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Virtual Grocery Stores Invade South Korea Subway Stations

Virtual Grocery Stores Invade South Korea Subway Stations | Immersive Technology for Learning | Scoop.it
Any company can wage multimillion-dollar marketing campaigns to keep customers coming. But no supermarket chain does it better online than Home Plus.
Gord Holden's insight:

Brilliant. It's convenient and surely very profitable. It's also a practical step towards the next stage of online/virtual shopping.... 

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Rescooped by Gord Holden from Virtual Trips
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Welcome to Immigration

Welcome to Immigration | Immersive Technology for Learning | Scoop.it
This content resource is an interactive tour of Ellis Island. Students can explore different rooms in the main building at Ellis Island, and can view original photographs, listen to audio, or watch video.

Via Lisa Johnson 
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Rescooped by Gord Holden from 3D Virtual Worlds: Educational Technology
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Google Founders Talk About Ending the 40-Hour Work Week

Google Founders Talk About Ending the 40-Hour Work Week | Immersive Technology for Learning | Scoop.it
It's not often that Google's two founders do a joint interview, so when they do it's worth paying attention.

Via David W. Deeds
Gord Holden's insight:

Yes, mine went from 40 to 60 thanks to technology. Ha.

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David W. Deeds's curator insight, July 7, 12:19 PM

Love this idea! 

Rescooped by Gord Holden from Surfing the Broadband Bit Stream
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Why Google Cardboard is actually a huge boost for virtual reality | GigaOM Tech News

Why Google Cardboard is actually a huge boost for virtual reality | GigaOM Tech News | Immersive Technology for Learning | Scoop.it

At this point, attendees of Google I/O eagerly anticipate the big “Oprah moment” at the end of each keynote address in which some digital goodies are revealed as giveaways for everyone in attendance. But the biggest “what the?” moment of the Google I/O 2014 keynote was the reveal of Cardboard, a virtual reality headset that is actually made of cardboard, as one of those gifts.

 

Yet Cardboard is no joke. It’s actually a full-fledged virtual reality delivery system based around an Android smartphone that just happens to be recyclable.

 

It has lenses similar to any of the other phone-based headsets on the market and even has a button in the form of a magnet on its side. At an I/O talk Thursday, Cardboard creator David Coz said Google chose to work with cardboard because it’s dead simple. The headset can be assembled in 30 seconds and modified with paper and scissors. It’s just a simple way to get the hardware component out to as many people as possible for $2 or less a unit.

 

Durability isn’t as important because Cardboard is not meant for everyone (though it is already usable enough for anyone that wants to give it a try). It’s for developers, who are going to help Google build its actual consumer virtual reality headset.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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David W. Deeds's curator insight, June 29, 3:04 PM

Of course, I want one! ;)

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Firefox to bring virtual reality to the web - Hypergrid Business

Firefox to bring virtual reality to the web - Hypergrid Business | Immersive Technology for Learning | Scoop.it

"In particular, that means support for WebGL — which was used most recently by the Cloud Party virtual world to create a Second Life-style immersive experience right in a Web browser, no download required.
The end result should make it easier to create Web-based virtual world browsers without worrying about making it work with particular equipment." wrote Maria Korolov.


Via Talla Adam, Henrik Safegaard - Cloneartist
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Henrik Safegaard - Cloneartist's curator insight, June 29, 4:43 AM

Great -

The end result should make it easier to create Web-based virtual world browsers without worrying about making it work with particular equipment.

Rescooped by Gord Holden from Distance Education & Home Schooling
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ISTE2014Holdenfinal1 - Safeshare.TV

Gord Holden's insight:

Here's my brief presentation for ISTE 2014. If it seems like an advertisement for AWEDU, well, this development is worth the attention. To my way of thinking, while many 3D virtual platforms offer a lot, they each have a weakness. This one has none that I can see.

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Gord Holden's curator insight, June 29, 10:53 PM

Here's my brief presentation for ISTE 2014. If it seems like an advertisement for AWEDU, well, this development is worth the attention. To my way of thinking, while many 3D virtual platforms offer a lot, they each have a weakness. This one has none that I can see.

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TEACH May/June 2014 Issue

Feature stories: Power Recipes, Transformational Learning: Exploring Virtual Worlds
Gord Holden's insight:

The article on transformational education begins on page 6.  A good article to show what can be accomplished in a relatively short period of time.  Enjoy!

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NMC Horizon Report > 2014 K-12 Edition | The New Media Consortium

NMC Horizon Report > 2014 K-12 Edition | The New Media Consortium | Immersive Technology for Learning | Scoop.it
Gord Holden's insight:

Wow, reading through the index, with the exception of "wearable devices," we are fulfilling their predictions NOW at Heritage Christian Online School.

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Rescooped by Gord Holden from Serious-Minded Games
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Games, Gamification and the Quest for Engagement:

Presentation provides information on how to engage learners using elements of games. It provides an example of the elements in action.

Via Jim Lerman
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Rescooped by Gord Holden from Second Life and Virtual Worlds
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How to Score a Job at a Completely Virtual Company

How to Score a Job at a Completely Virtual Company | Immersive Technology for Learning | Scoop.it
Here are 10 completely virtual companies hiring now -- and some tips on how to score the job.

