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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Nuno Bernardo: Developing your Transmedia project needn't be a mammoth task!

Nuno Bernardo: Developing your Transmedia project needn't be a mammoth task! | immersive media | Scoop.it

Nuno Bernardo:  "Don't try and build the Louvre from the outset, says beActive's Bernardo: focus on your Mona Lisa first" ...


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, March 13, 2013 1:13 AM

Some great advice ....

Luca Brigada's curator insight, March 16, 2013 2:25 PM

"[...]"I used the Mona Lisa metaphor to explain this problem when talking to one producer. It’s a fact that a big percentage of visitors of the Louvre go to the museum to see the famous Leonardo Da Vinci painting and only visit the corridors from the main entrance to the Mona Lisa room and back. But the Louvre has many other corridors and exhibition rooms that are not that popular: they are only seen by a small portion of the museum visitors.

My advice to that producer, at the time, was: focus on your Mona Lisa, the core story, characters and elements of your project, and the “corridors” that lead to that core element. Don’t try to set up the full Louvre with its dozens of rooms and corridors, especially if your resources are limited. Down the line, if you succeed with your initial approach, you will be able to add another room or another corridor. [....]"

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Rescooped by Melanie Hundley from Story and Narrative
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5 Ways to Inspire Imagination Through Simple Visual Storytelling

5 Ways to Inspire Imagination Through Simple Visual Storytelling | immersive media | Scoop.it
You’ll see how the context, and some subtle changes, alter the emotional response you feel. This post showcases imagination - the readers imagination. How do you inspire imagination? Often by providing fewer details. With less detail, your reader has no choice but to let their imagination will fill in the gaps. Their experiences, emotional state, and passions add meaning to the image. When done right, those emotions can touch passions and strike up anxieties that compel action. 

Via Gregg Morris
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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20 Free Tools for Making Comics and Cartoons for Teaching and Learning — Emerging Education Technologies

20 Free Tools for Making Comics and Cartoons for Teaching and Learning — Emerging Education Technologies | immersive media | Scoop.it
Comic Strips and Cartooning can be a Fun Way for Students to Explore Learning Topics There are so many good free tools for creating comics and cartoons on the web, as well as apps for tablets and smartphones. I’ve built

Via CM Elias
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Teachers Are Not to Blame | E.D. Hirsch Jr. | The Atlantic

Teachers Are Not to Blame | E.D. Hirsch Jr. | The Atlantic | immersive media | Scoop.it

Why has the topic of teacher quality suddenly reached such a crescendo? Education reform has been on the national agenda since 1983, the year of A Nation at Risk, but only in the last few years has the teacher-quality issue risen to the top. I think it may be reform fatigue, possibly desperation. The teacher is becoming a convenient scapegoat for America’s education reformers, who, after decades of ideas that have not panned out, cling to the belief that the flaw is not in the reform ideas themselves but in their implementation.

Teachers are being blamed for failures not their own. The “back-to-basics” and “whole-school reform” strategies disappointed. Similarly, as the National Assessment of Educational Progress has consistently shown, the state-standards movement and the No Child Left Behind law have left high-school students just about as far behind as they were before the reforms were instituted. Charter schools, despite their laudable triumphs, are highly uneven in quality, and their overall results are not much better than those of regular schools.


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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from Story and Narrative
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Narrative medicine for social and physician wellness

Narrative medicine for social and physician wellness | immersive media | Scoop.it
Narrative medicine as a literary form that engages care providers including physicians to share their witnessed stories of humanity can be an instrumental tool to repeatedly resuscitate the physician. Relationship centered medicine has been considered a way to help doctors stay in love with doctoring and that premise is supported by narrative medicine to help refocus the efforts of medicine around relationships.

Via Gregg Morris
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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On Refusing to Read

On Refusing to Read | immersive media | Scoop.it
Be choosy about how you invest your intellectual energy. You owe it to your field.

