La XboxOne en 1 infographie Gameblog Il fallait oser ^^' Bien que le LineUp Xbox soit plus "Hardcore Gamer" que celui de sa concurrence faut bien reconnaitre que les marketeux de Microsoft sont gonflés aux hormones.
Metropolitain.io attempts to invent new ways of interacting with maps of the Parisian underground system. Data visualization helps users better understand the area they live in, as well as its actual accessibility.
Smartpress.com conducted a survey to aggregate the opinion of dozens of the best and most-talented graphic designers in the industry. The results were turned into a success factors/guide document in form of an infographic.
First of all, UI (user interface) is not UX (user experience). A car with all its looks, dashboard and steering wheel is the UI. Driving it is the UX. So the interface directly contributes to the experience (beautiful car interior makes a better experience sitting in one), but is not the experience itself.
Here’s a great infographic on the differences between UX, UI and more.
There’s a lot of talk about wireframing, but what does our work look like beyond wireframing? Was I the only one with a simplified approach? What can we do to create successful designs? What does the process beyond ”the poster” look like?