La gamification consiste à utiliser des mécaniques de jeux pour changer des comportements et susciter la motivation. Cette pratique connaît actuellement un grand succès dans les domaines : - du marketing et de la communication où des marques l’utilisent notamment pour...
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
“ This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, organisational learning Nonaka & Takeuchi, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher or...”
WIth MindMap Course, Moodle becomes a first LMS which allows students for using courses through interactive, personalized mindmap. Additionally, it provides features unavailable in standard Moodle so far, which are: 1) graphical presentation of conditional dependencies and 2) distinction of modules where student have problems (and which are near deadline). Map files can be downloaded, they are compatible with Freemind software.
Map is interactive. Users can enter course elements (like sections, modules, lesson and book pages) directly from map. Elements which were not visited by user are distincted with bold font. There are displayed arrows, which describe conditional activity dependencies. Modules, where a particular student has problems, and available time is running out, are appropriately highligthted as well.
Map files can be downloaded and opened in Freemind software, what gives teachers additional features. For example, to create a task for students teacher downloads a map and change it, for example move some elements, add invalid elements, create (or not) a list with elements possible for using. Students task will be getting map to the correct content.
Les enseignants ont tendance à reproduire les cours à l’identique de ceux qu’ils ont connu étudiants. C’est peut être une des raisons majeure de la persistance du cours transmissif. Nous devons donc proposer des cours très différents à nos futurs enseignants... "
“ 35 Digital Tools To Create Simple Quizzes And Collect Feedback From Students ("@bthapliyal: 35 outils numériques pour créer des Quizz simples | @scoopit via @ressourcesecole http://t.co/8O4VkTVfIN"...”;
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