Earlier this week, I had the opportunity to attend Mark Hurst speaking on “Customers Included”. Mark Hurst is the founder of Creative Good and is considered a pioneer of the customer experience movement. He founded the Gel Conference in 2003 that explores the people and projects that create good experiences. His talk was a brief overview of some of the concepts and case studies in his most recent book, Customers Included. It was built around
So we got our Android application up and running but you might be wondering what type of application is exactly a game. I will try to give you my understanding of it. The following diagram represents a game architecture. Game architecture on an Android phone In the schema above you see the Android OS running on the Phone and everything on top of that. The input is the touch-screen in our case but it can be a physical keyboard if the phone has one, the microphone, the camera, the accelerometers or even the GPS receiver if equipped. The framework exposes the events when touching the screen through the View used in our Activity from the previous article. The User Input In our game this is the event generated by touching the screen in one of the 2 defined control areas. (see Step 1 – the coloured circles). Our game engine monitors the onTouch event and at every touch we record the coordinates. If the coordinates are inside our defined control areas on the screen we will instruct the game
As more and more businesses are entering into the territory of mobile application development services, there is a need for all these businesses to understand the common developmental mistakes to avoid the costly expenses incurred on them later. Here are a few development mistakes that must be avoided.
A hands on introduction to using OpenLayer 3 (OL3) and Leaflet to display spatial data on the web. The workshop will introduce the two libraries, the underpinning concepts and strengths of each, and take delegates through creating a series of examples.
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