Incorporating Technologies into the Early Years.
221 views | +0 today
Follow
Incorporating Technologies into the Early Years.
This is a collection of resources and information that focuses on the importance and benefits of incorporating technology into the early years of learning.
Curated by Emily Robinson
Your new post is loading...
Your new post is loading...
Scooped by Emily Robinson
Scoop.it!

Scribble My Story – A Fingerprint Network App

Scribble My Story was selected by Time Magazine as one of the 25 best apps of 2012 and widely in use in classrooms.

 

Targeted at students from 3 to 7, Scribble My Story is a design collaboration between Fingerprint’s early learning experts alongside the Scribble Press team to deliver a wonderful, age appropriate creativity experience.

 

Scribble My Story is a book and art creation platform where students can imagine, create, and share what they make with their class teacher, peers and family. Scribble My Story makes it very easy for even the youngest authors and artists.

Emily Robinson's insight:

WOW... What a terrific App to have in the classroom.

 

This app allows the students to create their very own storybook, and then share it with their fellow peers, school community and family.

 

It is easy to navigate so the students can self direct their learning, and it allows the students to express themselves without having to use print. This is great for the early years when students are not able to communicate well through text. The teacher however can add text and ask the students to illustrate the page with appropriate images for the text.

 

This activity meets the guidelines of the DRAFT Technologies National Curriculum by aligning with the digital technologies strand and allowing students to create a story by using a range of digital devices.

more...
Katrina Elliott's curator insight, April 10, 2013 4:46 AM

Scribble My Story is a fun and engaging app that can be used on an ipad or tablet for students to create and share a story with their peers.  It is great app for  Foundation and lower years primary to incorporate the Australian Curriculum Technologies: Digital Technologies content strand within the current Draft document (ACARA, 2012), in which it the app provides opportunities for students to develop an understanding of how digital technolgies process and design can be purposefully used to meet the needs of personal and social needs with the impacts on others (ACARA, 2012).  This app enhances emergent literacy skills with an engaging activity.  It is very easy for students to navigate and explore by themselves without too much instruction and scaffolding.

Scooped by Emily Robinson
Scoop.it!

Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

Emily Robinson's insight:

The DRAFT Australian Curriculum Technologies aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time. Effectively and responsibly select and manipulate appropriate technologies, resources, materials, data, systems, tools and equipment when designing and creating products, services, environments and digital solutions. Critique and evaluate technologies processes to identify and create solutions to a range of problems or opportunities. Investigate, design, plan, manage, create, produce and evaluate technologies solutions and engage confidently with technologies and make informed, ethical and sustainable decisions about technologies for preferred futures including personal health and wellbeing, recreation, everyday life, the world of work and enterprise, and the environment (ACARA, 2012).

more...
No comment yet.
Scooped by Emily Robinson
Scoop.it!

Get the Buzz on Bee-Bots - Bee-Bot Adventures - Something that begins with play

Get the Buzz on Bee-Bots - Bee-Bot Adventures - Something that begins with play | Incorporating Technologies into the Early Years. | Scoop.it
Something that begins with play - Bee-Bots - Get the Buzz on Bee-Bots
Emily Robinson's insight:

Bee-Bot is an exciting new robot designed for use by young children. This colourful, easy-to-operate, and friendly little robot is a perfect tool for teaching programming, sequencing, problem-solving, and just having fun!

 

They have a Sturdy construction and colourful design to entice children to put Bee-Bot through its paces. Directional keys are used to enter up to 40 commands which send Bee-Bot forward, back, left, and right. Pressing the green GO button starts Bee-Bot on its way. Bee-Bot blinks and beeps at the conclusion of each command to allow children to follow Bee-Bot through the program they have entered and then confirms its completion with lights and sound. Children want to use Bee-Bot over and over and are inspired to enter ever more creative and complex command sequences.

 

Bee Bots can be used to highlight many aspects of the DRAFT Technologies Curriculum but when focusing on the early years it can be used to meet the requirements of specification, algorithms and implementation 2.5 follow, describe, represent and play with a sequence of steps and decisions needed to solve simple problems. In both a fun, engaging and exciting way for the students.

more...
No comment yet.
Scooped by Emily Robinson
Scoop.it!

Toilet Paper Roll Crafts

Toilet Paper Roll Crafts | Incorporating Technologies into the Early Years. | Scoop.it
Emily Robinson's insight:

I found this page and thought WOW this is going to be great! Who knew one would get so excited about toilet rolls.

 

I love this page because it has so many wonderful uses for a low cost, readily available product. I have decided to use this idea as a design brief in a grade 2 classroom.  The students can use as many toilet rolls as they like, to make whatever they like. It simply has to be useful, and can only use toilet rolls, string, glue, paper and paint.

 

The ideas that the students came up with were amazing.  This is one reason I personally believe in allocating design briefs because you get so many wonderful ideas, some of which you yourself haven’t even though of and the students engage in a fun, interactive, meaningful exercise.  In the F-2 design technologies DRAFT curriculum, allocating design briefs such as this could relate to 2.7 Use design ideas, materials, components, tools and equipment to play, plan, safely produce and evaluate designed solutions based on personal criteria for technologies contexts.

