Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time.
From school classrooms to Apple product launches, slideshow presentations have quickly become the standard accompaniment to lectures. You can't give a speech without a slideshow, it seems. And they all feel same. Presentations are dominated by Microsoft PowerPoint and Apple Keynote, apps that are all but omnipresent.
If you have heard about the hour of code, I hope you saw this coming from the title. If you don't know about the hour of code, it is time. Code.org wants to support everybody everywhere in learning to code. They are organizing all kinds of people to create tutorials that can be used in schools to get kids coding, even if it is just for a one hour guided activity
Have you ever wanted to put multiple photos on one slide, or use really creative, design-heavy slides in your Haiku Decks? Maybe you’d like to build some flowcharts, use icons to illustrate your ideas, or apply interesting and colorful filters to your background photos. If any of the above sounds intriguing to you, read on — we’re about to show you how.
If you are tired of looking for great alternatives to Prezi – look no further, because I have the ultimate comprehensive list of PowerPoint alternatives right here. No more boring presentations. With this list you can pick the perfect presentation tool or software for your presentation (be it on stage in-front of an audience or online for sharing). We tested these 10 different alternatives to Prezi and PowerPoint and summarized what we thought about each one.
"Third grader Cordell Steiner makes a pretty convincing argument for using video games in the classroom in this TEDx talk. He describes feeling more motivated to learn and master new skills because of his eagerness to beat his own high score or finish before the clock runs out. He says he used to be bored in class when his teachers had to slow down to explain concepts, but now each student plays games intended to help him or her with specific skills they’re trying to master. He even gives examples!"
For this week's Top Picks List Friday, we're featuring game-making tools for schools. Game development is fun and challenging, energizing classrooms and getting students thinking in new and exciting ways. And by creating games, students can show what they know -- and have fun doing...
"Reading is just the communication of ideas through alphanumeric symbols. I’m not sure what this represents such hallowed ground for teachers, but it does. Personally I’d be more concerned with reading habits, reasons for reading, the quality of reading materials, etc. Symbols change, forms change, media change. See the gif animations that demonstrate how a student feels when “bae won’t respond to them.” This is your audience, and these are the symbols they gravitate towards.
In the apps-for-close-reading post, I said that this “interaction” between reader and text during close reading “doesn’t require technology, but can be changed by it.” So it made sense, I thought, to guess at some ways this happens. Or should be happening, anyway.
With more personalization, more access, and more connectivity, we should be creating a generation of close-readers that can’t get enough. So if we’re not, the question is, why isn’t that happening? The pieces are there."