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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25 Ways to Boost Your Writing Skills 

25 Ways to Boost Your Writing Skills  | immersive media | Scoop.it
Some say good writing can’t be taught. We beg to differ. Here are 25 surefire ways to boost your skills and become a master of communication. 1. Learn more verbs. Verbs are one of the most powerful tools in a writer’s toolbox. Consider the following sentence, from Annie Dillard’s Pilgrim at Tinker Creek: “If you... Read More

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Vconnecting at #ALTC with Josie Fraser, Jane Secker and Sue Beckingham


Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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These 4 things will make your Genius Hour a hit via Jill Badalamenti

These 4 things will make your Genius Hour a hit via Jill Badalamenti | immersive media | Scoop.it
Genius Hour projects may be open ended, but there are still some ground rules. Here are some tips for making Genius Hour work in your school

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Storytelling for success

Storytelling for success | immersive media | Scoop.it
Article examines the successful storytelling examples and provides with essential parts of the story building elements.

Via José Carlos, CM Elias
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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10 Must Have iPad Apps for Elementary Teachers via @medkh9

10 Must Have iPad Apps for Elementary Teachers via @medkh9 | immersive media | Scoop.it
iPad provides great learning opportunities for students and when it comes to young learners possibilities are endless. iTunes app store i

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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5 Ways To Promote Positive iPad “Screen Time” At School by Victoria Olson

5 Ways To Promote Positive iPad “Screen Time” At School by Victoria Olson | immersive media | Scoop.it
by Victoria Olson

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How Failure and Solving Real Problems Helps This School Thrive by Katrina Schwartz

How Failure and Solving Real Problems Helps This School Thrive by Katrina Schwartz | immersive media | Scoop.it
By Katrina Schwartz

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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The Curio - Digital Storytelling in Second Life

The Curio - Digital Storytelling in Second Life | immersive media | Scoop.it

Open at the Serena Image Arts Centre, from September 10th 2016, is Eleseren Brianna’s The Curio, a mixed 2D and 3D art installation centred on a gigantic figure and a tale written in the style of a Victorian gentleman’s personal journal. The gentleman in question is Joseph C.R. Pomfret, who is travelling through Finland as a part of an unspecified group of English families. Whilst lodging in a hotel in Savonlinna, they are invited to spend time at a private fishing lodge owned by one Doctor Koskinen. It is whilst staying there that the group encounters the Enkeli (“the Angel”).


Via Ann Owiti, CM Elias
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Storytelling as "Game-Changing Technology"

Storytelling as "Game-Changing Technology" | immersive media | Scoop.it
In his recent TED Talk, Princeton professor Uri Hasson investigates what he calls “a device that can record my memories, my dreams, my ideas, and transmit them to your brain.” Drawing on his research, Hasson argues that this “game-changing technology” already exists—that it has existed for thousands of years, though we are only now learning to understand how it works. The technology is “human communication” and, most important, “effective storytelling.”

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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The 5 Best Free Cartoon Making Tools For Teachers - eLearning Industry

The 5 Best Free Cartoon Making Tools For Teachers - eLearning Industry | immersive media | Scoop.it
Free Educational Technology: The 5 Best Free Cartoon Making Tools for Teachers. How To Use The 5 Best Free Cartoon Making Tools for Teachers.

Via CM Elias
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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#MobileSapiens: A Creative Safari

#MobileSapiens: A Creative Safari | immersive media | Scoop.it
  This summer I took a chance on a new form of conference offering for me - the outside-the-venue-creative-safari. I launched it at Alan November's Building Learning Communities (BLC 16), which is one of the most intimate and thought-provoking events out there. Part of my raison d'être is that I firmly believe in the use of…

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Story and Narrative
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Storytelling advice from Akira Kurosawa

Storytelling advice from Akira Kurosawa | immersive media | Scoop.it
Akira Kurosawa was one of the masters of cinema. Below is a six-minute interview where Kurosawa offers advice to aspiring filmmakers, but the advice can be applied more widely to other creative disciplines as well.


