Implementing Technology into Physical Education
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A competitive edge: design and technology at the Paralympics

A competitive edge: design and technology at the Paralympics | Implementing Technology into Physical Education | Scoop.it
The Conversation
A competitive edge: design and technology at the Paralympics
The Conversation
A competitive edge: design and technology at the Paralympics.

Via Julian Chua
Aaron Nganeko's insight:

The heading alone can stimulate a lengthy classroom discussion into how design has had a positive impact to a person life. A great way  to incorporate how design has impacted and improved the way athletes can contribute to society allowing people who have had the odds stacked against them, overcome adversity to achieve their dreams. 

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FoodChamps.org - Fruits & Veggies More Matters™

FoodChamps.org - Fruits & Veggies More Matters™ | Implementing Technology into Physical Education | Scoop.it
Aaron Nganeko's insight:

Food production and consumption is an important area taught in the early years of schooling. Students need to learn how to look after themselves, how to make appropriate choices about what they eat and be aware of where the food they eat comes from. This interactive game allows students to discover and investigate food production systems that enable food to get from the orchard or field on to our dinner tables.  This game explores the journey food takes from production to consumption. (ACTDEK001)  Whilst giving the students an opportunity to discuss and interpret health information that can be found through a variety of media sources. (ACPPS039)

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Health and Physical Education. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/healthandphysicaleducation/Rationale

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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The Australian Curriculum v6.0 Health and Physical Education Foundation to Year 10 Curriculum by rows

Aaron Nganeko's insight:

This documents guides me as a teaching professional. It outlines all the fundamental elements that I need to teach in order for students to gain knoweldge and understanding about their Health and Physical Education.

 

Using this document as well as the Technologies curriculum will help me to provide enriched lessons that relate to real life situations. 

Health and Physical Education is a vital element within the Australian Curriculum. Teachers facilitate learning through the content within this document that enables students to: “enhance their own and others’ health, safety, wellbeing and physical activity participation in varied and changing contexts”. (ACARA,  2013).

The Health and Physical Education Curriculum documents are aligned with the Technologies Curriculum because they both include a critical inquiry approach that enables students to: “engage in critical inquiry processes that assist students in researching, analysing, applying and appraising knowledge in health and movement fields.” Whilst the Technologies curriculum aims to: “investigate, design, plan, manage, create and evaluate solutions”. (ACARA, 2013).

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Health and Physical Education. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/healthandphysicaleducation/Rationale

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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Primary Resources: Design and Technology

Primary Resources: Design and Technology | Implementing Technology into Physical Education | Scoop.it
Primary Resources - free worksheets, lesson plans and teaching ideas for primary and elementary teachers.
Aaron Nganeko's insight:

This website allows you to access a number of workbooks for students to use as they explore some of our basic human need, such as food and shelter. The creative and fun booklets outline the required design elements of research, equipment, reflection and much more.

 

The resources also provides strategies for understanding design needs and opportunities, visualising and generating creative and innovative ideas, planning, analysing and evaluating those ideas that best meet the needs for success.

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SCOOTLE in the Classroom | Resources to support the Australian Curriculum

SCOOTLE in the Classroom | Resources to support the Australian Curriculum | Implementing Technology into Physical Education | Scoop.it

SCOOTLE can be accessed directly via this link:

https://www.scootle.edu.au/ec/p/home


Via Rachel Gaskell
Aaron Nganeko's insight:

The National Curriculum online documents allow teachers to get direct links from a topic area they are focusing on to resources collated within Scootle. Scootle is a database that allows teachers to upload complete units of work relating to a particular content descriptor. The bonus of this is that teachers are able to share work from within Australia that relates directly to the National Curriculum. This allows professional sharing but most importantly it allows teachers to share teaching pedagogies. To challenge themselves to adapt their teacher based on successes other teaching professionals have had.  For teachers who are still developing their own digital pedagogies this can be important tool to enable them the opportunity to catch up with current technology trends or develop new skills.  “Digital pedagogy refers to the use of digital technologies to engage students with the curriculum and to promote learning. It is a new way of working and learning with and communication technology (ICT) - it moves the focus from simply using ICT tools and skills to a way of working in a digital world.” DETA, 2103).

