Release of Cheetah3D 6.0
Today sees the release of Cheetah 6.0. The biggest change in v6.0 is, without a doubt, the smooth integration of the industry-proven Bullet physics engine for the simulation of rigid-body and soft-body dynamics. No matter if you want to spill a bowl of marbles onto the floor or to simulate a waving flag in the wind: Cheetah3D 6.0 can handle it with just a few mouse clicks.
In addition to the new dynamics features, Cheetah3D 6.0 adds support for Isosurfaces (Metaballs), the keying of mesh vertices and spline control points, improved iBooks Author compatibility, an upgraded FBX SDK, support for 16-bit textures and much, much more.