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Meez: Home ~~ Avatars, Free Games, and Virtual Worlds

Meez: Home ~~ Avatars, Free Games, and Virtual Worlds | Immersive World Technology | Scoop.it
Meez is the social entertainment leader combining avatars, web games and virtual worlds

Via John Thomas
Deborah Banker's insight:

Here's a new one!

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John Thomas's curator insight, April 28, 2013 10:19 AM

Social entertainment website that allows users to create their own animated avatars, or "3D I.D." graphics, for the Web, to play casual games with their avatars, and to use them in customizable Rooms on social networks like Facebook.

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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Aurasma Overview - YouTube

An introduction to mobile marketing, augmented reality and Aurasma, the award-winning augmented reality platform.

Via David W. Deeds
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David W. Deeds's curator insight, April 24, 8:30 AM

I've checked it out, gotta do more. 

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Virtual Desktop VR-enables Windows

Virtual Desktop VR-enables Windows | Immersive World Technology | Scoop.it
Virtual Desktop is a free Windows application that instantly makes the entire Windows operating system accessible via the Oculus Rift. Anything that you can use on your monitor, such as a word processor or a...
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Video Gaming Made Me a History Major

Video Gaming Made Me a History Major - Bright - Medium
Empire of Earth and Medieval 2 Total War made me actually care about school.

Via Peter Mellow, David W. Deeds
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Lon Woodbury's curator insight, April 11, 11:06 PM

Yes there is a positive side to the video game craze among young people. :)  -Lon

David W. Deeds's curator insight, April 12, 11:36 AM

Geeky-cool stuff! Thanks to Peter Mellow.

Rob Rose's curator insight, April 12, 2:49 PM

As the sloth says... Follow your dream!

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What are the best grids?

What are the best grids? | Immersive World Technology | Scoop.it
I don’t usually go around telling people what the best grids are. I run surveys, or I punt the question and just say, “What ever grid works best for you” or “Your own private...
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Adding Greater Realism to Virtual Worlds - MIT Technology Review

Adding Greater Realism to Virtual Worlds - MIT Technology Review | Immersive World Technology | Scoop.it
A startup is borrowing techniques used in high-frequency trading to make virtual worlds more realistic.
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Rescooped by Deborah Banker from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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The Learning Edge of Game Design | GlassLab Games

The Learning Edge of Game Design | GlassLab Games | Immersive World Technology | Scoop.it

I often tell game developers that I came to GlassLab because I believe that the worlds of learning and education represent the next leap forward in game design. My feelings are mixed: I’ve loved “entertainment” games since I was a child; I’ve made playful interactive things on computers for longer than I can remember. My life — both work and play — has been connected to games forever. But the truth is that the mainstream industry got a little boring. A couple of years ago, games took a swerve into some depressing places: AAA teams where you spend 4+ years of your life on a tiny part of a huge (if magnificent) machine, startups that were making actual slot machines for iPhones, pay-to-win stacked-deck PvP tablet games.

Even if those were my kind of games (hint: I got into the industry for multimillion-player shared worlds, immersive narrative, and simulation games), it just seemed like there wasn’t a heck of a lot there to learn from about game design. Whereas prior years had led to explosive learning about game design, recent ones flattened out, and the challenge in the space was more about acquisition and monetization than design.

Enter: education. Not only was EDM (educational data-mining) on the rise (representing a new kind of game datastream analytics), educators were finally starting to see games as allies rather than enemies. Little companies were starting to show big results, and games like DragonBox were showing us that not only could learning games be elegant, beautiful, and usable, but they had the potential to reveal brand new game mechanics.

The truth is the learning world is a thinky game designer’s dream. It’s deeply hungry for new ideas, deeply hungry for engaging kids, and completely dedicated to making a better world. With Mars Generation One, we built mechanics around argumentation — that had never been done before. With SimCityEDU: Pollution Challenge, we set out to mine millions of game data points for hints about systems thinking — never been done before. At GlassLab I am ridiculously fortunate to be trying to solve problems in utterly uncharted territory every hour of every day.

