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|Rescooped by Paul Westeneng from STE[+A]M - Science, Technology, Engineering, Arts, Mathematics|
Many parents want their children to learn to code. Tech leaders and educators are pushing schools to add more computer-science classes, and families often see programming as an essential skill for the future.
But unlike reading to your children or teaching them to count, preparing children to code can feel daunting and unnatural. Many parents think they can’t help because they don’t know math or programming themselves.
Increasingly, though, parents who have never written a line of code are finding ways to teach their children basic programming skills. Some tap websites, gaming apps or online puzzles using visual programming languages designed for children. Others focus on teaching the kind of thinking that coding requires. For instance, even young children can learn how to break tasks into steps and perform them in order—a programming concept called sequencing—or to repeat a series of steps until a task is complete, a concept called loops.
Math teacher Laura Kretschmar gave students a rubric with specific goals around collaboration, communication and instructions to use various functions in the program, but not a lot else. She’s intentionally giving them a lot of freedom to play with the program, create cool designs and figure out what the functions do.
“I think “y” means, like, going up,” says Juritzy Maldonado. “So to pull it up, I’m going to try to change the number.” She punches in 200 for “y” and watches the image she’s creating shift upward. Another group discovers that if they hit “repeat” multiple times, they can create a parachute-like design that they’ve figured out how to color in various ways. That wasn’t their original plan, but they’re running with it now.
Flipped learning is more than just having students do homework during the school day. It’s more than just putting the onus on students to teach themselves. In fact, it’s neither of those things. Don’t be fooled by simple explanations of flipped classrooms that simplify a highly complex undertaking.
"You can always find a lot of discussion about the best ways, tools, and ideas for integrating technology in the classroom.
Educating yourself about the tools available and best strategies for integrating technology into the classroom is important to stay up to date with your profession. But where do you start? What’s the first step?"
The Padagogy Wheel is designed to help educators think – systematically, coherently, and with a view to long term, big-picture outcomes – about how they use mobile apps in their teaching. The Padagogy Wheel is all about mindsets; it’s a way of thinking about digital-age education that meshes together concerns about mobile app features, learning transformation, motivation, cognitive development and long-term learning objectives.
The Padagogy Wheel, though, is not rocket science. It is an everyday device that can be readily used by everyday teachers; it can be applied to everything from curriculum planning and development, to writing learning objectives and designing centered activities. The idea is for the users to respond to the challenges that the Wheel presents for their teaching practices, and to ask themselves the tough questions about their choices and methods.
In practice, metacognition, or thinking about thinking, is often conflated with reflection, or the conscious exploration of past experiences. Metacognition includes reflection, often called metacognitive awareness, as well as a series of self-directed practices, or metacognitive regulation.
How do we best educate the students of tomorrow? What we teach our children - and how we teach them - will impact almost every aspect of society, from the quality of healthcare to industrial output; technological advances to financial services.
There’s a reason teachers like Google tools. They’re free, easy to use, and you already have an account on basically all of them. Add in the fact that Google is making a huge push into the world of teacher tools and you quickly realize it’s a good time to be a teacher. There are a …
It’s been my dream to make my 2nd grade classroom look more like a “Starbucks for kids”, and less like, well, a classroom.
Think about when you go to Starbucks to complete some work. Why do you choose to work there? Where do you choose to sit?
"Creativity now is as important in education as literacy and we should treat it with the same status." - Sir Ken Robinson
Sketchnote by @sylviaduckworth
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In this paper, we explore the benefits of using social media in an online educational setting, with a particular focus on the use of Facebook and Twitter by participants in a Massive Open Online Course (MOOC) developed to enable educators to learn about the Carpe Diem learning design process. We define social media as digital social tools and environments located outside of the provision of a formal university-provided Learning Management System.