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A New Story

A New Story | influence of entertainment | Scoop.it

In the spring of 2013, Harmony Institute (HI) and Reboot Stories collaborated on the creation of a data-driven participatory story, entitled My Sky is Falling (MSiF).  The goal of the story was to immerse participants in the experiences of a child as she makes her way through the US foster care system. The story is based on the real lives of former foster care children and was designed with advocates from the Orange Duffel Bag Initiative, including filmmaker Lydia Joyner. HI's evaluation goal for the project was to understand the impact of this immersive approach to narrative by assessing changes in the story’s participants. These changes included comprehension of the social issue, shifts in attitude and empathy, and responses such as donations to the foster care community.


HI researchers drew on a multitude of methods to evaluate the impact of MSiF on participants. This included incorporating qualitative data collection points into the narrative, utilizing bio-sensors to collect quantitative engagement data from individual participants, and adapting survey techniques to measure how participants’ immersion in the narrative affected their understanding of foster care.


In this report HI researchers explore the ways in which integrating data collection and evaluation into the development of immersive platforms can benefit purposeful, participatory storytelling practices. HI discusses the challenges of this type of media work and present a toolkit of research and design methods for creating and evaluating an immersive, narrative experience. The full report is available for download. Any questions and inquiries can be addressed to info@harmony-institute.org.

Sarah Henry's insight:

Comprehensive report on methods for studying immersion and participatory narratives. 

 

Direct link to the pdf: http://harmony-institute.org/docs/A_New_Story.pdf

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The StoryCode Ten: Questions for Loc Dao and Hugues Sweeney. TY @SheriCandler

The StoryCode Ten: Questions for Loc Dao and Hugues Sweeney. TY @SheriCandler | influence of entertainment | Scoop.it

The National Film Board of Canada is one of world's the leading producers of immersive and cross-media documentaries. Loc Dao and Hugues Sweeney give an in-depth look into the process behind their award-winning projects A Journal of Insomnia and Bear 71 and discuss the past and future of the NFB as well as its role in the global media ecosystem.

 

Let's start with two of your recent projects: Bear 71 and A Journal of Insomnia. In each case, is it possible to separate the story from the technology?

Loc:
Not in our work. The technology is part of the work. It's interesting in that Bear and Insomnia share certain technological characteristics: multi-user audiences, web-cams, installations that interact with the content, but ultimately each is a very different way of telling a story.

Hugues:
Each project is a blank canvas. This has been the NFB's DNA for almost seventy-five years: there is no format, there is no series or recipe, there is no repetition. If you go back to the birth of cinéma vérité — direct cinema — it's about synching sound to film. And when you read the discussions around the first direct cinema films, they are talking about the camera and the sound as "reality sensors" and "reality captors". That was in 1959. So what does a web-cam mean today? What does a GPS mean today? What does a brain sensor mean today?...

 

 


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House of Cards and the Missed Transmedia Opportunities by Robert Pratten

House of Cards and the Missed Transmedia Opportunities by Robert Pratten | influence of entertainment | Scoop.it
Transmedia Coalition | The Transmedia Coalition has brought together a diverse group of wonderful contributors from around the world. They are professionals with a range of expertise who have been actively participating in the field of Transmedia.
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Rescooped by Sarah Henry from Transmedia: Storytelling for the Digital Age
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How interactive technology is transforming storytelling

How interactive technology is transforming storytelling | influence of entertainment | Scoop.it

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Jeni Mawter's curator insight, July 16, 2013 10:44 PM

With a considerable (and thankful) push from the Gaming industry ...

Sushma Sharma's curator insight, July 17, 2013 4:39 AM

Amazing 

Ryan Burwell's curator insight, July 19, 2013 11:42 AM

Video game control, GPS tracking, and a zombie themed storyline combine to create a new way of participating in narrative.

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Narrative Fail: 61% Support Sequester Cuts (Except the Military)

Narrative Fail: 61% Support Sequester Cuts (Except the Military) | influence of entertainment | Scoop.it
"For all the dire warnings, most Americans welcome a five percent cut in overall federal spending this year. But the defense budget is another matter.
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The Economics of Lucy Smokeheart

The Economics of Lucy Smokeheart | influence of entertainment | Scoop.it

Andrea Phillips:  "They say that running a Kickstarter is a full-time job. That's a pretty big overstatement as far as I can tell, but running a Kickstarter does in fact take a big investment of time, and sometimes of money, as well" ...


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The Digital Rocking Chair's curator insight, March 6, 2013 12:06 AM

An interesting look behind the scenes of a current kickstarter campaign, The Daring Adventures of Captain Lucy Smokeheart.


Henrik Safegaard - Cloneartist's curator insight, March 6, 2013 2:22 AM

Kickstarter - you have heard about it - watch how it can work for a person here.

David Collet's curator insight, March 7, 2013 12:12 AM

OK. So this one appeals to me sense of fun. And... who knows. You might be part of something great.