Virtual Desktop is a free Windows application that instantly makes the entire Windows operating system accessible via the Oculus Rift. Anything that you can use on your monitor, such as a word processor or a...
I often tell game developers that I came to GlassLab because I believe that the worlds of learning and education represent the next leap forward in game design. My feelings are mixed: I’ve loved “entertainment” games since I was a child; I’ve made playful interactive things on computers for longer than I can remember. My life — both work and play — has been connected to games forever. But the truth is that the mainstream industry got a little boring. A couple of years ago, games took a swerve into some depressing places: AAA teams where you spend 4+ years of your life on a tiny part of a huge (if magnificent) machine, startups that were making actual slot machines for iPhones, pay-to-win stacked-deck PvP tablet games.
Even if those were my kind of games (hint: I got into the industry for multimillion-player shared worlds, immersive narrative, and simulation games), it just seemed like there wasn’t a heck of a lot there to learn from about game design. Whereas prior years had led to explosive learning about game design, recent ones flattened out, and the challenge in the space was more about acquisition and monetization than design.
Enter: education. Not only was EDM (educational data-mining) on the rise (representing a new kind of game datastream analytics), educators were finally starting to see games as allies rather than enemies. Little companies were starting to show big results, and games like DragonBox were showing us that not only could learning games be elegant, beautiful, and usable, but they had the potential to reveal brand new game mechanics.
The truth is the learning world is a thinky game designer’s dream. It’s deeply hungry for new ideas, deeply hungry for engaging kids, and completely dedicated to making a better world. With Mars Generation One, we built mechanics around argumentation — that had never been done before. With SimCityEDU: Pollution Challenge, we set out to mine millions of game data points for hints about systems thinking — never been done before. At GlassLab I am ridiculously fortunate to be trying to solve problems in utterly uncharted territory every hour of every day.
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The new official release of OpenSimulator — OpenSimulator 0.8.1 — came out this week, with only minor changes compared with the preview release. “The most significant being a fix for a regression where script...
Want to improve community and collaboration on your Minecraft server with science? We create collaboration tools, like social compasses and visualizations of server activity, to help Minecraft server admins build strong, friendly, and collaborative communities.
The MOOC will focus on connecting online for collaborative learning and teaching through Second Life. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.
As everyone who has ever tried to set up a hyperport well knows, hypergrid destinations change frequently. Regions move, grids close — staying up to date can be a nightmare. Especially if you’re doing...
Donning a headset to enter a 3-D world is no longer science fiction. Thanks to the Dodocase VR Pop-Up Viewer, Samsung Gear VR, and Zeiss VR one, virtual reality is now an easy-to-try—and eye-popping—trip.
The 8th Annual Virtual Worlds Best Practices in Education (VWBPE) Conference focuses on education in immersive virtual environments like Second Life. Driven by educators and for educators, this open conferences looks closely at the ways in which virtual world platforms can be leveraged in classrooms...
Virtual Reality will be omnipresent and ubiquitous in 5 years. It is hard to find now. It is completely missing in education. The question is, who will take a leadership role and fill the gap? Why not you?
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