 

Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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GDC 2015 - Subject 13, Loading Human preview - Adventure Gamers

GDC 2015 - Subject 13, Loading Human preview - Adventure Gamers | Immersive World Technology | Scoop.it
Things got real at the Game Developers Conference, as we were lucky to get our hands on two intriguing new adventures.
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Virtual Worlds Calling

Virtual Worlds Calling | Immersive World Technology | Scoop.it
Language learners communicating effectively across the globe

Via David W. Deeds
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David W. Deeds's curator insight, March 23, 9:30 AM

Check out the Virtual Worlds Calling Scoop.it page! 

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New official OpenSim release is out

New official OpenSim release is out | Immersive World Technology | Scoop.it
The new official release of OpenSimulator — OpenSimulator 0.8.1 — came out this week, with only minor changes compared with the preview release. “The most significant being a fix for a regression where script...
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Incredible Immersive Worlds

I play these games to lose my mind in the magical worlds they have created. To blur the lines between reality and fiction, and become one with the avatar.
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Rescooped by Deborah Banker from Augmented, Alternate and Virtual Realities in Higher Education
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Collaboration Tools for Minecraft

Collaboration Tools for Minecraft | Immersive World Technology | Scoop.it
Want to improve community and collaboration on your Minecraft server with science? We create collaboration tools, like social compasses and visualizations of server activity, to help Minecraft server admins build strong, friendly, and collaborative communities.

Via Kim Flintoff
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Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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Second Life MOOC 2015 (SLMOOC15)

Second Life MOOC 2015 (SLMOOC15) | Immersive World Technology | Scoop.it

Second Life MOOC 2015 (SLMOOC15) -

The MOOC will focus on connecting online for collaborative learning and teaching through Second Life. The live presentations will include the speakers’ reflective process on teaching and learning in fully online and blended learning formats.


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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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How can games change learning?

This article was previously published in EntrepreneurMiddleEast.com.You can’t teach someone how to be an entrepreneur from a textbook or a lecture. I know, I have tried.

Via David W. Deeds
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Tynker | Immersive Game Worlds for Kids to Learn Programming

Tynker's vision is to enable kids to make anything they imagine. Build games. Publish apps. Command drones and robots. Control hardware and toys. To do this ...
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Reality Thrice Removed: Woolworths Sit-In in Second Life

Dr. Michelle Ferrier worked with graduate students at Elon University to recreate the Woolworths museum in Greensboro, the site of the start of the sit-in movement.

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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Immersed in virtual worlds: The benefits of storytelling in video games - PsyPost

Immersed in virtual worlds: The benefits of storytelling in video games - PsyPost | Immersive World Technology | Scoop.it
A wealth of studies have shown that violent video games contribute to antisocial and aggressive behavior. But what makes those games appealing in the first ...

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David W. Deeds's curator insight, April 11, 9:58 AM

Interesting stuff! Thanks to Ann Cudworth! 

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Hypergrid Destination Checker is up

Hypergrid Destination Checker is up | Immersive World Technology | Scoop.it
As everyone who has ever tried to set up a hyperport well knows, hypergrid destinations change frequently. Regions move, grids close — staying up to date can be a nightmare. Especially if you’re doing...
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'The Sims 4 Get To Work' Expansion Launches In North America: See What ... - iDigitalTimes.com

EA has launched The Sims 4 Get To Work has officially launched in North America. Here’s a few of the careers your Sims can take part in the latest expansion.
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This company was 13 years early to virtual reality - and it's getting ready to ... - Business Insider

This company was 13 years early to virtual reality - and it's getting ready to ... - Business Insider | Immersive World Technology | Scoop.it
Second Life prepares for its second life.
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Game Developers Dive Into Virtual Worlds - Geek Infinite

Geek Infinite
Game Developers Dive Into Virtual Worlds
Geek Infinite
The main thing is experience that players get from a Virtual reality headset.
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Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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EQuest3D Educational Gaming Platform

EQuest3D Educational Gaming Platform | Immersive World Technology | Scoop.it
The EQuest3D Platform makes it easy to create enriching educataional games from your content. In 4 easy steps you can create a game out of just about any content.