Department of Education and Training (2013) Digital Pedagogy. Retrieved 01 June, 2014, from http://deta.qld.gov.au/about/induction/eq/teachers/my-teaching-space/my-curriculum/digital-pedagogy.html

 

This is a resource to help educators learn, teach and collaborate using digital curriculum resources from The Learning Federation.

This collection includes: teacher support resources for a range of KLA's, ideas to improve formative assessment, ideas to organise and share learning paths and details engaging new digital curriculum resources that are integrated with elements of the Australian Curriculum.

This is a fantastic database that allows teachers to link the Health curriculum area with Technologies and  design curriculum. The key elements of design are integrated to create fun ways for students to learn. A valuable resource for any teacher. For example: Exploring Roles in the Community, Technology design units based around healthy eating, motion, forces and systems. (ACTDEK012) (ACTDEK031) (ACTDEK021)

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Health and Physical Education. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/healthandphysicaleducation/Rationale

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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Rachel Gaskell's curator insight, June 1, 2014 6:06 AM

Anyone within Australia can search and browse the digital content on Scootle, however it is teachers who are employed in licensed schools that will reap the full benefits.  They will be able to access more than 10,000 resources which link to all areas of the Australian Curriculum (Scootle, 2011).  All resources are designed to engage and motivate students from P-12, while supporting their learning.  The publishers, Education Services Australia (2011), envisage that Scootle’s development will promote “collaborative understanding of the pedagogical value of digital content in authentic teaching and learning contexts.” (p.3).  A Scootle user guide for teachers is available online for those seeking additional information. 

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The P.E Geek | Bridging the gap between Physical Education & ICT...Yep I'm a P.E Geek

The P.E Geek | Bridging the gap between Physical Education & ICT...Yep I'm a P.E Geek | Implementing Technology into Physical Education | Scoop.it
Aaron Nganeko's insight:

PE Geek is a one stop shop for teachers interested in emerging technologies with physical education and serves as a completely mobile way to interact and gather content specific to sport. Members can view latest posts from The PE Geek blog, view and book upcoming workshops with the PE Geek around the globe, listen to podcasts, watch tutorials and videos on Youtube channel.

 

PE Geek is a technology tool that can be used in physical education. The software provides new opportunities and can potentially enhance the effectiveness of teaching physical education.

 

I have been following The P.E Geek for a few months now through a regular newsletter on email and I have to admit he has provided immense help for ideas whilst I have been on Professional experience. His applications that he puts forward are simplistic and very easy to modify for each year level within the education sector. They are often available on both Apple and Android and is free to download.

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Kiddy Keep Fit by Scotty & Lulu

Kiddy Keep Fit by Scotty & Lulu | Implementing Technology into Physical Education | Scoop.it
Get Kiddy Keep Fit by Scotty & Lulu on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

Scotty & Lulu are a British children’s musical duo and have been performing together since 1994. The app for iPhone and iPod Touch features some songs, which encourage kids to get up and move with high-energy beats, and the lyrics describe specific dance moves. Cartoon figures of Scotty & Lulu accompany the songs, providing instructions on the dance moves, such as Wriggle & Twist and Head, Shoulders, Knees and Toes. 

The app also has a game mode (one- or two-player modes available) in which Scotty & Lulu enter a jumping competition- the player touches the character to get him to jump.

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Basketball Coach Plus

Basketball Coach Plus | Implementing Technology into Physical Education | Scoop.it
Get recommended app lists, webcasts and resources selected by Apple Distinguished Educators. Our recommended apps have been tested in a variety of different grade levels, instructional strategies and classroom settings.
We are what we app!
Aaron Nganeko's insight:

Basketball Coach Plus is a new generation performance development tool - a powerful video coaching app enabling basketball coaches to provide beginner to elite players with immediate visual feedback during training sessions and competition.

