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Influence et contagion
Trends sur l'influence et la contagion dans la cyberculture
Curated by luiy
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Rescooped by luiy from Homo Agilis (Collective Intelligence, Agility and Sustainability : The Future is already here)
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#CollectiveIntelligence in Videogames | #ludique #simulation

#CollectiveIntelligence in Videogames | #ludique #simulation | Influence et contagion | Scoop.it

Via Claude Emond
luiy's insight:

“Some games (both single-player and massive multiplayer) already include complex economic systems as part of their design mechanic. It would be easy to embed real-world, real-time financial data (such as commodity prices) within those games. Companies could track how players react to the data, then aggregate the reactions to predict real-world economic events accordingly. And, as massive multiplayer games with rich, dynamic economies become increasingly popular, opportunities to learn from player behavior will be enhanced accordingly.” (Edery, 2006)

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Claude Emond's curator insight, March 5, 7:45 PM

Let's play I love bees ! :)

Rescooped by luiy from Conciencia Colectiva
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L’influence du soi individuel et collectif en intelligence collective.

L’influence du soi individuel et collectif en intelligence collective. | Influence et contagion | Scoop.it
Il est vrai de considérer la confiance en  soi comme une affaire personnelle, un trait psychologique forgé dans l’enfance.

Via Abel Revoredo
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