As students enter a more globally connected world, it is important for them to learn how to function independently, collaboratively and above all innovatively and creatively. To ensure students are gaining these skills, the Australian Curriculum: Technology document has been created to ensure that students gain the skills and knowledge to be able to connect and create in a global context. A major reoccurring theme with the Technology curriculum is for students to become more innovative and creative thinkers. Using technology, especially partnering technology and design is aiding students in new ways of thinking by offering students opportunities to deepen their learning through creative play and exploration of devices, software and programs from planning and designing innovative and creative plans through to carrying out and putting plans into action to inspire solutions to meet needs now and in the future.
In keeping with a major theme of the Technology Curriculum document, the following collection of videos, blogs and articles revolve around the theme of how design and technology can be used to transform students learning to become more creative and innovative thinkers.
Alice is an educational programming language used to create 3D characters and environments. This is a program which allows students to create their own 3D animations and games. i think this could easily be implemented into an english class, where students can animate stories, or in science where students can create an animation that depicts deforestation or erosion over time. this programs requires students to use creativity, critical thinking, sequencing and code language to create the animation. All which are prominent skilld in the digital technologies curriculum.
As students enter a more globally connected world, it is important for them to learn how to function independently, collaboratively and above all innovatively and creatively. To ensure students are gaining these shills, the Australian Curriculum: Technology document has been created to ensure that students gain the skills and knowledge to be able to connect and create in a global context. A major reoccurring theme with the Technology curriculum is for students to become more innovative and creative thinkers. Using technology, especially partnering technology and design is aiding students in new ways of thinking by offering students opportunities to deepen their learning through creative play and exploration of devices, software and programs from planning and designing innovative and creative plans through to carrying out and putting plans into action to inspire solutions to meet needs now and in the future.
Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.
Scratch is a programming language that allows users to easily create interactive stories, animations, games and art. Developed by Lifelong Kindergarten Group at MIT Media Lab, the program is very user friendly and highly visual, which allows the user to create simple algorithmic blocks to create a multitude of projects.
This is a good resource for teachers of all years, for it is adaptable for to the skills and abilities of students. For example, in the younger years students can program their scratch character to draw simple shapes such as a square or high school students studying IT in which they can design and program their own level of a super marios game.
Resources like scratch are useful programs for teachers implement into the classroom, as it is not only fun, engaging and easy to learn, but it also complies with the National Curriculum Technology strand. Under Design and Technology students are required to learn how to operate specific software tools and digital hardware and Digital Technologies where students learn to formulate problems and automate solutions through algorithmic logic to determine best combinations of data and procedures to generate effective solutions.
Designer Emily Pilloton moved to rural Bertie County, in North Carolina, to engage in a bold experiment of design-led community transformation.
Project H Design
This video explains how creative thinking and design perstictives transformed and "healed" a remote country school. By focusing teaching and learning around what was considered "traditional" highschool vocational subjects such as wood and metal work , students have oppotunities to put skills and knowledge to use in real life community projects , where they not only design but actually build projects such as bus shelters and farmer/produce markets and renovate abandoned buildings for public use.
At TED2013, Phil Hansen shares how he "embraced the shake" in his art. Here, we ask him how limitations help creativity.
Here is another article asking the question "can limiting students options actually create creativity"?In this blog for TED 2013, artist Phill Hensen discusses how he embraced certain limitations and restrictions, which ultimately lead to more creative ideas and thought processes. if you limit students choices, they are forced to re-evaluate the known allowing them to see past the restriction, a way which may not have been considered if the restriction was not there.
Getty Images Design thinking can seem a bit abstract to teachers. It’s not part of traditional teacher training programs and has only recently entered
Design thinking is a somewhat abstract concept for teachers to teach. This blog gives teachers insight incorporating a design thinking approach to teaching and learning by considering real-world problems, research, analysis, conceiving original ideas, experimentation, and building things by hand.
Elements of design thinking help students to explore their own creativity by helping them think creatively about how and where their thoughts come from, how to better their thought processes and how to put their thoughts into action to create or achieve.
Welcome to my EDP 4130: Technology Curriculum and Pedagogy space. Throughout this site you can track my progress through the course the course material in which I will be posting updates and reflecting on my learning journey using the coding program SCRATCH. I have also included many useful resources and expert findings relating to my Personal Learning Network which i have created on the topic: hot design and technology can be used to enhance students creativity and innovative thinking.
Critical thinking is a major skill within the Technology curriculum, it is a skill that is core to learning and understanding. this poster would be a benifit for students in which they can go to in order to critically analyse information ans situations for example: 16 Question the credability, accuracy and relevancy of all information and sources. 19 seek new and better solutions
Computer as Paintbrush: Technology, Play, and the Creative Society
this document gives valuable information into ways in which technologies can be used to promote creativity within the classroom. it also explains how many teachers are using technology and computers for the wrong purposes, insted of using them to students fullest. relevance to the national curriculum
National Curriculum content areas of: the use, development and impact of technologies in people lives, defining problems aimplementingsolutions and planning, producing and evaluating designed solutions.
This article identifies the importance of creative thinking and how it can transform student learning. It outlines how technology, computers, software and computer and code programs and language can be used as a cognitive tool to help students to take charge of their learning, to discover experiment, plan and solve solutions on their own.
This document is a good starting point for teachers to learn how to use computers and technology in meaningful creative ways such as computer/software programming to improve students cognitive skills, problem solving and creative reasoning, all in which are skill that are highlighted in the technology curriculum.
Can restrictions actually help creativity? Though it may sound contradictory, this artical explains that giving studnets restrictions on their work can actually increase creativity, for they will be required to think deeply, critically and surprisingly "out of the box" to come up with a creative solution to their problem or task while adhering to the restriction.
Although this artical is aimed at architecture and design students, the methods can be implemented in any year level. Insted of asking what is the answer, ask how many different ways is there to find the answer.
Students in successful classrooms not only understand what they are learning, but why they are learning it and how it connects to the world beyond the classroom. Whether it is designing all the components to make a house in a high school maths/technology class or reading a home reader in primary school, students are able to connect with the what, how and why of learning.
By Melanie Kahl Designers are privileged to work within a fascinating collision of fields at a time when the conversation could not be more pertinent. The in
Design is an act of empowerment, the biggest thing that design gives students is this amazing sense of possibility. The classroom is a strong platform on which to tap into the principles of design practice. the biggest thing that design gives students is this amazing sense of possibility. Design and creation empowers students in their learning processes and engagement. Design and creation are process of seeing possibility and acting upon it is a central concept in critical and engaged pedagogy which helps students to interact with true learning.
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