RECORD - Coaches, assistants, teachers or parents can record HD video and then provide players with technique analysis by replaying their offensive, defensive, positioning, passing and shooting skills and drills in real time, slow motion and frame by frame.

COMPARE - Performance improves when we are able to observe and compare. Players observe the finer points of their basketball technique then compare with the technique demonstrated in other video clips using the side by side and overlay video display features.

IMPROVE - Being able to observe a technical issue which becomes clear once a player's own clip is played alongside a reference clip or being able to observe the 'before and after' clips for a player who is applying a change their coach has recommended provides the visual evidence and motivation needed for sustainable change and improvement.

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PE Shake

PE Shake | Implementing Technology into Physical Education | Scoop.it
Get PE Shake on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

The PE Shake is made up of 100 PE warm-up games that are easy to set up with minimal equipment.
Each time you shake the application a new random warm-up game appears. All games are suited to both primary and secondary school students. 

This app is great for students to use; as they can choose which game they want to warm up to in their PE class. It is also a fun tool for teachers who are stuck for warm-up
activities. This app can also be used as a reward for good work, where students get the chance to shake and see what reward game they will be playing or as time filler at the start or end of a day. 

The PE Shake has been designed in a fun to use way for teachers and students. A great way to mix up each lesson with a new warm up game the students will love.

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SwipeStats

SwipeStats | Implementing Technology into Physical Education | Scoop.it
Get SwipeStats on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

SwipeStats gives young people the ability to capture live tracking data about actions and events in sport.

The app, created by Bulb Studios for the Youth Sport Trust, encourages young people to develop wider roles around sport and to actively engage with sporting activity even if they're not participating. Users can observe a match and capture actions including: number of passes complete, success rate of tackles, percentage possession and custom actions.

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Stopwatch Analog+Digital

Stopwatch Analog+Digital | Implementing Technology into Physical Education | Scoop.it
Get Stopwatch Analog+Digital on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

This stopwatch shows time on a digital display as well as on a clock face. It is easy to collect information from the clock face during timing of a task or a test. After the timing has finished, it is most convenient to read the precise time from the digital display. In the lower left corner the total number of seconds are shown. Sometimes the total number of seconds are required rather than minutes and seconds.

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CoachNote : Sports Coach’s Interactive Whiteboard

CoachNote : Sports Coach’s Interactive Whiteboard | Implementing Technology into Physical Education | Scoop.it
Get CoachNote : Sports Coach’s Interactive Whiteboard on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

Ranked #1 paid sports app in 36 nations.
Draw, plan and create sports plays and tactics!


CoachNote is more than just a fun app to use - it’s a powerful and useful tool for creating real sports drills, strategies and tactics. Not just for coaches, CoachNote is great for players, fans and sports enthusiasts looking to strategise and share their sports plays. With this simple yet incredibly versatile app, you can create, save and share complex sports tactics that translate effortlessly into real-life sports plays. 

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Design Technology Tools

Design Technology Tools | Implementing Technology into Physical Education | Scoop.it
Design Technology - Find free ideas and resources to help children to learn about Design Technology Tools.

Via Rhana Kerrigan
Aaron Nganeko's insight:

Design Technology is one of the two main areas to be taught within the Technologies curriculum. Students are very familiar with the digital technology element but struggle to comprehend the design element. By incorporating basic activities like this the students can grasp the concept of how technology has evolved and how it currently impacts our daily lives. (ACTDEP005) Within a physical education context in can be taken to another level exploring and investigating how these simple tools have changed and evolved over time and are contributing towards the obesity epidemic that we are hearing throughout the media. (ACPPS003) “All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.” (ACARA, 2013).

