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5000 FREE LINDENS for Second Life! No password required, easy to get!

http://tinyurl.com/2wm9iktgozi Get your 5000 FREE Lindens today in about 3-5 minutes. You dont need to give anyone your password. You dont need to fill out ...
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Is this a scam to be wary of?

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What Is the Metaverse? Philip Rosedale's Big Dream for Immersive Virtual Worlds - Singularity Hub

What Is the Metaverse? Philip Rosedale's Big Dream for Immersive Virtual Worlds - Singularity Hub | Immersive World Technology | Scoop.it
What is the metaverse? It’s Philip Rosedale’s second crack at playing god—at least in the virtual sense. Rosedale created his first virtual world, Second Life, in 2002. Now, he and his new company,...
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IMVU's virtual rooms are ready for social VR - VentureBeat

IMVU's virtual rooms are ready for social VR - VentureBeat | Immersive World Technology | Scoop.it
IMVU's Brett Durrett hopes that VR will make his existing virtual social network more appealing.
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Virtual Outworlding: 2015 HELP: OpenSim scripting resources: OpenSim Scripters (G+), Showcase trail

Virtual Outworlding: 2015 HELP: OpenSim scripting resources: OpenSim Scripters (G+), Showcase trail | Immersive World Technology | Scoop.it
OpenSim presents some of its scripters at the Hypergrid Safari and on a G+ community.

Via David W. Deeds
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David W. Deeds's curator insight, May 13, 8:39 AM

Selby Evans is my hero! 

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imEDU: Immersive Learning. Compliance Training.

http://tiny.cc/3qwpxx click the link to get the 10% discount that Comply Stream is offering for the available trainings. Corporate Ethics and Compliance Training in ...
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Users, regions grow on the hypergrid

Users, regions grow on the hypergrid | Immersive World Technology | Scoop.it
OpenSim’s land area and active users hit new record highs this month. Land area passed 4,000 square kilometers for the first time, and 60,000 regions, while active users crossed the 32,000 mark. At 4,015...
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Rescooped by Deborah Banker from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Educational Uses of Second Life: Geometry Applications for Students - YouTube

This is the multimedia video presentation of a collaborative project for the course, Educational Communications, at the University of Texas at Brownsville. P...

Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Aurasma Overview - YouTube

An introduction to mobile marketing, augmented reality and Aurasma, the award-winning augmented reality platform.

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David W. Deeds's curator insight, April 24, 8:30 AM

I've checked it out, gotta do more. 

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Virtual Desktop VR-enables Windows

Virtual Desktop VR-enables Windows | Immersive World Technology | Scoop.it
Virtual Desktop is a free Windows application that instantly makes the entire Windows operating system accessible via the Oculus Rift. Anything that you can use on your monitor, such as a word processor or a...
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Video Gaming Made Me a History Major

Video Gaming Made Me a History Major - Bright - Medium
Empire of Earth and Medieval 2 Total War made me actually care about school.

Via Peter Mellow, David W. Deeds
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Lon Woodbury's curator insight, April 11, 11:06 PM

Yes there is a positive side to the video game craze among young people. :)  -Lon

David W. Deeds's curator insight, April 12, 11:36 AM

Geeky-cool stuff! Thanks to Peter Mellow.

Rob Rose's curator insight, April 12, 2:49 PM

As the sloth says... Follow your dream!

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What are the best grids?

What are the best grids? | Immersive World Technology | Scoop.it
I don’t usually go around telling people what the best grids are. I run surveys, or I punt the question and just say, “What ever grid works best for you” or “Your own private...
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Adding Greater Realism to Virtual Worlds - MIT Technology Review

Adding Greater Realism to Virtual Worlds - MIT Technology Review | Immersive World Technology | Scoop.it
A startup is borrowing techniques used in high-frequency trading to make virtual worlds more realistic.
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Rescooped by Deborah Banker from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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The Learning Edge of Game Design | GlassLab Games

The Learning Edge of Game Design | GlassLab Games | Immersive World Technology | Scoop.it

I often tell game developers that I came to GlassLab because I believe that the worlds of learning and education represent the next leap forward in game design. My feelings are mixed: I’ve loved “entertainment” games since I was a child; I’ve made playful interactive things on computers for longer than I can remember. My life — both work and play — has been connected to games forever. But the truth is that the mainstream industry got a little boring. A couple of years ago, games took a swerve into some depressing places: AAA teams where you spend 4+ years of your life on a tiny part of a huge (if magnificent) machine, startups that were making actual slot machines for iPhones, pay-to-win stacked-deck PvP tablet games.

