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Wind of change at Linden Lab - Keynote @ VWBPE Virtual World Best Practise in Education Conference 9-12 April 2014

Wind of change at Linden Lab - Keynote @ VWBPE Virtual World Best Practise in Education Conference 9-12 April 2014 | Immersive World Technology | Scoop.it
What an amazing conference this was! I was glued to my PC for hours on end, even until early morning and I have some great news to share.
The biggest and most…

Via KiwiBelma
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KiwiBelma's curator insight, April 13, 2014 5:26 PM

"VWBPE conference organizers had again a big surprise in store. The newly appointed CEO Ebbe Altberg appeared with a remarkable announcement: "Reconnecting with the Education Market".

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SLMOOC14: Using Second Life in the K-12 Classroom

Presentation for the 2014 Second Life Massively Open Online Course (SLMOOC14). Using Second Life in the K-12 Classroom covers 8 years of using this Immersive Learning Environment to teach, with a focus on K-12 although higher ed is also discussed.

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Frozen designer to keynote immersive education conference - Hypergrid Business

Frozen designer to keynote immersive education conference - Hypergrid Business | Immersive World Technology | Scoop.it
Frozen designer to keynote immersive education conference Hypergrid Business Building on the success of the previous eight years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles...
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Rosedale: Virtual future will be a cross between Skype and Web - Hypergrid Business

Rosedale: Virtual future will be a cross between Skype and Web - Hypergrid Business | Immersive World Technology | Scoop.it
Hypergrid Business Rosedale: Virtual future will be a cross between Skype and Web Hypergrid Business “OpenSim has started the work to get us all thinking about those issues,” he said, but did not specify whether High Fidelity itself would be...
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Linden Lab Encourage Merchants To Standardise Their Labels On Clothing And Avatars » Ciaran Laval

Linden Lab Encourage Merchants To Standardise Their Labels On Clothing And Avatars » Ciaran Laval | Immersive World Technology | Scoop.it
RT @TeragErshtan: Linden Lab Encourage Merchants To Standardise Their Labels On Clothing And Avatars » Ciaran Laval http://t.co/4a9M7sgxpP
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Language Practice in Second Life - YouTube

Language Practice on Second Life: the next thing to being there? This presentation will report on activities performed and, observations and student feedback...

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Second Life MOOC

Second Life MOOC | Immersive World Technology | Scoop.it
Second Life MOOC - Integrating Technology 4 Active Lifelong Learning

Via Halina Ostańkowicz-Bazan
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Halina Ostańkowicz-Bazan's curator insight, April 6, 2014 2:57 AM

Second Life MOOC will take place from April 1-30 2014 on WizIQ (click here to acces the course). The theme of the current MOOC is learning and connecting online for instruction and learning in Second Life.

The MOOC will focus on connecting online for collaborative learning and teaching through Second Life. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.

Second Life MOOC will also include courses for beginners and advanced Second Life participants. The courses will be asynchronous (Moodle) and synchronous (WizIQ & Second Life) with recordings on WizIQ, Google Drive, YouTube, and Vimeo.

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Giving a Virtual Worlds Lecture – April 7 @ 6pm PDT in Second Life ...

Giving a Virtual Worlds Lecture – April 7 @ 6pm PDT in Second Life ... | Immersive World Technology | Scoop.it
One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations.
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Virtual Reality, Perfect for an Immersive Socie...

Virtual Reality, Perfect for an Immersive Socie... | Immersive World Technology | Scoop.it
Virtual Reality, Perfect for an Immersive Society New York Times Dr. (Virtual Reality, Perfect for an Immersive Society New York Times Dr. David W. Deeds's insight: "An immersive ...
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Why avatars are going to revolutionize teacher training - Orlando Sentinel

Why avatars are going to revolutionize teacher training - Orlando Sentinel | Immersive World Technology | Scoop.it
Why avatars are going to revolutionize teacher training
Orlando Sentinel
They are avatars in UCF's patent-pending TLE TeachLive simulator. Think of a flight simulator for pilots, but instead of cockpit controls there's a classroom full of students.
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Managing game worlds - GameDev.net

Managing game worlds - GameDev.net | Immersive World Technology | Scoop.it
Managing game worlds
GameDev.net
As far as i know, for example, in 3D games the game worlds are split in to chunks, and only the few closest to the player are rendered and there logic processed. Am I right?
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Simple on-prim menu script for OpenSim

Simple on-prim menu script for OpenSim | Immersive World Technology | Scoop.it

The script is completely and entirely written from scratch, with my own fingers, and I hereby contribute it to the OpenSim community under the CC0 license. That means that you can take it and do whatever you want with it, no attribution required. Modify it, sell, anything at all.