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Health and Physical Education. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/healthandphysicaleducation/Rationale

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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Rhana Kerrigan's curator insight, May 18, 2013 12:59 AM

This is another site that offers lesson plans for Design Technology. I have scooped this site more for the purpose of evaluating what makes a good Design and Technology lesson. Whilst reading through many lessons it is important that each design and technology activity is well planned and has clear aims and learning objectives which are shared with the students. The lessons should be carefully structured to include a range of effectively sequenced activities in which students investigate, disassemble and evaluate products and processes. Students should undertake practical tasks and apply their developing knowledge and skills in areas in which they design and make products. Students should be motivated and engaged when in a design and technology lesson as it allows them to have some fun through hands on play that provides a learning outcome.

 

“In the early years play is important in how students learn; it provides a form of engagement and a sense of purpose to their activities. In Technologies, students have opportunities to learn through purposeful and directed play to develop attitudes of care in relation to the places and resources they use” (ACARA, 2013, p10).

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The Australian Curriculum v6.0 Design and Technologies Foundation to Year 10 Curriculum by rows

Aaron Nganeko's insight:

The world is always evolving, as digital technology changes so does our everyday lives. As people within society we allow this to happen because we know and understand that," Technologies enrich and impact on the lives of people and societies globally.” (Australian Curriculum Technologies, 2013).  Within the teaching and learning environment of a school, digital technologies such as ipad apps can enrich the performance and results of athletes participating in classes on the oval or investigating healthy eating concepts in the classroom.

Both subjects with the Technology Curriculum, (Design and Technologies and Digital Technologies) can be used with in the Health and Physical Education context to explore, investigate, “critique, analyse and evaluate problems, needs or opportunities to identify and create solutions” from a variety of curriculum focuses. (Australian Curriculum Technologies, 2013).

 

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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gfylactivtext.pdf

Aaron Nganeko's insight:

In order to ensure that within the Classroom the teacher is adhering to the implementation of the Design and Technologies Curriculum, it is resources like the one above that are provided free from various states and territories Department of Education websites that make it very easy. The above resource that can be used within the classroom for F-Year 2 as it can easily be adapted to meet the following Content Elaborations specified within the Australian Curriculum (2014):
*exploring the tools, equipment and techniques used to prepare food safely and hygienically for healthy eating
* exploring opportunities around the school for designing solutions - reviewing the school tuckshop
*recording the procedure for making a product e.g fruit salad
Within this lesson students are required to conduct some research and in essence this can quite quickly tick off the following Digital Technologies content elaborations for Foundation - Year 2 in the Australian Curriculum (2014):
*playing with and using different digital systems for transferring and capturing data e.g take photos of the kids healthy lunch boxes
* collecting and sorting data through play e.g collecting data about their favourite foods and sorting them into healthy and not so healthy categories.

This resource is just one of many on the Department of Education for each state/territory websites. Stay tuned for another curation from a different state/territory Department of Education website :)

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Assessment Bank archive [Queensland Studies Authority]

Assessment Bank archive [Queensland Studies Authority] | Implementing Technology into Physical Education | Scoop.it
Aaron Nganeko's insight:

WOW! If you follow this link you can assess any number of design technology units. There are student workbooks that outline each individual step from designing, generating, producing and reflecting. Definitely worth a look!  The units that integrate heath and technology are most beneficial to me. The units of work are set out to enable the students to gain maximum learning and production time. Each major focus area is highlighted by headings to ensure that all the design element phases are being included and completed. Please not that these units are from the Queensland Curriculum and are not National Curriculum aligned, but they do have outstanding design element ideas.

