A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review (A Decade of Research on the Use of 3D Virtual Worlds in Health Care: A Systematic Literature Review #sim4health
HISTORYThe Education Grid announced at Immersive Education Day at Harvard University on December 8th 2007The Immersive Education Initative's virtual worlds platform ecosystem annouced during the 2008 Boston SummitThe Education Grid Requirements Specification enters working draft status in April 2008The first 6 nodes on The Education Grid go live on June 20, 2008 [listen to the launch event MP3 audio here]Immersive Education Initative announces realXtend as an official platform during the 2009 London SummitImmersive Education Initative announces Open Simulator as an official platform during the 2010 Boston Summit
Presentation for the 2014 Second Life Massively Open Online Course (SLMOOC14). Using Second Life in the K-12 Classroom covers 8 years of using this Immersive Learning Environment to teach, with a focus on K-12 although higher ed is also discussed.
Frozen designer to keynote immersive education conference Hypergrid Business Building on the success of the previous eight years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles...
Hypergrid Business Rosedale: Virtual future will be a cross between Skype and Web Hypergrid Business “OpenSim has started the work to get us all thinking about those issues,” he said, but did not specify whether High Fidelity itself would be...
One must always seek a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations.
Why avatars are going to revolutionize teacher training Orlando Sentinel They are avatars in UCF's patent-pending TLE TeachLive simulator. Think of a flight simulator for pilots, but instead of cockpit controls there's a classroom full of students.
Forbes Why Oculus Rift And Virtual Reality Could Be Huge And Not Just For Gamers Forbes For gamers, this represents the ultimate immersive experience, short of being on the holodeck of the USS Enterprise in the world of Star Trek.
Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward on a number of technical levels. I really appreciated the time and effort he spent in addressing educators.
KATE Project Team Designs Virtual Learning Environment To Prepare Pre ... Texas A&M University Second Life® is an online 3D virtual world typically used by commercial users to socialize, connect and create using avatars and designed communities.
IEEE Spectrum Researchers at Stanford University create mind-reading video game controller Tech Times McCall thinks that by gathering biometric feedback, game developers could create more immersive worlds.
That's right, folks, Glass is finally going on sale to the public – but only for one day. It's not a proper commercial release, but this move by Google to expand its army of Explorer testers suggests a launch for the masses is just around the corner.
Oculus Rift is the true people's choice in the virtual-reality community. From its grassroots upbringing through crowdfunding to its multibillion dollar buyout by Facebook last week, Palmer Luckey's immersive headset, ...