Create, Innovate & Evaluate in Higher Education
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Create, Innovate & Evaluate in Higher Education
All about Educational Innovation, new tools & trends, MOOCs in Higher Education
Curated by Alfredo Corell
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5 Tips For Making Your Class As Addictive As A Game

5 Tips For Making Your Class As Addictive As A Game | Create, Innovate & Evaluate in Higher Education | Scoop.it
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them.
Alfredo Corell's insight:
  1. The Appointment Dynamic: Be Here At This Time, Get a Prize
  2. The Failure Dynamic: Fail Early, Fail Often
  3. The Flexibility Dynamic: Provide Multiple Paths to Success
  4. The Progression Dynamic: Scaffold and Recognize Progress
  5. The Construction Dynamic: Build Something That Matters
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games-based-learning blog: 3 brilliant post about GBSLearning & Sustainaville by SianLadley

games-based-learning blog: 3 brilliant post about GBSLearning & Sustainaville by SianLadley | Create, Innovate & Evaluate in Higher Education | Scoop.it

Games Based Situated Learning – A Contradiction?

games-ED (Games Based Learning)

Marrying up to Situated Learning Theory

 

The first part of the series will introduce briefly some of the theories that underpin our products and games based learning at large. The main focus of this series is Games Based Situated Learning, which we have discussed before, but several years ago and very briefly. I will also try to uncover whether Situated Learning can actually occur through games and simulations, i.e. is that situated enough?

I will then introduce one of our games-ED products: the learning simulation Sustainaville. I will explain the simulation and how it is used in a workshop including the plan > do > review stages.

The final and main part of the series will essentially be a judgement of Sustainaville using some theoretical principles outlined in the first part of the series (put forward by Jan Herrington and Ron Oliver, 1995). This checklist can be used to judge other serious games and learning simulations in a similar way. We will back up our judgements with both qualitative and quantitative feedback from our workshops.

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Video Games for Learning

How can digital games support conceptual learning? And how can games be made accessible and useful for teachers? Those are the questions addressed by Possibl...

Via Ana Cristina Pratas, Gust MEES
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Youtopia™: A new Student Engagement App

Youtopia is an online, student engagement application that provides instant access to plug-and-play gamification tools (points, badges, and leaderboards) tha...

Via Dennis T OConnor
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Dennis T OConnor's curator insight, December 21, 2012 10:13 PM

Engagement equals motivation! 

Mary Perfitt-Nelson's curator insight, January 23, 2013 10:47 PM

has anyone used this?

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Gagné’s Nine Events of Instruction applied to Game Based Learning | TY @ageneration

Gagné’s Nine Events of Instruction applied to Game Based Learning | TY @ageneration | Create, Innovate & Evaluate in Higher Education | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.
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