 

I highly recommend giving it a go; you will be amazed at what exactly the students come up with.

more...
No comment yet.
Scooped by Emily Robinson
Scoop.it!

Kids' Fun Food Games- Play Solusville Free Healthy Food Games Online, Kids' Fun Nutrition Education Games, Children's Healthy Games

Kids' Fun Food Games- Play Solusville Free Healthy Food Games Online, Kids' Fun Nutrition Education Games, Children's Healthy Games | Incorporating Technologies into the Early Years. | Scoop.it
Play free kids' healthy games online, Chef Solus' online games are fun interactive nutrition education games for children. Kids have fun as they learn about nutrition and the importance of eating healthy foods as they play fun online games.
Emily Robinson's insight:

Nourish Interactive is your one stop resource for fun nutrition games for kids, interactive nutrition tools and tips for parents and educators to use to promote healthy living for the everyone. Created by nutrition and health care professionals, Nourish Interactive’s nutrition education website gives children and families the knowledge and skills they need to make healthy choices.

 

This website has a wide range of games for a range of abilities that explain and promote healthy eating to children.  It aligns with the Food and Fibre Production Strand of the DRAFT Australian Technologies curriculum.

more...
No comment yet.
Scooped by Emily Robinson
Scoop.it!

Design a  Playground - Children's Educational software to design a playground

Design a  Playground - Children's Educational software to design a playground | Incorporating Technologies into the Early Years. | Scoop.it
SpexWorld! Playground is for young people aged 6yrs to 99yrs to plan and design a playground on the computer.
Emily Robinson's insight:

Spex World Playground is a simple and intuitive 3D design software for young people to design the perfect playground. A bright and colourful variety of 3D play items are quickly and easily put to use to build the playground of your dreams. Items such as climbing towers, tunnels, bouncing castle, toys and more can be added to complete your creation. Spex World Playground includes a budget facility making it a rich resource for Design & Technology, Maths and great for Graphical Modelling.

 

What better way to incorporate Generating, developing and evaluating ideas, visualise, generate, develop, evaluate and communicate design ideas through a range of media including digital technologies then by having the children in the early years to design something like a playground. They will love this interactive activity.

more...
Jenni Atkinson's comment, May 24, 2013 11:57 PM
This looks like an interesting resource that kids would love to engage in.Who wouldn't want to design their own playground?
Kaaren Sweeney's comment, May 30, 2013 12:55 AM
Hi Emily and Jenni, I was thinking the exact same thing. My daughter in who is in Year recently had to design a playground for Year 5's at her school. It was a partner project and both girls loved it. It was fantastic to listen and watch their ideas grow and come to fruition. I do not think they even realised that they were actually learning something. :)
Scooped by Emily Robinson
Scoop.it!

Home - Food a fact of life

Home - Food a fact of life | Incorporating Technologies into the Early Years. | Scoop.it
Emily Robinson's insight:

Food - a fact of life provides a wealth of free resources about healthy eating, cooking, food and farming for children and young people aged 3 to 16 years. The resources are progressive, stimulate learning and support the food and fibre stand of the DRAFT Australian Curriculum Technologies. All resources are designed to ensure that consistent and up-to-date messages are delivered and a wealth of knowledge and information can be located at this one source. A great resource for any primary school classroom.

more...
No comment yet.
Scooped by Emily Robinson
Scoop.it!

Creative Book Builder

Creative Book Builder | Incorporating Technologies into the Early Years. | Scoop.it
Creative Book Builder is a fantastic app that allows students to create books in epub format, which can then be exported to iBooks and shared with others. There are a variety of instructional uses...
Emily Robinson's insight:

This is a great App to use in the classroom.  It allows students to design an eBook to share with almost anyone in the world. Students can develop text, video, and audio to embed in their book to enhance the appearance of the story or to assist in the retelling of the words or pictures.  This App is based heavily around Blooms Taxonomy in the way in which students work through each steps in the development process of their eBook.

 

What better way to meet the requirements of creating and interacting online, work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments then to have students send their book, narration and all to Grandma and Grandad, or a friend overseas, or even another student on the other side of the world who can be doing the exact same thing.  The limits are endless and it is very exciting what technology and students can achieve together.

more...
Jacynta Baker's curator insight, June 11, 2014 8:23 AM

Creative Book Reader is a stimulating educational app that can be implemented into primary classroom using Ipads. The app allows students to design an eBook to share with almost any audience that they choose. Students are provided with opportunities to develop text, video, and audio to embed in their book to enhance the appearance of the story or to assist in the retelling of the words or pictures.

 

Students are able to create interact, work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments. When employing this wonderful app into the learning experiences of primary students the limits are endless.

  

One of the many direct links to the Australian Curriculum are the two following content descriptors;

-          Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

-          Construct texts using software including word processing programs (ACELY1654).