Via Dulcie Mills
Gord Holden's insight:

Welcome to this generation's future. One can generate any number of negatives they might wish to, but this trend will not be driven by such opinions. They are irrelevant. Economics drive business, and this is the most economical way of doing business. The concept of virtual companies is exploding across my inbox and desktop, and I write this from my desk downstairs at home, where I do 98% of my job with Heritage Christian Online School. We are preparing children for their future, not our past.

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Rescooped by Gord Holden from Personal [e-]Learning Environments
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4 Steps to Becoming a Learner-Centered eLearning Professional

4 Steps to Becoming a Learner-Centered eLearning Professional | Immersive Technology for Learning | Scoop.it
A shift to a learner-centered eLearning design model allows you to meet the needs of all learners while maintaining expectations and quality content.

Via ThePinkSalmon
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10 Lessons Anyone Can Learn From the World's Best Presenters

10 Lessons Anyone Can Learn From the World's Best Presenters | Immersive Technology for Learning | Scoop.it
Learning how to engage and enchant people with your words can do wonders for your career.
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Rescooped by Gord Holden from News of the Virtual World
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Taking Storytelling to the Next Level? ~ Nara Malone

Taking Storytelling to the Next Level? ~ Nara Malone | Immersive Technology for Learning | Scoop.it

"Taking Story Telling to the next level? Yep. Today my flash fiction, a Letter to Charlie, becomes an interactive game on OpenSim. 

Story-telling is changing, and the writers of Greyville, a group of authors, who’ve banded together to tell tales in the metaverse, is launching its first interactive set of stories. Nara Malone, the mastermind behind Greyville, has spearheaded this venture, teaming up with Fred Beckhusen and Whitestar Magic for game scripting, and the authors are ready to reveal their worlds. The writers have created an interactive game, allowing readers to explore their worlds as their story unfolds on the screen..."


Via Danko Whitfield
Gord Holden's insight:

I think the day is coming that "static stories" will be seen as being as archaic as stone tablets. They serve well as memorial stones to a life gone and a time of passive learning, but we move on. Don't we? This author has. : ) 

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Danko Whitfield's comment, February 19, 3:42 PM
Thanks Gord. Nara is a trailblazer for sure.
Danko Whitfield's comment, February 19, 3:44 PM
The other thing about this kind of storytelling or storybuilding...is that it allows you to stand inside your story - wherever or whenever it takes place. this is a whole new experience for a writer.
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An excerpt from Instagram account gordholden. Currently exploring student builds in Active Worlds builds. Heritage Christian Online School now owns & utilizes a multitude of 3D immersive & intera...

An excerpt from Instagram account gordholden.  Currently exploring student builds in Active Worlds builds. Heritage Christian Online School now owns & utilizes a  multitude of 3D immersive & intera... | Immersive Technology for Learning | Scoop.it
Life in space? Some students are experiencing it in Active Worlds. http://t.co/lWS9WJbAmh
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Rescooped by Gord Holden from 3D Virtual Worlds: Educational Technology
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Welcome to Epic, A School Where Students Are Heroes On a Quest

Welcome to Epic, A School Where Students Are Heroes On a Quest | Immersive Technology for Learning | Scoop.it
At Epic charter middle school in Oakland, students are immersed in a game as soon as they step into the school on the first day.

Via David W. Deeds
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David W. Deeds's curator insight, August 4, 12:25 PM

This just might be the geeky-coolest thing I´ll see all week.

kathyvsr's curator insight, August 4, 11:36 PM

Definitely differentiating instruction. I kind of want to go to this school.

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3 Key Concepts That Will Help You Understand Learning in the Digital Age

3 Key Concepts That Will Help You Understand Learning in the Digital Age | Immersive Technology for Learning | Scoop.it
These three "gogies" of effective online learning will help you get a clearer picture of learning and eLearning in the digital age.
Gord Holden's insight:

Love it.

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Rescooped by Gord Holden from 3D Virtual Worlds: Educational Technology
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Essentials of Quest Based Learning

Essentials of Quest Based Learning | Immersive Technology for Learning | Scoop.it
Engage! - Hosted by Shivtr (Essentials of Quest Based Learning | Games Based Learning MOOC #gbl #qbl | @scoopit http://t.co/JQi4S0HXk0)

Via David W. Deeds
Gord Holden's insight:

Questing. It's firmly imbedded in out literature, history, entertainment, and personal lives. The blatant exception is education. The consequences of this are clearly evident, the response is not. My students thrive on Quest-based curriculum. Little curiosity from those stuck in the 20th century though. Sad. The students are their already in their recreational world, waiting for their teachers to catch up.

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David W. Deeds's curator insight, June 30, 9:05 AM

Check this out! 