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Bringing Exercise and Game Play Together - Fitness 2.0 - Exergame Fitness

Bringing Exercise and Game Play Together - Fitness 2.0 - Exergame Fitness | Implementing Technology into Physical Education | Scoop.it
Interactive Fitness and Active Gaming Products for Youth Fitness Clubs
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FitnessKids | Teaching Appz

FitnessKids | Teaching Appz | Implementing Technology into Physical Education | Scoop.it
Aaron Nganeko's insight:

This app is entertaining and fun for children in the practice of Physical Activity. It is designed by experts in Health, Pedagogy and Physical Education, with 25 exercises and games that can be performed independently or in groups.

Possible Classroom Uses:

Check individual progress in Training mode or can issue a challenge to friends in Joust mode.Use the Chrono button to search records and achievements in Resistance, Aerobic Capacity and Coordination.Use the buttons within the app to change the music, movement and speed.
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TGfU Games PE

TGfU Games PE | Implementing Technology into Physical Education | Scoop.it
Get TGfU Games PE on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

TGfU Games PE was developed to help physical and health education professionals incorporate fun in lessons aimed at keeping children active. TGfU Games PE combines technology, education, and fun to create an environment where children enjoy learning.

 

KEY FEATURES
•Comprehensive Collection of Games
TGfU Games PE includes more than 200 games to keep children active! 

 

Wide Variety of Skill Levels
The games available in TGfU Games PE are targeted for children in kindergarten to sixth grade; an age group that is very receptive to the TGfU model.

•Broad Categories of Games and Activities
The application includes 4 categories of games and activities that are based on the TGfU curriculum model: Invasion & Territorial, Net & Wall, Striking & Fielding, and Target. Pursuit & Evade category is also included as an additional game category that is popular among youth.

 

The Australian Curriculum: Health & Physical Education (DRAFT) states that at the ages of 6-8 "students need to be provided with opportunities to play a range of minor games and develop an understanding of how to apply basic rules... They will develop the knowledge and skills needed to be able to transfer and adapt what they have learnt in a game or movement activity to other similar contexts.".

 

A fabulous application I have found that aids this statement is the Teaching games for understanding (TGfU) which is available on Android and Apple. Generally the first question that is commonly asked when students start learning the skills for a certain sport is "when are we going to play a game?' TGfU is a somewhat contemporary idea to teaching which uses games as the core of the lesson. This application has the age appropriate bracket which aids in the process of incorporating essential tactical structures which are adapted to cater for different ages within the lesson. This application would be fantastic for those that are relief teaching in the HPE sector as it has the game broken down into year levels and skill subsets. Attached is a screen shot of an example of a game.

 

In keeping in line with the integration of Technologies and Health and Physical Education, the Draft Australian Curriculum: Technologies (2013) advises that a “comprehensive education in Technologies provides opportunities for students to progress from creative and directed play through to the consolidation of knowledge, understanding and skills.” By utilising the TGfU approach within HPE we are supporting this assertion by allowing the students to attain skills within a realistic and pleasant environment.

 

Here are some Physical Education expert’s thoughts on this application:

 

The Physical Educator gives it a 9/10 and states “I have used the app extensively since its release and it has been a huge help for me. Especially in those times when I am drawing a mental blank as to new activities and games to do with my class. It was also perfect when I unexpectedly was off work for a week with a medical issue. I directed the substitute teacher i(non PE trained) in the direction of the app and she was able to easily find games to play with the classes.”

David T gives it 5/5 stars and writes “I found this to be a great app for finding fun and easy-to-teach games and activities for different. This is a must-have app for PE teachers.”

 

 



 

 

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Jump Jump Froggy

Jump Jump Froggy | Implementing Technology into Physical Education | Scoop.it
Get recommended app lists, webcasts and resources selected by Apple Distinguished Educators. Our recommended apps have been tested in a variety of different grade levels, instructional strategies and classroom settings.
We are what we app!
Aaron Nganeko's insight:

Get a jump start on physical fitness and fundamental mathematical concepts while exercising body and mind with Flip the Frog and his colorful friends.

Watch kids of all ages take an active approach to learning.