Via Gregg Morris
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Don’t Leave Learning Up to Chance: Framing and Reflection

Don’t Leave Learning Up to Chance: Framing and Reflection | immersive media | Scoop.it
When educators take the time to explicitly frame the maker activities and build meaningful reflection in at the end, they're helping to ensure kids are reaching

Via Tom D'Amico (@TDOttawa)
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Patrice Bucci's curator insight, September 20, 12:35 PM
Maker ed... hmm... love the "framing and reflecting"
Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Discriminatory Design in Education and Educational Technology 

Discriminatory Design in Education and Educational Technology  | immersive media | Scoop.it

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Harbor Islands by Anthony Montuori: Opening Reception | Boston Cyberarts Inc. |

Harbor Islands by Anthony Montuori: Opening Reception | Boston Cyberarts Inc. | | immersive media | Scoop.it

Thursday, October 6th from 5-7:00pm Located at the Harbor Islands welcome Center, 191 w Atlantic Avenue, Boston, MA 02110


Please join us for the inaugural reception of Harbor Islands, an arcade-style piece commissioned by artist Anthony Montuori. Harbor Islands is a working video game that plays itself based on weather data collected from the Boston Harbor Islands.

ABOUT THE ARTIST


Anthony Montuori is an artist who lives and works in Greater Boston. He is currently making video games that deal with a ‘post-recession’ malaise and existential dread. Through the seductive appeal of play, a seemingly optimistic, but ultimately defeatist attitude is revealed. The Adventures of Sisyphus has players push a boulder up a hill until they give up and walk away; Debtris is the classic game Tetris played for federal minimum wage to hypothetically pay off the artist’s student loan debt; Super Maria is an homage to the great Super Mario and his relentless attempts to collect coins, now used as a means to buy furniture and live out the life-expectancy of the player character to its inevitable end. Using the medium in as deadpan a way possible, Montuori works to position video games as an expressive platform for atypical work and to subvert the rich iconography so closely associated with gaming and its culture.

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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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ELC 035: There's More Than One Way To Storyboard

ELC 035: There's More Than One Way To Storyboard | immersive media | Scoop.it
In this episode of The eLearning Coach Podcast, I speak with Kevin Thorn about a hot topic in our field—how to write storyboards. Kevin teaches storyboarding classes and is an award-winning eLearning designer with over 30 years of experience in the training industry, with the last decade in eLearning. His experience in instructional design, storyboarding, eLearning development, LMS implementation, illustration, graphic design, storytelling, cartooning, and comics makes him unique in the industry.

Via CM Elias
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Interactive VR Storytelling With Jon Favreau and His Tiny Goblin - VRScout

Interactive VR Storytelling With Jon Favreau and His Tiny Goblin - VRScout | immersive media | Scoop.it
This is the dream world of Gnomes & Goblins and the creator is someone you’re probably already familiar with. The roughly 10-minute interactive VR experience was being demoed Wednesday at the Wevr offices in Venice, California. Sitting outside the demo room speaking with guests, sat the creator of Gnomes & Goblins, film director Jon Favreau.

Via CM Elias
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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7 Steps to Scheduling a YouTube Live Stream

7 Steps to Scheduling a YouTube Live Stream | immersive media | Scoop.it
Rachel J. Pierson K-6 STEM Teacher JWP Schools Janesville, MN @RPiersonEdu When Google made the announcement abou

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from Just Story It! Biz Storytelling
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Storytelling Power: 50 Things That Happened Because of Star Trek

Storytelling Power: 50 Things That Happened Because of Star Trek | immersive media | Scoop.it
As Gene Roddenberry’s franchise boldly soldiers into its sixth decade, we pick out half a hundred things that wouldn’t exist without his greatest enterprise.

Via Karen Dietz
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Karen Dietz's curator insight, September 9, 11:20 AM

It's the 50th anniversary of Star Trek and we are big Trekkie fans in this household. My husband Tim still recites dialogue from the original series!

 

It's Friday and time for some fun. This post chronicles the amazing influence Star Trek has had on our lives and culture over the years. It's a great read and you'll be saying to yourself plenty of times, "Who knew?!"

 

Enjoy, live long, and prosper.

Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Your own posters – quickly via @dougpete

Your own posters – quickly via @dougpete | immersive media | Scoop.it
I was fortunate - my school had air conditioning.  On particularly hot days like we enjoyed in Essex County yesterday, my only challenge was to make a mad dash from my car to the front door of the school.  You'd think that early arrivers like myself would beat the heat but there are nights around…

Via Tom D'Amico (@TDOttawa)
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