Even if those were my kind of games (hint: I got into the industry for multimillion-player shared worlds, immersive narrative, and simulation games), it just seemed like there wasn’t a heck of a lot there to learn from about game design. Whereas prior years had led to explosive learning about game design, recent ones flattened out, and the challenge in the space was more about acquisition and monetization than design.

Enter: education. Not only was EDM (educational data-mining) on the rise (representing a new kind of game datastream analytics), educators were finally starting to see games as allies rather than enemies. Little companies were starting to show big results, and games like DragonBox were showing us that not only could learning games be elegant, beautiful, and usable, but they had the potential to reveal brand new game mechanics.

The truth is the learning world is a thinky game designer’s dream. It’s deeply hungry for new ideas, deeply hungry for engaging kids, and completely dedicated to making a better world. With Mars Generation One, we built mechanics around argumentation — that had never been done before. With SimCityEDU: Pollution Challenge, we set out to mine millions of game data points for hints about systems thinking — never been done before. At GlassLab I am ridiculously fortunate to be trying to solve problems in utterly uncharted territory every hour of every day.

 

Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Deborah Banker from Second Life Destinations
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Second Life: New Art Region

Second Life: New Art Region | Immersive World Technology | Scoop.it
Vivienne Daguerre let me know that she has remade her sim into Roxeter, a place supporting and featuring SL artists and live musicians, and in the future she hopes to add writers and theater perfor...

Via Ann Owiti
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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3 Million Techies Who Never Stop Learning - Microsoft Virtual Academy - Site Root - Born to Learn

3 Million Techies Who Never Stop Learning - Microsoft Virtual Academy - Site Root - Born to Learn | Immersive World Technology | Scoop.it
Hemos llegado a 3 millones de alumnos en Microsoft Virtual Academy. http://t.co/Pf7NknM8LW

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David W. Deeds's curator insight, May 20, 8:18 AM

Check out Microsoft Virtual Academy! 

Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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Is there a future for user-created content in Linden Lab’s new world?Hypergrid Business

The title of Ebbe Altberg’s talk at the Silicon Valley Virtual Reality Conference on Monday was “The Future of VR is User-Created.” While Altberg did describe examples of well-known user-created content in the current Second Life virtual world, there were no specifics about how users will generate content in Linden Lab’s own virtual reality world of the future, the project currently known as Sansar.


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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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5 virtual worlds for engaged learning

You’ve probably heard that virtual worlds like Minecraft, World of Warcraft and Second Life are fun.

Via David W. Deeds
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David W. Deeds's curator insight, May 13, 10:29 AM

Andrew Wheelock AND Scott Merrick! The Albert Einstein and Stephen Hawking of virtual worlds!! ;)

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5 aspects of education about to be transformed by virtual reality

5 aspects of education about to be transformed by virtual reality | Immersive World Technology | Scoop.it
In response to a Quora question, here are five main ways that education will be affected by virtual reality. 1. The ‘Magic Schoolbus’ Virtual reality will allow teachers to take students on guided virtual...
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Rescooped by Deborah Banker from Augmented, Alternate and Virtual Realities in Higher Education
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Social Presence in Immersive 3D Virtual Learning Environments

Ambient Intelligence (AmI) has historically addressed the interaction of people with computer controlled physical worlds.

Via Peter Mellow
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Tynker | Immersive Game Worlds for Kids to Learn Programming

Tynker's vision is to enable kids to make anything they imagine. Build games. Publish apps. Command drones and robots. Control hardware and toys. To do this ...
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Reality Thrice Removed: Woolworths Sit-In in Second Life

Dr. Michelle Ferrier worked with graduate students at Elon University to recreate the Woolworths museum in Greensboro, the site of the start of the sit-in movement.

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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Immersed in virtual worlds: The benefits of storytelling in video games - PsyPost

Immersed in virtual worlds: The benefits of storytelling in video games - PsyPost | Immersive World Technology | Scoop.it
A wealth of studies have shown that violent video games contribute to antisocial and aggressive behavior. But what makes those games appealing in the first ...

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David W. Deeds's curator insight, April 11, 9:58 AM

Interesting stuff! Thanks to Ann Cudworth! 

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Hypergrid Destination Checker is up

Hypergrid Destination Checker is up | Immersive World Technology | Scoop.it
As everyone who has ever tried to set up a hyperport well knows, hypergrid destinations change frequently. Regions move, grids close — staying up to date can be a nightmare. Especially if you’re doing...
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'The Sims 4 Get To Work' Expansion Launches In North America: See What ... - iDigitalTimes.com

EA has launched The Sims 4 Get To Work has officially launched in North America. Here’s a few of the careers your Sims can take part in the latest expansion.
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