In this session, you will be introduced to five easy steps to gamify your classroom. Gamification is an innovative practice that incorporates game mechanics to non-game settings, helping to engage our digital natives. Come join in the discussion, and gain a solid foundation to begin gamifying your class for little or no cost. This is the ultimate walk-through!
Primary sources are more important to teachers than ever before, and the Library of Congress makes it easy not only to find great primary sources, but also to quickly and effectively use them in your teaching.
The Library is one of the world’s largest sources of free primary sources, with more than 30 million items available via easy searching at www.loc.gov. U.S. history, English and language arts, science, world history and cultures–there are primary sources for almost every discipline.