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Modern games are amazing, and don't let grumpy old gamers claim otherwise - Stuff.tv

Modern games are amazing, and don't let grumpy old gamers claim otherwise - Stuff.tv | Immersive World Technology | Scoop.it
Modern games are amazing, and don't let grumpy old gamers claim otherwise Stuff.tv But on PCs, you get everything from remarkably inventive indie fare through to exciting, immersive multiplayer worlds; on consoles, you enjoy a range from vibrant...
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Entertaining read :)

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Multi-user Virtual Environment And Its Application within the Mother Tongue Teaching

Mgr. Miroslava Dluhošová, doc. PhDr. Hana Marešová, Ph.D. Faculty of Education, Palacky University Olomouc, Czech Republic International Conference Logos Uni...
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Virtual Reality: What's here and what's possible - MiamiHerald.com

Virtual Reality: What's here and what's possible - MiamiHerald.com | Immersive World Technology | Scoop.it
Will 2015 be the year virtual reality technology goes mainstream?
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Rescooped by Deborah Banker from Augmented, Alternate and Virtual Realities in Higher Education
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Developing a five-stage model of learning in Second Life


Via CM Elias, Kim Flintoff
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Brilliant!

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Rescooped by Deborah Banker from 3D Virtual Worlds: Educational Technology
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Practice Personalities: What an Avatar Can Teach You

Practice Personalities: What an Avatar Can Teach You | Immersive World Technology | Scoop.it
The traits users choose to create avatar characters in online worlds, such as Second Life and World of Warcraft, give powerful clues about personality. Gaming experiences also can affect the way people behave in real life.

Via David W. Deeds
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David W. Deeds's curator insight, January 20, 9:08 AM

I'm a STUD in both Real and Second Life. WoW too. ;)

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New AviWorlds owner throws in the towel

New AviWorlds owner throws in the towel | Immersive World Technology | Scoop.it
A week ago, I asked: Can AviWorlds find stability under new management? We got the answer today, and the answer is, “No.” “After many weeks of thoughtful consideration, as well as viewing the many...
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Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality

Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality | Immersive World Technology | Scoop.it
The frame. It’s a simple, but incredibly powerful concept within the world of filmmaking, one that has endured for film’s history of more than 100 years. The frame is the edge of the screen, it allows directors—who can be thought of as ‘one who directs the frame’—to decide what the audience looks at, when they look at it, and for how long.

See Also: Getting Traditional Filmmakers to Think ‘Outside the Frame’ for Cinematic VR

After 100 years of working within the frame, along comes virtual reality—an experience that allows users to look around an environment in 360 degrees, in the process taking the power of direction back from the director. How can VR filmmakers reconcile direction without film’s most fundamental concept? It’s a challenge that the pioneers of VR filmmaking have been working on, and one that Visionary VR believes it has solved.

Via Kim Flintoff
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Feel the vibration: The next phase in virtual reality - CNN.com

Feel the vibration: The next phase in virtual reality - CNN.com | Immersive World Technology | Scoop.it
A new vest turns audio from games, movies and music into body-shaking vibrations to create a more immersive virtual reality experience.

Via Peter Mellow
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Securing virtual worlds: the virtual infrastructure - IT-Director.com (blog)

When considering the security of virtual environments, there are two basic levels, the virtual platform itself and the virtual machines (VM) and associated...
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Linden Lab integrates Skrill Digital Wallet into Second Life - Telecompaper (subscription)

Linden Lab integrates Skrill Digital Wallet into Second Life - Telecompaper (subscription) | Immersive World Technology | Scoop.it
Linden Lab integrates Skrill Digital Wallet into Second Life Telecompaper (subscription) Digital payments company Skrill announced a collaboration with Linden Lab to integrate the Skrill Digital Wallet as a payment option for users of Second Life,...
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Dark metaverse grew four times faster than public grids in 2014 - Hypergrid Business

Dark metaverse grew four times faster than public grids in 2014 - Hypergrid Business | Immersive World Technology | Scoop.it
The “dark metaverse” of private OpenSim grids gained regions at four times the rate of public grids, according to Hypergrid Business projections based on a survey of hosting providers.

Last year, private grids accounted for an estimated 60 percent of all grids, adding up to 50,070 in the “dark metaverse.”

This year, private grids were 76 percent of the total, adding up to 170,938 “dark” regions.

Via CM Elias
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OpenSim is the metaverse 1.0 - Hypergrid Business

OpenSim is the metaverse 1.0 - Hypergrid Business | Immersive World Technology | Scoop.it
Hypergrid Business
OpenSim is the metaverse 1.0
Hypergrid Business
Someday soon, we will have a virtual reality metaverse.
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eTeachersHub.com Promotes eReflect's New Ultimate Vocabulary™ Release ... - Virtual-Strategy Magazine (press release)

eTeachersHub.com Promotes eReflect's New Ultimate Vocabulary™ Release ... - Virtual-Strategy Magazine (press release) | Immersive World Technology | Scoop.it
eTeachersHub.com is a resource website for ESL teachers and students.
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Elements 4D for Augmented Reality Chemistry - ClassTechTips.com

Elements 4D for Augmented Reality Chemistry - ClassTechTips.com | Immersive World Technology | Scoop.it
Elements 4D by DAQRI is a fantastic app for students exploring the Periodic Table of Elements.  Using augmented reality technology, users can scan a trigger and see one of 36 elements come to life on their screen.  It’s a unique way to get children excited about science and learn important chemistry facts at the same time.

