pour leurs capacités de management, leur investissement sur des marchés à potentiel et la vision qu’ils en ont », explique le mensuel numérique.

 

Via Hubert MESSMER @Zehub on Twitter
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Gamification - Qu'est-ce qui est fun ?

Gamification - Qu'est-ce qui est fun ? | Innovation in education | Scoop.it
Je suis depuis maintenant trois semaines le Mooc sur le  "gamification design", proposé par Iversity et Victor Manrique. J'ai pris quelques notes sur le second cours, consacré à des questions plus ...

Via Yasmine Kasbi
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Go Serious !: Une échelle d'évaluation qualitative des serious games

Go Serious !: Une échelle d'évaluation qualitative des serious games | Innovation in education | Scoop.it

Dans le monde de la formation professionnelle, la mode s'est emparée des "jeux sérieux". On parle partout des serious game, tout le monde veut son serious game... En fait, lorsque l'on regarde de près ce qui est proposé, on s'aperçoit de la grande variabilité des réalisations. Certains serious games ne sont même que des simulations, par exemple. Se pose donc un problème d'appréciation de la qualité de ces jeux sérieux et, par conséquent de la définition de critères d'évaluation.

 

 


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ZHP's curator insight, March 16, 2015 6:28 AM

Un exemple de critères d'évaluation des serious game

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This Will Revolutionize Education - YouTube

Many technologies have promised to revolutionize education, but so far none has. With that in mind, what could revolutionize education? These ideas have been...

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María Luisa Meza's curator insight, December 9, 2014 11:08 PM

Video para los desafíos de la educación en el curso de docencia en línea.

Tina Jameson's curator insight, December 14, 2014 6:48 PM

When so many new technologies promise to transform education - what role is left to the teacher?  Why is the teacher still important?  This powerful clip effectively presents compelling arguments for the importance of teaching students in a 'social' classroom setting - with reference to 'how' students learn; making the best of all types of tools to aid what goes on 'in the student's head'.

Anabela Luís's curator insight, December 15, 2014 3:54 PM

Dá que pensar.... 

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Making The Shift To Mobile-First Teaching

Making The Shift To Mobile-First Teaching | Innovation in education | Scoop.it

"When smartphones first became popular, the struggle was to shrink Internet Explorer to the size of a playing card. The internet browser was the de facto app installed on every computer—it allowed you to browse the web. For many, the web browser is a computer. (See Google Chromebooks.)

 

It quickly became clear that squeezing desktop actions on handheld technology was backwards. Mobile-first thinking changed things. Facebook became mobile-first—which meant that it’s designed to not just be accessed on your phone, but work better on your phone. Websites are often now responsive, scaling to the size of your screen."


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Dr. Laura Sheneman's curator insight, November 13, 2014 6:44 PM

Truly supports a BYOD mindset.

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La formation des adultes : quelles spécificités ?

La formation des adultes : quelles spécificités ? | Innovation in education | Scoop.it

Cette semaine, j'ai animé une "formati…


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Bernard VULLIERME's curator insight, October 29, 2014 5:28 PM

Formation de formateurs

Lee SCHLENKER's curator insight, October 30, 2014 4:17 AM

Pour adapter une intervention de formation (ou un enseignement) au public que l'on a en face de soi, argumente Hélène Weber, il est essentiel de bien connaître les spécificités de ce public (et d'en tenir compte concernant les contenus abordés ET les stratégies pédagogiques utilisées.

DocAten's curator insight, October 30, 2014 6:25 AM

Ingénierie de formation, et stratégies pédagogiques via un diaporama super intéressant.

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Scientists Turn Game in Education Into Immune System Lesson - Gamification Co

Scientists Turn Game in Education Into Immune System Lesson - Gamification Co | Innovation in education | Scoop.it

he human body’s immune system works as a complex network whose different parts coordinate to fight off a wide range of threatening pathogens. But educators run into challenges bringing textbook teaching about the immune system to life. Ink and paper just don’t do justice to explain the complexity and the interactivity of the immune system at work.

Scientists have teamed up with game developers and engineers to develop a new game that shows – and teaches – how the immune system works. ImmuneQuest, the latest example of games in education, was developed with financial support from the National Science Foundation.

 

 


Via Yasmine Kasbi
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Why Games May Become the Education of the Future

Why Games May Become the Education of the Future | Innovation in education | Scoop.it
Parents and teachers are often wary of letting kids spend time playing video games, and would rather they spend time playing outside or reading. But a number of game developers are introducing exciting mods of popular games like Minecraft and SimCity into the classroom and re-imagining how video games can support traditional educational objectives, like learning about ecology, math, and physics.…

Via Ana Cristina Pratas
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David W. Deeds's curator insight, October 9, 2014 7:23 PM

Thanks to Ana Cristina Pratas.

