innovation in lea...
Follow
Find tag "Gamification"
8.3K views | +0 today
innovation in learning
Inspiration for innovative learning solutions
Curated by Paul Westeneng
Your new post is loading...
Your new post is loading...
Rescooped by Paul Westeneng from The 21st Century
Scoop.it!

How quest-based learning is improving student achievement

How quest-based learning is improving student achievement | innovation in learning | Scoop.it
There is a common imperative given to teachers to leave no child behind. This alludes to getting all of our students to similar levels of proficiency by ye

Via Dr. Susan Bainbridge
more...
Rosemary Tyrrell's curator insight, April 20, 2014 12:41 PM

Part of the increasing gamification movement. 

Kathy Lynch's curator insight, April 20, 2014 2:15 PM

Thanks, Susan Bainbridge!

Kirsten Wilson's curator insight, April 20, 2014 7:02 PM

This continues to take a hard look at Game Based Learning with emphasis on questioning, achieving mastery through questioning and feedback.

Rescooped by Paul Westeneng from 21st Century Tools for Teaching-People and Learners
Scoop.it!

5 Top Game Based Learning Links: GBL Digest 2 | Upside Learning Blog

5 Top Game Based Learning Links: GBL Digest 2 | Upside Learning Blog | innovation in learning | Scoop.it
‘Gamification’ is a term that one comes across very often. Some of us love it, some of us might even hate it; but nobody can ignore it!
Via Gust MEES
more...
No comment yet.
Rescooped by Paul Westeneng from Contests and Games Revolution
Scoop.it!

Complete Gamification Framework | via @yukaichou

Complete Gamification Framework | via @yukaichou | innovation in learning | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Martin (Marty) Smith
more...
Martin (Marty) Smith's curator insight, May 5, 2013 7:45 PM

I like this "framework" to create gamification particularly Chou's 8 Core Drives:

1) Epic Meaning and Calling

2) Development and Accomplishment

3) Expression of Creativity and Feedback

4) Ownership and Possession

5) Social Pressure and Envy

6) Scarcity and Impatience

7) Curiosity and Unpredictability

8) Loss and Avoidance

GREAT post on the HOW TOs of #gamification.  


Cool and helpful work from one of gamification's pioneers 

@yukaichou
Erin Moore's curator insight, May 6, 2013 11:36 AM

These dives/motivations can be used to improve engagaement in any interaction.