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Design for Presentation: The great eye learns to see

A fable about using design to help your audience see your message clearly. And what to avoid. For directors, designers, instructional designers, and presenters.

Via Baiba Svenca
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tom jackson's curator insight, February 25, 2013 9:06 AM

An effective way to engage your audience in learning principles of many content areas!

tom jackson's curator insight, February 25, 2013 9:07 AM

another idea for delivering your lessons, sometime we overlook the fable.  An effective way to engage your audience in learning principles of many content areas!

N Kaspar's curator insight, March 3, 2013 11:07 PM

An interesting example of how to use a fable to teach a subject.

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Rescooped by Melanie Hundley from Digital Presentations in Education
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11 Steps To Create An Interactive Timeline Or Map With PowerPoint

11 Steps To Create An Interactive Timeline Or Map With PowerPoint | immersive media | Scoop.it
Want to know how to create an Interactive Timeline Or Map With PowerPoint? Check 11 steps to create an Interactive Timeline Or Map With PowerPoint.

Via Baiba Svenca
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Why students love a game-based learning experience by SUSANNAH HOLZ

Why students love a game-based learning experience by SUSANNAH HOLZ | immersive media | Scoop.it
Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information.That's why students simply love a game-based learning experience.

Via Tom D'Amico (@TDOttawa)
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David W. Deeds's curator insight, March 21, 10:37 PM

Check this out! Thanks to Tom D'Amico. 

Gemma Ballarín's curator insight, March 22, 5:30 AM
gamification

Ricard Garcia's curator insight, March 23, 3:24 AM
Just in case you had doubts... let's play and learn!!!
Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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'Get Out' director wants young black filmmakers' scripts | Rose Fletcher | DigitalSpy.com

'Get Out' director wants young black filmmakers' scripts | Rose Fletcher | DigitalSpy.com | immersive media | Scoop.it

Jordan Peele's directorial debut Get Out is absolutely killing it at the box office in the US, already taking $113m (on a budget of $5m). It's a brilliant, frightening and funny horror about modern liberal racism (check out our review), which has gone down a storm with critics and audiences alike.

One of the things that stands out about the film though, is that it's a story that's rarely told. In fact black protagonists in horror films, and black directors of horror films, are a rarity.

Peele wants to do something about that.

Talking exclusively to Digital Spy, he offered this to would-be black movie-makers...


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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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10 iPad Math Apps for Elementary Students via Educators' Technology

10 iPad Math Apps for Elementary Students via Educators' Technology | immersive media | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Be Human When Providing Accommodations For Your Students - by Dan Henderson

Be Human When Providing Accommodations For Your Students - by Dan Henderson | immersive media | Scoop.it

Via Tom D'Amico (@TDOttawa)
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David W. Deeds's curator insight, March 15, 11:01 PM

This is interesting. Thanks to Tom D'Amico.

Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Art in the age of ones and zeros: BioArt | Rich Haridy | NewAtlas.com

Art in the age of ones and zeros: BioArt | Rich Haridy | NewAtlas.com | immersive media | Scoop.it

Art has always been fundamentally intertwined with technology. New techniques and materials have constantly allowed artists to innovate and create new types of works. Our new series, which kicked off with examinations of "datamoshing" and ASCII art, looks at the impact of digital technologies on art and looks at how artists are creating entirely new forms of art using these modern tools. In this instalment we examine the compelling and controversial field of BioArt.

As various biotechnologies evolved late in the 20th century, artists began looking to science to influence their practice. Incorporating bacteria, living tissue, biohacking and a variety of biological practices, the field of BioArt arose as the perfect intersection between art and science.


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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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New Bestselling Novel Should Be Required Reading for Clueless White People | Erin Keane | AlterNet.org

New Bestselling Novel Should Be Required Reading for Clueless White People | Erin Keane | AlterNet.org | immersive media | Scoop.it

Every so often the right book comes along at the right time and quite deservedly catches fire. Angie Thomas’ debut Young Adult novel “The Hate U Give” is that book for early 2017 — it’s topical, urgent, necessary, and if that weren’t enough, it’s also a highly entertaining and engaging read.

Expectations have been high for Thomas’ book, which is billed as “inspired by the Black Lives Matter movement.” Maybe the most hotly anticipated YA novel of the last year, “The Hate U Give” catapulted to industry prominence a year ago, when Balzer + Bray acquired the manuscript in a 13-house auction for an unknown (but reputed to be in the six-figure range) amount. The announcement that the film was optioned by Fox 2000, with “Hunger Games” star Amandla Stenberg to star and George Tillman Jr. (“Soul Food”) attached to direct, came soon thereafter.

This is not the average response to a first novel from a 20-something writer who is not the product of a prestigious MFA program or the New York publishing scene. Hailing from Jackson, Mississippi, Thomas’ previous claim to fame was, by her own admission, an article about her precocious rapping skills in the now-defunct teen magazine Right On! (Enthusiastic citations of this delightful bio detail have, alas, ruined any chance of Google discovering the actual article in any online archives.)


Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Teachers Guide to Creating Educational Visuals Using Google Drawings via Educators' Technology

Teachers Guide to Creating Educational Visuals Using Google Drawings via Educators' Technology | immersive media | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from An Eye on New Media
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This site is “taking the edge off rant mode” by making readers pass a quiz before commenting

This site is “taking the edge off rant mode” by making readers pass a quiz before commenting | immersive media | Scoop.it
"If everyone can agree that this is what the article says, then they have a much better basis for commenting on it."

Via Ken Morrison
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Ken Morrison's curator insight, March 4, 9:35 PM
Ideas worth spreading.
Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Multiliteracies

Multiliteracies | immersive media | Scoop.it
The following is an extract from my PhD thesis, part of a series I am publishing on this blog discussing the background of some contested territory in English curriculum. ***** Multiliteracies In addition to theorising the teaching of literacy, Green argues that “there are two particularly insistent matters that need to be engaged in thinking…

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Minecraft in the Classroom: The Power of Game-Based Learning - tutorials, lessons, and more... By Meenoo Rami

Minecraft in the Classroom: The Power of Game-Based Learning - tutorials, lessons, and more... By Meenoo Rami | immersive media | Scoop.it
By Meenoo Rami

Via Tom D'Amico (@TDOttawa)
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Jose Omar Jaramillo's curator insight, March 9, 8:34 AM
Video games is something teachers fear to use because of their lack of awareness of the new technological tools being implemented around the world, this mostly happens with older teachers from the past generation who tend to be more traditional. But just imagine being able to teach your students through a game known worldwide: Minecraft, A great game which combines the art of storytelling, fine arts, music, video production, and appropriate player engagement to create an immersive, memorable experience of learning. It might be hard at first but after you get the hang of it, it becomes at easy as pie to incorporate the game into your classes.
Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Digital embodiment: Constructing and deconstructing the body [Part 3]

Digital embodiment: Constructing and deconstructing the body [Part 3] | immersive media | Scoop.it
Part 1 || Part 2 Now, I promised you two stories. The second, I very uncreatively called “digital embodiment.” What I mean is the intentional work of addressing, reflecting on, and reco…

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Why You Need To Use Storytelling For Learning

Why You Need To Use Storytelling For Learning | immersive media | Scoop.it
Storytelling can capture the imagination of an audience. Find out why.

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from immersive media
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Developing students' discipline-specific vocabulary. - Technology Enhanced Learning

Developing students' discipline-specific vocabulary. - Technology Enhanced Learning | immersive media | Scoop.it
Every discipline has its own specialist terms and concepts. As students progress in their studies they learn the relevant language, but when they begin their studies there are lots of words that they are unsure about. Developing students’ fluency in…Read more ›

Via Ana Cristina Pratas, Melanie Hundley
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Rescooped by Melanie Hundley from Story and Narrative
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Bill Murray: How Art Can Change Your Life.

Bill Murray: How Art Can Change Your Life. | immersive media | Scoop.it
People often ask great storytellers—writers, producers, directors, authors, etc.—where they come up with their stories. They inevitably say something like "write/tell what you know." In other words, write (or speak) from your own life experiences. This is why I always say you have to live a life to tell a life. I believe this is what Murray is saying above when he says it's important to have a "bunch of experiences" from which to draw. The experiences—good and bad (but especially bad)—are like a persona library of history and insights for the storyteller.

Via Gregg Morris
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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New Zealand school abolishes gendered uniforms, offering same clothes to all | Eleanor Ainge Roy | The Guardian

New Zealand school abolishes gendered uniforms, offering same clothes to all | Eleanor Ainge Roy | The Guardian | immersive media | Scoop.it

A New Zealand primary school has abolished gendered uniforms for its pupils and replaced them with shorts, a kilt and trousers that can be worn by either sex.

The move came after complaints from female students who resisted having to wear a skirt.

Dunedin North Intermediate in the South Island has more than 200 pupils aged between 10 and 13 years. In late 2015 a number of female students began asking why they were restricted to wearing kilts to school, saying the archaic uniform reinforced traditional and outdated gender stereotypes.

The school agreed the girls could wear trousers, and a small number of girls started wearing the boys uniform in 2016.

However this option added further complications, with the girls who chose to wear trousers bring teased for dressing like boys.

“The first changes seemed like a bit of a punishment actually,” said Heidi Hayward, principal of Dunedin North Intermediate school.


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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Developing students' discipline-specific vocabulary. - Technology Enhanced Learning

Developing students' discipline-specific vocabulary. - Technology Enhanced Learning | immersive media | Scoop.it
Every discipline has its own specialist terms and concepts. As students progress in their studies they learn the relevant language, but when they begin their studies there are lots of words that they are unsure about. Developing students’ fluency in…Read more ›

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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15 Graphic Design Rules for Non-Designers

15 Graphic Design Rules for Non-Designers | immersive media | Scoop.it
Video Series: A list of the most important graphic design rules all non-designers should learn to make empower their communication with professional-looking

Via elearning hoje
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Why Even the World's Highest-Scoring Schools Need to Change | Marion Brady | AlterNet.org

Why Even the World's Highest-Scoring Schools Need to Change | Marion Brady | AlterNet.org | immersive media | Scoop.it

Betsy DeVos, the new U.S. Secretary of Education, has a theory. She agrees with Jeb Bush and other education amateurs now shaping American education that “the system” is basically sound, but teachers lack skills and kids lack grit. Fortunately, there’s an easy fix. Competition in the form of market forces—choice, vouchers, merit pay, charters, privatization, and so on—will shape them up.