Amy Radley's curator insight, October 16, 2014 6:06 AM

It is imperative that we get kids excited to learn these days, and games may be one of the most effective ways to do it. Teachers are now keen to inspire children to take their learning home with them too - perhaps a math based game they have been playing in class is so fun that they want to continue playing at home? This extends their learning time to outside of school hours - and doesn't seem like a chore! Homework in the form of online quizzes and tasks which can be digitally marked instantly makes a better experience for kids and teachers! Less marking and instant gratification for students! 

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A 4-Step Recipe for Maximum eLearner Engagement

A 4-Step Recipe for Maximum eLearner Engagement | Innovation in education | Scoop.it
Discover the secret recipe for creating engaging eLearning courses. Only 4 ingredients required!

Via EDTECH@UTRGV
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Will Lenssen, Prin's curator insight, October 3, 2014 6:25 PM

Ontario's Min of Ed Document Growing Success, 2010 sure helps advise the many ways in which to engage students. 

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[eBook] Teaching in a Digital Age (Tony Bates)

[eBook] Teaching in a Digital Age (Tony Bates) | Innovation in education | Scoop.it

In the book, I identify:

the external developments that are putting pressure on university and college teaching,
the day to day implications for instructors, teaching assistants, and students themselves
some of the ways that instructors and institutions are successfully responding to such pressures,
a set of strategies for redesigning your teaching that will help handle these pressures in a positive way.

Although the book contains many practical examples, it is more than a cookbook on how to teach. It looks closely at the nature of knowledge, and how that results in different approaches to teaching
the science behind how students learn best, the features that distinguish between different technologies from an educational perspective, and from this the implications of using different types of technology for teaching some alternative ways to design your courses so that they better meet the needs of your students some suggestions for managing your teaching work load.

In other words, the book examines the underlying principles that guide effective teaching in an age when everyone,and in particular the students we are teaching, are using technology. I provide you with a framework for making decisions about your teaching, while understanding that every subject is different, and every instructor has something unique and special to bring to their teaching.

In the end, though, the book isn’t really about you. It’s about you helping your students to develop the knowledge and skills they will need in a digital age: not so much the IT skills, but the thinking and attitudes to learning that will bring them success. For that to happen, though, your students need you to be on top of your game. This book is your coach.


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Carlos Rodrigues Cadre's curator insight, September 26, 2014 9:45 AM

adicionar a sua visão ...

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9 Tips To Apply Adult Learning Theory to eLearning

9 Tips To Apply Adult Learning Theory to eLearning | Innovation in education | Scoop.it
Apply Adult Learning Theory to eLearning. Applying Adult Learning Assumptions and Adult Learning Principles to eLearning. Apply Andragogy to eLearning!

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Ulrike Grabe's curator insight, August 20, 2014 8:04 AM

Assumption #1 (Self-Concept)
Create learning experiences that offer minimum instruction and maximum autonomy.

Assumption #2 (Adult Learner Experience)
Include a wide range of instructional design models and theories to appeal to varied experience levels and backgrounds.
Assumption #3 (Readiness to Learn)
Utilize social media and online collaboration tools to tie learning to social development.

Assumption #4 (Orientation to Learning)
Emphasize how the subject matter is going to solve problems that an adult learner regularly encounters.
Assumption #5 (Motivation to Learn)
There must be a valid reason behind every eLearning course, module or educational activity.


Principle of Andragogy#1
Adults must have a hand in the design and development of their learning experience.

Principle of Andragogy#2
Experience should be at the root of all eLearning tasks and activities.

Principle of Andragogy #3
Real life applications and benefits must be tied to the eLearning course.

Principle of Andragogy #4
Give adult learners the opportunity to absorb information, rather than memorizing it.

Edgar Mata's curator insight, August 21, 2014 11:52 PM

Apply Andragogy to eLearning

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Do Colors Matter in E-Learning?

Do Colors Matter in E-Learning? | Innovation in education | Scoop.it

"With so much attention given to elearning today, the seemingly minor details start to take on a greater significance. Major universities are using elearning to deliver their courses to a larger audience, so it only makes sense that the smaller items are examined more closely. In particular, does color impact the effectiveness of training?"


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Scott Holcomb's curator insight, July 15, 2014 12:12 PM

I was just thinking about this in regards to re-designing our BlackBoard courses! Great read!