Create, Innovate & Evaluate in Higher Education
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All about Educational Innovation, new tools & trends, MOOCs in Higher Education
Curated by Alfredo Corell
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Five Ways to Use Online Portfolios in the Classroom

Five Ways to Use Online Portfolios in the Classroom | Create, Innovate & Evaluate in Higher Education | Scoop.it
Our digital world is transforming the way we learn, and today's teachers are tasked with the challenging job of sifting through the deluge of educational technologies and creating a meaningful learni

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Las 12 tendencias en las tecnologías educativas de los próximos cinco años.-

Las 12 tendencias en las tecnologías educativas de los próximos cinco años.- | Create, Innovate & Evaluate in Higher Education | Scoop.it

El reporte anual de New Media Consortium (NMC) y EDUCAUSELearning ha sido publicado y presenta interesantes predicciones sobre las tendencias en las tecnologías educativas en los próximos cinco años. El reporte se divide en siete partes en donde explora las tecnologías en lapsos de tiempo y expone cada una de ellas.


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Alfredo Corell's insight:

Muy breve, conciso y claro.

Lo que ya está aquí (MOOCs), lo que nos llegará inminentemente (Gamification) y lo que podría suceder en 3-4 años (impresión 3D).

Veronica Nuñez Haberkorn's curator insight, February 21, 9:25 AM

Flipped Classrooms = Aulas invertidas
La explicación en casa, la tarea en la escuela...

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The 5 Decisive Components of Outstanding Learning Games

The 5 Decisive Components of Outstanding Learning Games | Create, Innovate & Evaluate in Higher Education | Scoop.it
eLearning experts believe that games and playing need to be part of a course for adults to learn effectively.

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Gagné’s Nine Events of Instruction applied to Game Based Learning | TY @ageneration

Gagné’s Nine Events of Instruction applied to Game Based Learning | TY @ageneration | Create, Innovate & Evaluate in Higher Education | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
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Skoolbo: The World's Largest Educational Game You Don't Use (Yet)

Skoolbo: The World's Largest Educational Game You Don't Use (Yet) | Create, Innovate & Evaluate in Higher Education | Scoop.it
There's a massive educational game being leveraged right now that you probably haven't heard of. It's called Skoolbo and, as of this posting, has seen students answer more than 8 million literacy questions in just under half a year.
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games-based-learning blog: 3 brilliant post about GBSLearning & Sustainaville by SianLadley

games-based-learning blog: 3 brilliant post about GBSLearning & Sustainaville by SianLadley | Create, Innovate & Evaluate in Higher Education | Scoop.it

Games Based Situated Learning – A Contradiction?

games-ED (Games Based Learning)

Marrying up to Situated Learning Theory

 

The first part of the series will introduce briefly some of the theories that underpin our products and games based learning at large. The main focus of this series is Games Based Situated Learning, which we have discussed before, but several years ago and very briefly. I will also try to uncover whether Situated Learning can actually occur through games and simulations, i.e. is that situated enough?

I will then introduce one of our games-ED products: the learning simulation Sustainaville. I will explain the simulation and how it is used in a workshop including the plan > do > review stages.

The final and main part of the series will essentially be a judgement of Sustainaville using some theoretical principles outlined in the first part of the series (put forward by Jan Herrington and Ron Oliver, 1995). This checklist can be used to judge other serious games and learning simulations in a similar way. We will back up our judgements with both qualitative and quantitative feedback from our workshops.

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A List of Great Educational Games for your Students

A List of Great Educational Games for your Students | Create, Innovate & Evaluate in Higher Education | Scoop.it

Games are important learning and teaching materials in the classroom. Teachers have been integrating games into their instruction way before even the use of technology. But now that technology has swept over every facet of education, it becomes incessant that we search for and provide educational games that can be of some beneift to our students learning.

 

 Our Teachers Guide on The Use of Games in Education provides the pedagogical background behind the use of gaming with students, check it out to learn more.

 

Read more:

http://www.educatorstechnology.com/2012/08/a-list-of-great-educational-games-for.html#.UBnb_e1ZXGc.facebook

 


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