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The education benefits of videogames

Videogames have great positive potential in addition to their entertainment value and there has been considerable success when games are designed to address a specific problem or to teach a certain skill.

Martin Gale's insight:

Continuing on the theme of 'conforming to digital trends', Mark Griffiths proposes that videogames have a place within every classroom.

 

1) Within groups of two, use digital technologies to find and refine information which supports Mark Griffiths view and paraphrase important segments.

2) In the comments below, answer the question "Should videogames be part of the curriculum?" and "why?" using this supporting information.

 

 

 

Subnote: If you're looking to challenge yourself, take a negative stance and subsequently explain why using the same questions above.

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How to Become Digitally Literate Today

How to Become Digitally Literate Today | Information Technology | Scoop.it
Entrepreneurs are divided into digital natives and digital immigrants. If you don't go native in a hurry, you will be left behind.
Martin Gale's insight:

Within this article, the importance of digital fluency is explored and explained. We're all part of a digital world now, Michael Alter proposes the question, “Will we eventually become analogue players?”

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