Immersive World Technology
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Level Up: Video Games Are the New Educational Hack

Level Up: Video Games Are the New Educational Hack | Immersive World Technology | Scoop.it
National design competitions and penguin avatars are helping youth see success in math, coding, and computational thinking. Our partners at ReadWrite share this look at the benefits of gaming.

Via Ana Cristina Pratas
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Teaching 21st Century Skills For 21st Century Success Requires An Ecosystem Approach | #eSkills #ICT

Teaching 21st Century Skills For 21st Century Success Requires An Ecosystem Approach | #eSkills #ICT | Immersive World Technology | Scoop.it
It is almost universally acknowledged that in order to succeed in the 21st century, students must learn much more than the “three Rs” and basic computer competency.

 

The term “21st century skills” is used often in educational circles to refer to a range of abilities and competencies that go beyond what has traditionally been taught in the classroom, including problem solving, communication, collaboration, creativity and innovation. Others define the term as “information literacy, media literacy, and information, communication and technology literacy.”

 

More importantly, students need these skills because employers across a huge variety of industries increasingly demand them. A recent McKinsey report indicated that close to 40 percent of employers could not find people with the right skills while 60 percent “complain[ed] of a lack of preparation.” Even jobs that were once considered vocational, such as welding, petroleum production, and even factory work, are now high tech, and require specialized knowledge that includes not only a robust science background and familiarity with the computerized machinery that keeps heavy industry humming, but also critical thinking and collaboration skills. In other words, 21st century job growth is outpacing our ability to develop a prepared workforce, making it more critical than ever to teach these skills.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2015/10/29/if-i-would-own-a-company-what-skills-would-i-expect-from-my-workers-in-21st-century/

 


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tina miller's curator insight, July 20, 7:32 AM
communication

Nevermore Sithole's curator insight, July 25, 6:02 AM
Teaching 21st Century Skills For 21st Century Success Requires An Ecosystem Approach
Chris Carter's curator insight, July 25, 7:05 PM
I am convinced now that we cannot "put new wine into old wineskins." We need to fundamentally rethink how we conceptualize "school." Bolting on new parts to the old system runs into the problem of the inertia of the old. There is so much to say here. We came into the 21st Century with a model of education that is, practically speaking, a "production" model where teachers stay in front of students and their productivity is measures by hours in front of students multiplied by number of students. The more hours and the more students, the more productive. My school is willing to explore a new paradigm, one in which teaching is modeling how to learn and guiding students toward a lifetime and lifestyle of learning . Such a mindset naturally leads to relational approaches. It is no so much about the numbers, but about learners seeing teachers as learners and learning "guild" leaders, too.
Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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Is your computer too old to run Sim-on-a-Stick? Probably not.

Is your computer too old to run Sim-on-a-Stick? Probably not. | Immersive World Technology | Scoop.it

It's not unusual to hear educators say that their computers are not suitable to run virtual worlds. I suspect that idea comes from trying to use a virtual world like Second Life (SL) with a very taxing client like the official Linden Lab viewer. But are those same computers unsuitable to run Sim-on-a-Stick (SoaS)? 


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What is Vitual Reality Environment and How It Works - AppReal-VR

What is Vitual Reality Environment and How It Works - AppReal-VR | Immersive World Technology | Scoop.it
A computer generated a replica of real-world occurrences, virtual reality environments allow a user to become immersed in, explore and experience a simulated
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Immersive technology is set to transform distance education | DT&L Conference

Immersive technology is set to transform distance education | DT&L Conference | Immersive World Technology | Scoop.it
Virtual reality, augmented reality, and artificial intelligence are no longer in the realm of science fiction. The Distance Teaching & Learning Conference will devote several sessions to such immersive technology and its uses in higher education.
In “What’s the Buzz? Deciphering How VR/AR and AI May Impact Distance Learning,” Rose Cameron will discuss the strengths and weaknesses of these technologies for distance education.
In “Making It Real: Virtual Reality for Learning,” Gordon Bellamy will explore innovations that allow multiple users to enter the same virtual space and interact with one-another in real time,  » Read more about: Immersive technology is set to transform distance education  »
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Education of the Future: Alternatives and Opportunities

Education of the Future: Alternatives and Opportunities | Immersive World Technology | Scoop.it
Education of the Future: Alternatives and Opportunities
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The Immersive Worlds Handbook YouTube Channel Introduction

Hi. This is a video feature that accompanies the Immersive Worlds Handbook. I hope that you will enjoy the many insights that you will gain from this boo
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Second Life ~ SL14B Celebration

Short video of a few exhibits @ Second Life 14th Birthday celebration held June 18-25. Test of new audio & hardware rendering. Links; http://secondlife.co
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Thanks to a $28 million grant, Harvard is taking a closer look at artificial intelligence

Thanks to a $28 million grant, Harvard is taking a closer look at artificial intelligence | Immersive World Technology | Scoop.it
Some of the most intelligent minds in the country are taking a closer look at artificial intelligence, as the IARPA awarded Harvard $28M to study AI systems
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What is virtual reality?

Virtual reality, or VR for short, is unarguably the next big thing. Not just for gamers, but for those that want to lose themselves in an immersive worlds from the ...
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This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible - Road to VR

This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible - Road to VR | Immersive World Technology | Scoop.it
Road to VR This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible Road to VR It stands to reason that for people 'into' a technology like virtual reality, so long enmeshed in science and geek culture, recreating science...
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For all you trekkie fans.............

