Presentation for the 2014 Second Life Massively Open Online Course (SLMOOC14). Using Second Life in the K-12 Classroom covers 8 years of using this Immersive Learning Environment to teach, with a focus on K-12 although higher ed is also discussed.
Frozen designer to keynote immersive education conference Hypergrid Business Building on the success of the previous eight years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles...
Hypergrid Business Rosedale: Virtual future will be a cross between Skype and Web Hypergrid Business “OpenSim has started the work to get us all thinking about those issues,” he said, but did not specify whether High Fidelity itself would be...
One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations.
Why avatars are going to revolutionize teacher training Orlando Sentinel They are avatars in UCF's patent-pending TLE TeachLive simulator. Think of a flight simulator for pilots, but instead of cockpit controls there's a classroom full of students.
Managing game worlds GameDev.net As far as i know, for example, in 3D games the game worlds are split in to chunks, and only the few closest to the player are rendered and there logic processed. Am I right?
The script is completely and entirely written from scratch, with my own fingers, and I hereby contribute it to the OpenSim community under the CC0 license. That means that you can take it and do whatever you want with it, no attribution required. Modify it, sell, anything at all.
... many interesting things to say. Some of them are drafts for books that are still in progress., but one that's already out in the world is Koreen Pagano's Immersive Learning: Designing for Authentic Practice: immersive learning.
Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward on a number of technical levels. I really appreciated the time and effort he spent in addressing educators.
KATE Project Team Designs Virtual Learning Environment To Prepare Pre ... Texas A&M University Second Life® is an online 3D virtual world typically used by commercial users to socialize, connect and create using avatars and designed communities.
IEEE Spectrum Researchers at Stanford University create mind-reading video game controller Tech Times McCall thinks that by gathering biometric feedback, game developers could create more immersive worlds.
That's right, folks, Glass is finally going on sale to the public – but only for one day. It's not a proper commercial release, but this move by Google to expand its army of Explorer testers suggests a launch for the masses is just around the corner.
Oculus Rift is the true people's choice in the virtual-reality community. From its grassroots upbringing through crowdfunding to its multibillion dollar buyout by Facebook last week, Palmer Luckey's immersive headset, ...
Maybe he has been hanging around them for a long time and has seen how money can be made inside immersive virtual worlds. Maybe the ex-Lindens have persuaded Zuckerberg to bring them all over — both the teams at ...
Philip Rosedale has a new post on the High Fidelity blog announcing a feature his startup will offer -- basically, a universal repository for virtual reality identities, anything from a Facebook-connected real name, to a totally fictional avatar: To make...
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