Game-based learning (GBL) is an innovative practice that is working to engage kids in learning important 21st century skills and content. In this sixth grade classroom at Quest to Learn, ongoing feedback is embedded ...
OSgrid has begun the rebuilding process, grid administrators announced today, even as the latest attempt to recover data starts to approach the finish line. Around 3 terabytes of data has been recovered as of this...
"Layar is a system that allows you to turn flat 2 dimensional images into augmented reality versions in a really simple way. If you have existing displays you can simply add in video, audio or social media links to it. Follow the link to their site for more info on their system. Once the digital copy is created you simply view it through their app and the image comes to life."
fWe are the Mozilla Research VR team. MozVR is our open lab, a VR website about VR websites, where we share experiments and code.
mozvr is a virtual reality website
You will need a VR-enabled build of Firefox for Mac or PC, and an Oculus Rift headset. Support for additional devices coming soon. MozVR will also work with VR-enabled builds of Chromium. Once you have your VR-enabled browser and Rift, check our quick Read Me for configuration tips. On your first run, pressing "Enter VR" will prompt you to grant Fullscreen permission. Grant it and check the "Remember" option, if one is present. You will then be able to experience MozVR.
“The gap between people dreaming things up in sci-fi and being able to build them in bits and atoms is shortening,” High Fidelity and Second Life founder Philip Rosedale said Tuesday at Gigaom’s Roadmap design conference.
High Fidelity uses webcam technology to create characters who can interact in virtual worlds. The webcam tracks facial movements, complete with eye contact and expressions, and mirrors that almost instantly in the virtual world so users are seeing how a person is actually reacting to whatever situation — just in an avatar form.
When asked about how science fiction informs his work, Rosedale admitted it was a big inspiration. “I look at science fiction as an instruction manual for virtual reality,” Rosedale said. “We’re only few years away from being able to build what people dream up.”
He elaborated by explaining that virtual reality would be a place where people could create these experiences. As computers become more powerful, we’ll be able to outdo what we think of as organic or natural in the real world. “The virtual worlds of tomorrow are going to be more, not less detailed than the real world of today,” Rosedale said.
Click headline to watch the video of the interview--
Gear VR manufacturer Samsung has posted two new virtual reality-related videos from its recent Samsung Developer Conference in San Francisco. The video below demonstrates the Gear VR headset. In addition, Samsung lead designer Alex Cho talks...
Along with “OMGDUDESOAWESOME” one of the words that gamers like to toss around when describing their favorite titles is “immersive.”1 But what exactly does that mean? And what makes a game immersive? Ask 5 people and you’ll probably get 10 opinions, but psychologists have been studying immersion in various kinds of media for decades so they could probably shed some light on those questions.
Except they don’t call it “immersion.” Instead, they call it “presence,” which, admittedly, isn’t as cool. Regardless, researchers have identified several kinds of presence in regards to how we perceive media but it’s spatial presence that I think comes closest to what gamers think of as “immersion.”
The total number of regions, registered users and active users all hit new record highs this month. The total land area on OpenSim’s public grids rose by the equivalent of 567 standard regions to 52,747, the...
Seems that there’s a mania for mergers going on. Next Reality and SkyLife Grid merged with AviWorlds. 3D Grid merged with Metropolis. And now Lost World grid is merging with AviWorlds, too. Is there a merger in your grid’s future?
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