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Bridging the gap with immersive learning | 4D creative

Bridging the gap with immersive learning | 4D creative | Immersive Technology for Learning | Scoop.it
Your pupil premium has been introduced to help achieve better outcomes and at 4D, we believe our immersive spaces are a tool that will support better outcomes for your pupils. Experiential learning. An immersive space ...
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June 2014 VEJ

The Metagame June 2014 issue of VEJ is filled with examples of how teachers and students are using immersive, virtual, collaborative gaming communities to communicate, collaborate, innovate, think critically and evaluate their own learning while becoming productive and respectful global citizens.
Gord Holden's insight:

Was fortunate enough to have a continuation of my interview with Scott Merrick published in the Virtual Education Journal again. For those interested in what the Immersive Technology division of Heritage Christian Online School is doing that's getting so much attention, check out p. 73 for the start of the interview.

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Gamification vs. Game based learning vs. Game design

Gamification vs. Game based learning vs. Game design | Immersive Technology for Learning | Scoop.it
It is well documented how using games in a classroom context can facilitate collaborative learning, promote problem solving and stimulate an engaging learning environment. Three philosophies which...
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Rescooped by Gord Holden from Virtual University: Education in Virtual Worlds
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The Evolution of Virtual Worlds, Part One.

The Evolution of Virtual Worlds, Part One. | Immersive Technology for Learning | Scoop.it
RT @KZeroWorldswide: The Evolution of Virtual Worlds, Part One. http://t.co/mA4w3W8l7D #VirtualWorlds #VirtualReality #OculusRift http://t.…

Via Helen Farley
Gord Holden's insight:

Minecraft, not the end all and be all. Just the tip of the iceberg!

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Helen Farley's curator insight, May 14, 4:38 PM

An interesting article!

Rescooped by Gord Holden from 3D Virtual Worlds: Educational Technology
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ISTE-Virtual Environments Network

ISTE-Virtual Environments Network | Immersive Technology for Learning | Scoop.it
SIGVE sponsors a periodic "Connected Hour". These are live sessions within virtual worlds that are also broadcast, providing an active and passive option. The Connected Hour is taped, edited slightly, and can be viewed on YouTube after the event.

Via David W. Deeds
Gord Holden's insight:

The best of the best. : )

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David W. Deeds's curator insight, May 21, 7:57 AM

Definitely check these out! 

Rescooped by Gord Holden from Latest Social Media News
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New: Best Online Collaboration Tools - 370+ Tools Organized and Ranked By Category

New: Best Online Collaboration Tools - 370+ Tools Organized and Ranked By Category | Immersive Technology for Learning | Scoop.it

Software tools, web apps and services for online collaboration


Via Robin Good, roberto toppi, Tom George, Gerrit Bes
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Neil Ferree's curator insight, May 21, 10:29 AM

If you want to be the best, you'll want to learn from the best. 


When @Robin Good says these are the best online collaboration tools, that's a good indicator some of these tools helped him become one of the top content curators on the Scoop.it platform.

Dawn Matheson's curator insight, May 21, 10:51 AM

How cool is this? It is the most comprehensive list I've seen. Thanks to +Robin Good and +Neil Ferree for the info.

Carlos Bisbal's curator insight, May 23, 11:00 AM

Las mejores herramientas de colaboración en línea. Mas de 370 Herramientas organizadas y clasificadas por categorías.

 

Si estás buscando herramientas de colaboración en línea alternativas en este post las tienes disponibles para diferentes tipos de proyectos y propósitos. El directorio contiene más de 370 herramientas de colaboración organizadas en más de 25 categorías diferentes que van desde las videoconferencias a la pantalla compartida, la revisión colaborativa y muchos más.

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PS4 dev: Virtual reality and augmented reality "the future of gaming" - GameSpot

PS4 dev: Virtual reality and augmented reality "the future of gaming" - GameSpot | Immersive Technology for Learning | Scoop.it
GamingBolt PS4 dev: Virtual reality and augmented reality "the future of gaming" GameSpot According to EverQuest studio Sony Online Entertainment's development director David Georgeson, virtual reality and augmented reality experiences are what's...
Gord Holden's insight:

If so, then the bar is raised in terms of having schooling that's also engaging for young people who game (90+ % of young people). 

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Teacher to 3rd graders: I apologize for having to 'quantify you with a number' - Washington Post (blog)

Teacher to 3rd graders: I apologize for having to 'quantify you with a number' - Washington Post (blog) | Immersive Technology for Learning | Scoop.it
Washington Post (blog) Teacher to 3rd graders: I apologize for having to 'quantify you with a number' Washington Post (blog) Wendi is part of our virtual community: the CTQ Collaboratory includes more than 4,000 educators and is open to all who...
Gord Holden's insight:

Would hope any educational policy makers (should they read any educational material), would feel shame at reading this. When they engage children to "fight our wars" they show a tragic lack of vision regarding the potential of "engaging' children in learning. 

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Active Worlds Exploration Demo - YouTube

A demonstration of the types of environments you can build in Active Worlds' public building worlds. Visit http://www.swcity.net/www/landing.php.
Gord Holden's insight:

Pretty good tour of what people are missing when they pass by Active Worlds. A lot more powerful than people remember it in the beginning. It's not going to facilitate an "adult" environment or activity, but then, wouldn't that be considered to be an advantage in education? 

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