 

 

Jade Karger's curator insight, June 14, 2014 2:37 AM

Creative book builder is an effective app that allows for artistic freedom within the classroom. It allows students to create original works in a digital book with text, images, audio, and even video features that can be shared easily with others online and around the world. The app fosters critical thinking and enables students to complete tasks that align with every level of the revised Blooms’ taxonomy; creating, evaluating, analysing, applying, understanding and remembering.

The app provides a great way for students to create and organise ideas and information and share their work in safe online environments (ACARA, 2012).

Scooped by Emily Robinson
Scoop.it!

Bloomin' Apps

Bloomin' Apps | Incorporating Technologies into the Early Years. | Scoop.it
Includes all the Bloomin' versions in one place!
Emily Robinson's insight:

This is an image I found that relates back to Blooms taxonomy that I thought was highly appropriate for today’s educators.  I like how each cog has ideas around design and technology that form from the cognitive process, however I especially like how the “create” is the main cog and all the other cogs are interlocked to this main idea. 

 

It is a very clear visual for the students to follow and understand and could easily be adapted to be used in any classroom. The Draft Digital Technologies Foundation to Year 10 scope and sequence highlights many aspects in which students are required to use different means and technologies to demonstrate understandings of the two strands Digital Technologies processes and production skills and Digital Technologies knowledge and understanding. My curation focus is for resources that focus on the early years, and while this App is suitable in the early years it can be used across all year levels without any difficulty. A very useful tool I thought.

more...
Jenni Atkinson's comment, May 24, 2013 11:55 PM
Emily that's a great find-thanks for sharing.
Scooped by Emily Robinson
Scoop.it!

VCEC - Design Briefs

VCEC - Design Briefs | Incorporating Technologies into the Early Years. | Scoop.it
The Virginia Children's Engineering Council website
Emily Robinson's insight:

According to the DRAFT Australian Technologies Curriculum, in the early years play is important in how students learn; it provides a form of engagement and a sense of purpose to their activities. In Technologies, students have opportunities to learn through purposeful and directed play. They explore materials and technologies and use drawing and modelling to communicate their design ideas. The VCEC Design Briefs webpage has a range of wonderful design briefs with the goal of these instructional units being to assist teachers in grades F-5 to provide relevant classroom instruction that helps children develop a degree of technological or design capability.

more...
Jade Karger's curator insight, June 14, 2014 2:36 AM

In Technologies (ACARA, 2014), students have opportunities to learn through purposeful and directed play to develop attitudes of care about the places and resources they use. They explore materials, tools and equipment and use drawing and modelling to communicate their design ideas (ACARA, 2014).  They learn about and experience connections between technologies and the designed world (ACARA, 2014). This website offers a variety of engaging instructional units to assist teachers to provide relevant classroom instruction to help children, in grades K-5, to develop a degree of technological and design capability. Each instructional unit includes a design brief, a guided portfolio and an assessment rubric(s) in a convenient pdf format. 

Francine Nicole Govender's curator insight, June 18, 2014 3:36 AM

This website has aided me immensely in creating a relevant design brief. The design briefs are easy to understand and there are many examples to look at and learn from. 

Scooped by Emily Robinson
Scoop.it!

Tools For Teachers - Stephanie Alexander Kitchen Garden Foundation

Tools For Teachers - Stephanie Alexander Kitchen Garden Foundation | Incorporating Technologies into the Early Years. | Scoop.it
Emily Robinson's insight:

Stephanie Alexander Kitchen Garden Foundation is a program that allows students to become a part of the process of food production within their own school community. This program links with the content strand of Food and Fibre Production from the DRAFT Australian Technology Curriculum. Within this program teachers have access to units of work and opportunities to participate in workshops and training days to increase knowledge and understanding upon joining the foundation. This valuable resource was published in 2010 and aims to improve student engagement, participation and learning outcomes, through enticing lessons and activities that feature the kitchen and garden in the school curriculum.

more...
No comment yet.
Scooped by Emily Robinson
Scoop.it!

Primary Resources: Design and Technology

Primary Resources: Design and Technology | Incorporating Technologies into the Early Years. | Scoop.it
Primary Resources - free worksheets, lesson plans and teaching ideas for primary and elementary teachers.
Emily Robinson's insight:

This website offers a wide range of Design and Technology lessons plans that cover almost all Key Learning Areas. The lesson plans are basic and are designed to be readily available to use in the classroom environment. They cover a range of technology and design areas such as food and drink, containers and storage, clothing, shelters and bridges.

 

By using these lesson plans as design briefs for the students you are allowing the students to 'think critically, creatively and innovatively when using and creating with technologies and technologies processes' (ACARA, 2012).

more...
Jade Karger's curator insight, June 9, 2014 2:23 AM

This website offers a wide range of basic lesson plans, activity ideas and resources for primary teachers to incorporate Design and Technology projects across Key Learning Areas. The lesson plans, activity ideas and resources can be utilised as design briefs encouraging students to ‘think critically, creatively and innovatively when using and creating with technologies and   technological processes (ACARA, 2012). All of the activities are suitable for the classroom environment and cover a range of design and technology areas including food & drink, containers & packaging, music, movement, clothing, electricity, shelters, bridges and projects.