Information Literacy - Education
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Information Literacy in education
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Mendeley generating 100m API calls from apps every month

Mendeley generating 100m API calls from apps every month | Information Literacy - Education | Scoop.it

British scientific research startup Mendeley now has 240 third-party apps tapping into its API, querying its database of research papers more than 100m times a month.

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Making games for Libraries: Top Resources

Making games for Libraries: Top Resources | Information Literacy - Education | Scoop.it

"Top Resources would be a card game in the style of Top Trumps. Each card would highlight a library resource (Databases, key journals, books etc.).

 

The cards would have the following printed on them:
Top Resources Logo
Name of the Resource
Academic Rigour (score out of 100)
Ease of Access (score out of 100)
Amount of Content (score out of 100)
Currency (score out of 100)
Specialism (out of 20)
Text description of the resource..."

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Making Information Literacy Fun - Murder at Grim Marsh House

Making Information Literacy Fun -  Murder at Grim Marsh House | Information Literacy - Education | Scoop.it

"We all want to make our information literacy sessions with groups memorable. At the CILIPS Autumn Gathering Chris Morrison, the School Librarian at Linlithgow Academy shared his programmes which introduce S1s and S2s to the skills needed for using the library and information sources. These are not ordinary library sessions though - the pupils are challenged to solve murder mysteries and discover the whereabouts of lost historical artefacts such as the Blue Diamond, which went missing in the French Revolution, or Joan of Arc's standard."

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Information Literacy Weblog: 2 short research papers: Social Media as Information Source, and; Developing an IL game

Information Literacy Weblog: 2 short research papers: Social Media as Information Source, and; Developing an IL game | Information Literacy - Education | Scoop.it
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SEEK! A game for Information Literacy Instruction

SEEK! A game for Information Literacy Instruction | Information Literacy - Education | Scoop.it

"I'm Andrew Walsh, an Academic Librarian and National Teaching Fellow.

 

I want to get students excited about developing their information literacy, but let's face it - that's a losing battle... Instead, how about making information literacy instruction as interesting, active and engaging as possible and make sure some deep learning takes place?

 

Once of the ways I've been trying to do this recently is through games. This crowdfunding attempt is to help develop a non-digital, quick and easy to use card game that can be used in one-shot, 50 minute information literacy sessions..."

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Get in the Game: Developing an Information Literacy Classroom Game | Smale | Journal of Library Innovation

Get in the Game: Developing an Information Literacy Classroom Game | Smale | Journal of Library Innovation | Information Literacy - Education | Scoop.it

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engagement, motivation, and learning. Academic librarians are also using games as an innovative instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach undergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results of qualitative assessments of student engagement and self-perception of learning, including data from classroom observations and student surveys. Finally, the article offers suggestions for next steps and future research, both for Quality Counts as well as for academic librarians interested in developing or implementing instructional games.

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Making games for Libraries

Making games for Libraries | Information Literacy - Education | Scoop.it

"...I've arranged a workshop in Leeds called "Making Games for Libraries" which has more than 30 people expected to attend. I'm hoping that by the end of that day we'll have a bunch of potential library related games prototyped. Importantly for me, I'd like as many people as possible to see these prototypes, to spark more ideas in people not attending - hopefully we can get some games out there available for everyone to share and use in their own libraries. So I'll be asking everyone on the day if they are happy sharing their ideas and prototypes - then putting them all on this blog. I'll do the same for any further workshops I run as well. I may write the occasional post about other library games I've seen, or related topics, but I'm hoping the bulk of posts will be sharing prototypes and ideas from others!"

 

Andrew Walsh

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Biblio Bouts

Play the BiblioBouts online game to learn the process of finding high quality information while you complete your assignments. University of Michigan.


Via Eleanor Johnston
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Making games for libraries - A day of making games for information literacy instruction!

Making games for libraries - A day of making games for information literacy instruction! | Information Literacy - Education | Scoop.it

We will play one or two games to start the day, followed by a short talk on games and play to help give context for the day.

 

The bulk of the day will then consist of group work - creating and prototyping games for use within your libraries.

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» Why Gamify and What to Avoid in Library Gamification ACRL TechConnect Blog

» Why Gamify and What to Avoid in Library Gamification ACRL TechConnect Blog | Information Literacy - Education | Scoop.it

In my last post, “Applying Game Dynamics to Library Services,” I presented several ideas for applying game dynamics to library services. After the post, I have received a comment like this, which I thought worthwhile to further explore.


 


What about the risk of gamification – the fact that it can deprive people of internal motivation for serious activities by offering superficial external rewards?


 


...The key to successful gamification is to harness its impressive power while being fully aware of its limit so that you won’t overestimate what you can achieve with it.

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