Via John Evans
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How Voice Recognition Is Close To Eliminating Typing - Lifehacker Australia

How Voice Recognition Is Close To Eliminating Typing Lifehacker Australia Even the multi-touch screen, made famous by the iPhone and other devices in 2007, could be considered a direct descendant of the mouse, simply moving control of the pointer...
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Gamification Does Not Mean Playing Games

Gamification Does Not Mean Playing Games | Immersive World Technology | Scoop.it
Gamification is less about games than it is about a fun-filled incentivization program. And the good news is the tools to help have been advancing quickly.

Via David W. Deeds
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The Old-School Business Sim Game Theme Hospital Is Currently Free On Origin - Kotaku Australia

Kotaku Australia
The Old-School Business Sim Game Theme Hospital Is Currently Free On Origin
Kotaku Australia
If a move is anti-consumer but makes more money, or even just potentially makes more money, EA are very open to experimenting with it.
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Virtual Reality vs. Real Life: How Brain Neurons Light Up - Bioscience Technology

Virtual Reality vs. Real Life: How Brain Neurons Light Up - Bioscience Technology | Immersive World Technology | Scoop.it
Space-mapping brain neurons do not “light up” in scans when exposed to the virtual reality (VR) at work in kids’ video games, the way they do in the “real world.” The neurons—found in the hippocampus—only mirror the “reality” state some 50 percent...
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Richard Branson launches latest broadband-for-the-masses satellite project

Richard Branson launches latest broadband-for-the-masses satellite project | Immersive World Technology | Scoop.it
Get ready for yet another sky-based broadband-for-the-masses project. Following Facebook and Google is Virgin, which, together with Qualcomm, is investing in satellite firm OneWeb in a bid to bring Internet connectivity to remote parts of the world.
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Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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Additional Payment Options for Second Life

Additional Payment Options for Second Life | Immersive World Technology | Scoop.it
As you may have seen, a company called Skrill recently announced that we’re working together to provide additional payment options for Second Life users. Our relationship with Skrill allows Linden Lab to offer Second Life Residents many more options for their payment activity (like buying L$ or paying account fees), including additional local currency options for Residents outside the US.
We first soft-launched the Skrill options for payments a few weeks ago, and we’ve seen positive results so far as those interested in alternative payment methods have successfully taken advantage of the new options. If you’d like to check it out, using Skrill’s options for Second Life payments is as easy as using a credit card. All you need to do is login at SecondLife.com, click “Billing Information” under “Account,” and then select “Add a Skrill Account” to begin using Skrill for your Second Life payments.
In the future, we hope to also enable credits to be processed (redemptions) to Second Life Residents’ Skrill accounts. Keep an eye on this blog for more info!

Via CM Elias
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Using Minecraft to Challenge Students and Keep Learning Fun - Fractus Learning

Using Minecraft to Challenge Students and Keep Learning Fun - Fractus Learning | Immersive World Technology | Scoop.it
Much more than just a video game, Minecraft is being used by thousands of educators to tackle learning concepts in an amazingly fun digital environment.

Via John Evans
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asli telli's curator insight, January 14, 1:46 AM

Now I feel more empathy for my son's addiction to MineCraft J

Ricard Garcia's curator insight, January 14, 2:03 AM

A good approach into using Minecraft with our students...

Michael MacNeil's curator insight, January 14, 8:25 AM

Just so you know, games aren't all bad. They can, in fact, be powerful tools for keeping the mind exercised and the fingers dexterous.

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Africa: Computer Games - Can Solving Problems in the Virtual World Lead to ... - AllAfrica.com

Africa: Computer Games - Can Solving Problems in the Virtual World Lead to ... - AllAfrica.com | Immersive World Technology | Scoop.it
Can video games crowdsource more democratic solutions to the world's problems?
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Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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New OSgrid system passes test - Hypergrid Business

New OSgrid system passes test - Hypergrid Business | Immersive World Technology | Scoop.it
A new data replication has successfully passed its first round of testing, OSgrid grid administrator Allen Kerensky announced on Monday. However, there was still no word as to when the grid will be coming back up.

In addition, the grid still hasn’t received its recovered data drives from the company that did the recovery work, so there is no news about whether user inventories have been saved or not.

Kerensky promised another update in four to five days.

Via CM Elias
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2014 in metaverse news - Hypergrid Business

2014 in metaverse news - Hypergrid Business | Immersive World Technology | Scoop.it
Hypergrid Business
2014 in metaverse news
Hypergrid Business
And that's just the beginning. 2014 was the year of the 3D video and the 3D marketing experience.
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Craze Over Greek Tomb Spawns Virtual Worlds Online - Live Science

Craze Over Greek Tomb Spawns Virtual Worlds Online - Live Science | Immersive World Technology | Scoop.it
Thanks to the excitement surrounding the dig at Amphipolis, Greece, dozens of unofficial artistic reconstructions have cropped up on YouTube and other websites.
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Atek Grid offers inventory backup

Atek Grid offers inventory backup | Immersive World Technology | Scoop.it
A third grid also offers the ability to upload and download avatar inventories — the Atek Grid, backed by  3D Virtual Web, Inc. and CloudServe, an OpenSim hosting company. The other two grids are the UK-based...
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