*Jump around the jungle with Flip the Poison-Dart frog!

*Have a sit-up competition with Jake the Snake!

*Gameplay is directly correlated to physical motion.

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Balance It - Task Card Resource for PE Teachers

Balance It - Task Card Resource for PE Teachers | Implementing Technology into Physical Education | Scoop.it
Get Balance It - Task Card Resource for PE Teachers on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

Balance It is a Task Card Resource for PE Teachers. A simple and powerful way to provide students with visual prompts and cues designed to help them develop Gymnastic skills. 

Featuring over 60 hand drawn balances that progressively build up in difficulty, allowing students to develop their static balance and team work skills. 

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Easy Assessment - Rubric Creation & Assessment Tool for Teachers

Easy Assessment - Rubric Creation & Assessment Tool for Teachers | Implementing Technology into Physical Education | Scoop.it
Get Easy Assessment - Rubric Creation & Assessment Tool for Teachers on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

Easy Assessment is the app teachers, trainers and coaches have been waiting for. A simple way to capture and assess performance in any context or situation. Experience a new level of efficiency. 

With Easy Assessment you can 

Add/Manage entire groups (classes) or smaller groups
Easily develop a rubric in two simple steps

With one step, add a video or image note to each student showcasing the item/skill/behaviour that you are assessing them on. Never again will you need to rely solely on your memory for assessments. Simply take a picture or video and review it as many times as you need to make an accurate judgement.

You can add text comments for each student during their assessment.

✓ Once finished easily share your groups results via Email or link it to your personal Dropbox folder to have the photo/videos and assessment results automatically delivered to your computer for archiving. Results are sent in spread sheet compatible format for easy review on your computer.

Open the assessment file in spread sheet software to view the entire classes’ results, as well as the comments you assigned. Alternatively you can view the results student by student in an individual CSV file. Perfect for printing or sharing with the students.

Easy Assessment is simply the best way to assess learning amongst students.

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Team Shake

Team Shake | Implementing Technology into Physical Education | Scoop.it
Get Team Shake on the App Store. See screenshots and ratings, and read customer reviews.
Aaron Nganeko's insight:

Team Shake provides a technological and environmentally friendly way to choose teams for board games, sporting events, tournaments, school projects or anytime groups are required. The newest release brings many new features including full iPad support, balancing teams based on skill or gender, importing users from a file, enabling video output, and sharing teams via facebook or email. 


Instead of a hat and scraps of paper, the user enters his friends' names in his iPhone and gives it a shake. The screen will then display a random set of color-coded teams. These teams can immediately be used for game play or shared via facebook or email. The quick and easy selection of random (or balanced) teams eliminates fighting over who will be on which team. Innovative use of the iPhone shake gesture gives users the satisfying feeling of shaking a virtual hat without the trouble of carrying around an actual hat. Conventional buttons can also be used for those who would rather not shake their expensive hardware about.

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Physical Education (PE) Apps for Teachers | ipa...

Physical Education (PE) Apps for Teachers | ipa... | Implementing Technology into Physical Education | Scoop.it
Today, more and more teachers are looking for ways to integrate their smart phones and iPads (and other tablets) with their physical education and health (This is an excellent resource!
Aaron Nganeko's insight:

PE Apps for teachers is a great digital system that is a versatile tool that can allow you to monitor, organise and plan effective lessons for all year levels. This app aligns with the digital technology strand where digital systems; hardware, software and networks are in use. (ACTDIP005)  Sharing ideas about the ways information systems are being used by families and friends in everyday life, for example comparing current digital play equipment with play equipment of 20 years ago. This app gives teachers Physical Education teachers the opportunity to create interesting lessons, that engage the students, allow for accurate data collection and modelling of skills that way not available to generations of PE teachers that have taught before us.

  

Australian Curriculum Assessment and Reporting Authority. (2013) Australian Curriculum Technologies. Retrieved 01 June, 2104, from http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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