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Immersive Learning | Usable Learning

Immersive Learning | Usable Learning | Immersive World Technology | Scoop.it
... many interesting things to say. Some of them are drafts for books that are still in progress., but one that's already out in the world is Koreen Pagano's Immersive Learning: Designing for Authentic Practice: immersive learning.
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Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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Brief Thoughts on Ebbe’s Keynote at VWBPE 2014 in Second Life – Hypergrid Business

Brief Thoughts on Ebbe’s Keynote at VWBPE 2014 in Second Life – Hypergrid Business | Immersive World Technology | Scoop.it

Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward on a number of technical levels. I really appreciated the time and effort he spent in addressing educators.


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KATE Project Team Designs Virtual Learning Environment To Prepare Pre ... - Texas A&M University

KATE Project Team Designs Virtual Learning Environment To Prepare Pre ... - Texas A&M University | Immersive World Technology | Scoop.it
KATE Project Team Designs Virtual Learning Environment To Prepare Pre ...
Texas A&M University
Second Life® is an online 3D virtual world typically used by commercial users to socialize, connect and create using avatars and designed communities.
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Researchers at Stanford University create mind-reading video game controller - Tech Times

Researchers at Stanford University create mind-reading video game controller - Tech Times | Immersive World Technology | Scoop.it
IEEE Spectrum
Researchers at Stanford University create mind-reading video game controller
Tech Times
McCall thinks that by gathering biometric feedback, game developers could create more immersive worlds.
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Botgirl's Digital Playground: Why Immersive Games are More Popular Than Immersive Worlds

Botgirl's Digital Playground: Why Immersive Games are More Popular Than Immersive Worlds | Immersive World Technology | Scoop.it
RT @botgirlq: Why Immersive Games are More Popular Than Immersive Worlds - http://t.co/YC0S2VjMlv #secondlife http://t.co/bI0c85OCoj
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Google Glass goes on sale next week – but for one day only

Google Glass goes on sale next week – but for one day only | Immersive World Technology | Scoop.it
That's right, folks, Glass is finally going on sale to the public – but only for one day. It's not a proper commercial release, but this move by Google to expand its army of Explorer testers suggests a launch for the masses is just around the corner.
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Second Life SLShare with Twitter & Flickr

Learn more about SLShare, an optional new way that you can use to share your Second Life experiences with your Twitter and Flickr followers. Share your photo...
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Japanese game developers create immersive virtual worlds with Oculus Rift

Japanese game developers create immersive virtual worlds with Oculus Rift | Immersive World Technology | Scoop.it
Oculus Rift is the true people's choice in the virtual-reality community. From its grassroots upbringing through crowdfunding to its multibillion dollar buyout by Facebook last week, Palmer Luckey's immersive headset, ...
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Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 ... - PR Web (press release)

Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 ... - PR Web (press release) | Immersive World Technology | Scoop.it
Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 ...
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Student motivation and achievement in learning English as a second language using Second Life | Distance-Educator.com

Student motivation and achievement in learning English as a second language using Second Life | Distance-Educator.com | Immersive World Technology | Scoop.it

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Virtual Ability: Virtual worlds: a place for immersive learning

Virtual Ability: Virtual worlds: a place for immersive learning | Immersive World Technology | Scoop.it
New Blog Post: Virtual worlds: a place for immersive learning (send april 1 2014) http://t.co/GjqslOq288
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Facebook 'likes' Second Life, High Fidelity and buys both | Gwyn's ...

Facebook 'likes' Second Life, High Fidelity and buys both | Gwyn's ... | Immersive World Technology | Scoop.it
Maybe he has been hanging around them for a long time and has seen how money can be made inside immersive virtual worlds. Maybe the ex-Lindens have persuaded Zuckerberg to bring them all over — both the teams at ...
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New World Notes: Philip Rosedale Aims to Make High Fidelity the Repository for Metaverse Identity - Direct Challenge to Facebook's VR Bid?

New World Notes: Philip Rosedale Aims to Make High Fidelity the Repository for Metaverse Identity - Direct Challenge to Facebook's VR Bid? | Immersive World Technology | Scoop.it
Philip Rosedale has a new post on the High Fidelity blog announcing a feature his startup will offer -- basically, a universal repository for virtual reality identities, anything from a Facebook-connected real name, to a totally fictional avatar: To make...
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