Via Kim Flintoff, David W. Deeds
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David W. Deeds's curator insight, March 22, 8:41 AM

Check this out! Thanks to Kim Flintoff! 

Kaleb Bell's curator insight, March 24, 7:55 PM

Future of education. Making it fun and interactive which could change the future of teaching.

Rescooped by Deborah Banker from 3D Virtual-Real Worlds: Ed Tech
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Teachers Are Using 3D Printed Manipulatives to Help Children Understand Math

Teachers Are Using 3D Printed Manipulatives to Help Children Understand Math | Immersive World Technology | Scoop.it
It's all about a “hands-on” approach for a group of California teachers who are using what they call "manipulatives," toys and tools to help kids learn by d

Via Norton Gusky, David W. Deeds
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Norton Gusky's curator insight, March 22, 7:58 AM

Taking math to a new hands-on level. Make sure you watch the videos to see how the manipulative can make a difference.

David W. Deeds's curator insight, March 22, 8:34 AM

Thanks to Norton Gusky.

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A Beginner's Guide to Virtual Reality - Wall Street Journal

A Beginner's Guide to Virtual Reality - Wall Street Journal | Immersive World Technology | Scoop.it
Donning a headset to enter a 3-D world is no longer science fiction. Thanks to the Dodocase VR Pop-Up Viewer, Samsung Gear VR, and Zeiss VR one, virtual reality is now an easy-to-try—and eye-popping—trip.
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Rescooped by Deborah Banker from Second Life and other Virtual Worlds
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Virtual Worlds Best Practices in Education 2015 with Keynote from Ebbe Linden

Virtual Worlds Best Practices in Education 2015 with Keynote from Ebbe Linden | Immersive World Technology | Scoop.it
The 8th Annual Virtual Worlds Best Practices in Education (VWBPE) Conference focuses on education in immersive virtual environments like Second Life. Driven by educators and for educators, this open conferences looks closely at the ways in which virtual world platforms can be leveraged in classrooms...

Via CM Elias
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Rescooped by Deborah Banker from Augmented, Alternate and Virtual Realities in Higher Education
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Virtual Reality is the Future of Career Education

Virtual Reality is the Future of Career Education | Immersive World Technology | Scoop.it
Virtual Reality will be omnipresent and ubiquitous in 5 years. It is hard to find now. It is completely missing in education. The question is, who will take a leadership role and fill the gap? Why not you?

Via Dennis T OConnor, Kim Flintoff
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Lochlan Finney's curator insight, March 25, 9:42 AM

This article talks about one of the many future uses of VR, as a means of education. You asked us what we thought the future of technology is, well Sir, I do believe this is it.

Brock Nicholls's curator insight, March 27, 9:34 AM

Pfaff, J (1 March, 2015). Virtual Reality is the Future of Career Education. EduKWest.http://www.edukwest.com/virtual-reality-is-the-future-of-career-education/


This article is an expansion on the idea of virtual reality and what it can do for us. It explains that virtual reality has the possibility of providing us with real life work experiences. Mentions the oculus also and discusses the potential of providing many people across the world at once a unique experience of the scenario in real time. Author states he himself is jumping on board and others should also try filling the gap between VR and online education. Technology allowing people to have a in-depth life like experience before having to really experience it is obviously important and will be massive if done properly.

Benjamin Johnson's curator insight, March 28, 1:06 AM

Difficult to imagine all of the 'in-between' steps between where we are now and being hard-wired into direct-to-brain electrode stimulation.