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How Virtual Reality Will Take Over Your Virtual Life - Fast Company

How Virtual Reality Will Take Over Your Virtual Life - Fast Company | Immersive World Technology | Scoop.it
Gamers and early adopters are going to put virtual reality on shelves, but social uses of VR will bring it into all our lives.
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Stroll through a Perth university campus... without leaving your chair

Stroll through a Perth university campus... without leaving your chair | Immersive World Technology | Scoop.it
Researchers have painstakingly recreated the University of Western Australia's campus in an online 3D world.

Via Helen Farley, elearning hoje
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Students Say They Are Not as Tech Savvy as Educators Assume - EdSurge News

Students Say They Are Not as Tech Savvy as Educators Assume - EdSurge News | Immersive World Technology | Scoop.it

"A love for avocado lattes and Snapchat filters are just a few of the stereotypes following Millennials these days. But students are now pushing back on these generational generalizations, noting that assumptions regarding their attitudes, hobbies, and abilities are hurting them academically. One of the biggest misconceptions students at last week’s New Media Consortium’s Summer Conference (NMC) brought up was the idea that millennials are digital natives.

"Most people have heard this story before: the eight-year-old son teaching his forty-year-old dad how to use some new device or app. However, despite being an allegory of our times, a lot has been said off-the-record about misconceptions regarding students’ technological abilities. In an interview with EdSurge, Alexandra Pickett, the Director of New York State University’s Center for Online Teaching Excellence, noted that many of her students know how to use online platforms such as Twitter and Facebook for fun, but have no idea how to leverage them for academic and professional use. It’s a point the students at NMC echoed."


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Ivon Prefontaine, PhD's curator insight, July 25, 12:42 PM
What we use digital tools for in our daily lives is not what we use them for in classrooms. Neil Selwyn's and Larry Cuban's research have shown that digital tools used poorly do not improve teaching and learning
Chris Carter's curator insight, July 25, 7:17 PM
So true. Born into a digital world, we assume kids know how to navigate it. But really, did you know how to navigate your world when you grew up? Most kids are digital "naives" rather than digital natives, knowing just enough to do what they want to do. When I chaired a student-centered panel at EduTECH Asia in Singapore, the kids said the same thing. We should not unnecessarily put students in a box that assumes they know how to use the tools, to full effect, that the digital world provides.
GwynethJones's curator insight, July 25, 9:39 PM

I'm kinda not surprised by this!

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Using Deep Learning for Avatar Aesthetics In Virtual Reality

Using Deep Learning for Avatar Aesthetics In Virtual Reality | Immersive World Technology | Scoop.it
As part of their course, TMCS students at Oxford spend a couple of days developing their programming skills in a hackathon. This year, we challenged the students to apply machine learning to various problems relevant to our research. We have recently developed a multi-user virtual reality environment for molecular dynamics simulations, using the Nano Simbox. Within…
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Education Solutions - Texas Tech Health Sciences - Case Study

Education Solutions - Texas Tech Health Sciences - Case Study | Immersive World Technology | Scoop.it
Health-sciences center bridges healthcare and education needs with Citrix.
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OpenSimulator

Home Languages:  English    Deutsch    Español    Français    Italiano    日本語   Монгол   Nederlands    Português   Русский What is OpenSimulator? Image of the Moment: Downloads: Binaries Zip (0.8.2.1) Binaries Tarball (0.8.2.1) Source Zip (0.8.2.1) Source Tarball (0.8.2.1) Diva distro (0.8.2.1).
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The Future of VR Hinges on Social and Interactive Engagement - Immersive Ignited - Technicolor

The Future of VR Hinges on Social and Interactive Engagement - Immersive Ignited - Technicolor | Immersive World Technology | Scoop.it
Technicolor Principal Scientist Nicolas Mollet recently had an innovative, winning project featured at Laval Virtual 2017, the premier showcase for new and creative technologies in Virtual Reality (VR) and Augmented Reality (AR).
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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces | Ebook

Get your free audio book: http://tpon.us/j/b009wmat5s Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on th
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25 extensions to super-charge your Chrome browser

25 extensions to super-charge your Chrome browser | Immersive World Technology | Scoop.it
Chrome's biggest strength is its customizable nature. Here are 25 extensions that will add functionality and capability to your browser or Chromebook.
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DigiWorldz donates unfinished Mumble code –

DigiWorldz donates unfinished Mumble code – | Immersive World Technology | Scoop.it

DigiWorldz has donated unfinished code for the Mumble voice system to the OpenSim community, the grid announced this week. Mumble is an alternative to the proprietary Vivox voice system. Boston-based Vivox Inc.


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New record highs for OpenSim grids

OpenSim grids saw continued steady growth this month, with total region counts, user numbers, and monthly actives all reaching new record highs. There are now the equivalent of 65,122 standard regions on OpenSim’s 317 active public...
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Why Build A Virtual World? - NPR

Why Build A Virtual World? - NPR | Immersive World Technology | Scoop.it
Why build a virtual world? Philip Rosedale talks about the virtual civilization world he created, Second Life, and how virtual reality might only get better — and more integral to our lives.
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