DeVos is wrong. Dozens of variables—most of them beyond educator control—affect kids’ ability to learn. Believing that market forces can erase the effects of those variables is magical thinking.

Albert Einstein, Buckminster Fuller, David Bohm, Alfred North Whitehead, Ernest Boyer, Harlan Cleveland, Arthur Koestler, Thomas Merton, Peter Senge, and many other internationally known and respected thinkers have a different theory about poor learner and school performance. They say the core curriculum—the curriculum America’s reformers have standardized with the Common Core State Standards—is poor. They say it’s fragmented, incoherent, artificial, disconnected from the reality it’s supposed to explain to learners and help them explore.

If they’re right, until educators acknowledge the inadequacy of the core and satisfactorily address its problems, even the world’s highest-scoring schools won’t serve learners well.



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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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New Bestselling Novel Should Be Required Reading for Clueless White People | Erin Keane | AlterNet.org

New Bestselling Novel Should Be Required Reading for Clueless White People | Erin Keane | AlterNet.org | immersive media | Scoop.it

Every so often the right book comes along at the right time and quite deservedly catches fire. Angie Thomas’ debut Young Adult novel “The Hate U Give” is that book for early 2017 — it’s topical, urgent, necessary, and if that weren’t enough, it’s also a highly entertaining and engaging read.

Expectations have been high for Thomas’ book, which is billed as “inspired by the Black Lives Matter movement.” Maybe the most hotly anticipated YA novel of the last year, “The Hate U Give” catapulted to industry prominence a year ago, when Balzer + Bray acquired the manuscript in a 13-house auction for an unknown (but reputed to be in the six-figure range) amount. The announcement that the film was optioned by Fox 2000, with “Hunger Games” star Amandla Stenberg to star and George Tillman Jr. (“Soul Food”) attached to direct, came soon thereafter.

This is not the average response to a first novel from a 20-something writer who is not the product of a prestigious MFA program or the New York publishing scene. Hailing from Jackson, Mississippi, Thomas’ previous claim to fame was, by her own admission, an article about her precocious rapping skills in the now-defunct teen magazine Right On! (Enthusiastic citations of this delightful bio detail have, alas, ruined any chance of Google discovering the actual article in any online archives.)


Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Using Pop Culture in your teaching via @Gallagher_Tech

This post is part of the #EdublogsClub – a group of educators and educational technology enthusiasts that blog around a common theme each week. Simply write a post and share it (via social media w/…

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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March 2017: Traditional Literacy Ideas and Resources

March 2017: Traditional Literacy Ideas and Resources | immersive media | Scoop.it

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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The new Periodic Table of iPad Apps for Primary aged pupils via @ICTEvangelist

The new Periodic Table of iPad Apps for Primary aged pupils via @ICTEvangelist | immersive media | Scoop.it
@ICTEvangelist

Via Tom D'Amico (@TDOttawa)
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RESENTICE's curator insight, March 7, 12:06 PM

Un tableau périodique des éléments pour IPAD

Rescooped by Melanie Hundley from Digital Technologies for Teachers and Career Practitioners
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WHAT HAVE WE LEARNED FROM 7 YEARS OF IPADS IN EDUCATION?

WHAT HAVE WE LEARNED FROM 7 YEARS OF IPADS IN EDUCATION? | immersive media | Scoop.it
Apple released the first iPad in April, 2010. It didn’t take long for the device to be adopted as the “technology of choice” by thousands of educational institutions across the US

Via Dr Peter Carey
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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10 Google Drive Activities Teachers Can Do Using Chrome Apps via Educators' Technology

10 Google Drive Activities Teachers Can Do Using Chrome Apps via Educators' Technology | immersive media | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
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Elizabeth Hutchinson's curator insight, March 9, 2:15 AM
For any subject
Jose Omar Jaramillo's curator insight, March 9, 8:34 AM
Google drive is something teachers fear to use because of their lack of awareness of the new technological tools being implemented around the world, this mostly happens with older teachers from the past generation who tend to be more traditional. Google drive as a great tool to: 

• Create Visual outlines (mind/concept maps) of complex concepts, ideas and tasks

• Merge, convert, edit and share PDF documents 

• Create and share online presentations 

• Create, track and work on collaborative projects in real time

• Create and edit online forms, surveys, spreadsheets, diagrams, flowcharts, and Excel files 

• Create stunning visual content 

• Record, edit and share audio clips Make and share podcasts and mixes 

• Create and share videos and animations 

• Edit, crop, resize and fine-tune images 

Teachers can make their classes more interactive and technological which provides motivation for your students to become autonomous because technology is their field of expertise and it makes them field like in a natural setting where anything is possible.
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, March 11, 3:00 AM
GD in action