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iPad App Vision Machine Reinvents the Independent Digital Comic

iPad App Vision Machine Reinvents the Independent Digital Comic | immersive media | Scoop.it

Filmmaker Magazine:  "Filmmaker Greg Pak (Robot Stories) has released his graphic novel Vision Machine as an iPad app and, in the process, is pointing the way towards new storytelling formats and new production and distribution partnerships."


Via The Digital Rocking Chair
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Rescooped by Melanie Hundley from Story and Narrative
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Brand Storytelling in a Digital World

Brand Storytelling in a Digital World | immersive media | Scoop.it
As digital expands into every facet of a consumer’s life, marketing strategy and brand storytelling must shift its focus to create content driven by consumer conversations and needs. So how do brands get there? How can a brand leverage the momentum of conversations consumers are already having?

Via Gregg Morris
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Rescooped by Melanie Hundley from Tracking Transmedia
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Apple's Haptic Tech Makes Way for Tomorrow's Touchable UIs | WIRED

Apple's Haptic Tech Makes Way for Tomorrow's Touchable UIs | WIRED | immersive media | Scoop.it
Apple's new haptic trackpad suggests a future in which we won't just see interfaces but feel them, too.

Via siobhan-o-flynn
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Jeni Mawter's curator insight, March 21, 9:17 PM

Bringing 'touch' to the storytelling experience is so exciting!

Rescooped by Melanie Hundley from Just Story It! Biz Storytelling
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Research, Data, and Stories With No Ending: Fab Storytelling Tips

Research, Data, and Stories With No Ending: Fab Storytelling Tips | immersive media | Scoop.it
Rigorous research and attention-grabbing storytelling are very different trades and it is clear there are professional and personal risks for academics looking to translate complex data into bite-s...

Via Karen Dietz
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Karen Dietz's curator insight, March 17, 11:33 AM

Having sat through various mind-numbing academic research papers at conferences over the years, I was thrilled to find this article about how storytelling can come to the rescue.


Now, as a business person -- why should you care? Because many of us will have to deal with data and research at some point in our careers -- even if it's just sales charts.


This post, written by Cheryl Brumley, has great tips for how to find relatable imagery in the research so anyone can grasp its significance.


Then she gives us a structure that will help anyone organize the research into a comprehensible story instead of complex mess.


Now here's a particular storytelling truth: not all of our stories have endings. Conclusions can't be reached, except to say "stay tuned" or "more to come". This is the exact dilemma for research storytelling where the ending is not about a conclusion, but about pointing out pathways for more research to be done. Brumley gives suggestions for how to wind up the story when you find yourself in this position.


Overall, this is another solid example of storytelling in a different arena (academics) and learning more about storytelling in different applications.


This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it

Prasanna's curator insight, March 21, 8:30 PM

Excellent- research storytelling

Rescooped by Melanie Hundley from #transmediascoop
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Cucumber Banana Tofu: A British Transmedia Recipe

Cucumber Banana Tofu: A British Transmedia Recipe | immersive media | Scoop.it
In reality, Cucumber, Banana and Tofu are the names given to the new transmedia creation signed by Russel T. Davies, the creator of Queer as Folk and Torchwood and Doctor Who’s showrunner from 2005 to 2010. Three series distributed through three different channels to tell a single and same story—so to speak.

Via Simon Staffans
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Simon Staffans's curator insight, March 17, 2:57 PM

Well now, this looks interesting.

Rescooped by Melanie Hundley from iGeneration - 21st Century Education
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The 20 most popular TED Talks of all time (March break viewing!)

The 20 most popular TED Talks of all time (March break viewing!) | immersive media | Scoop.it
These iconic talks are the ones that you and your fellow TED fans just can't stop sharing.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education
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What are the Biggest Mistakes Teachers Make When Integrating Technology into the Classroom?

What are the Biggest Mistakes Teachers Make When Integrating Technology into the Classroom? | immersive media | Scoop.it
As part of C.M Rubin's monthly series in the Huffington post: The Global Search for Education: Our Top 12 Global Teacher Blogs, this is the second post. This month we are answering the following pr...

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from Just Story It! Biz Storytelling
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TED $1million Prize in 2015: Dave Isay of StoryCorps wins!!

TED $1million Prize in 2015: Dave Isay of StoryCorps wins!! | immersive media | Scoop.it
“I’m a storyteller.” It’s a sentence that can be found in a wide variety of TED Talks -- because, really, it is the heart of what we do. This is why, for the 10th anniversary of the TED Prize in 20...

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Karen Dietz's curator insight, March 11, 6:08 PM

Woo hoo! Go Dave Isay! Isay is the founder of StoryCorps and he just won the million-dollar TED Prize in 2015.


As a Folklorist, his work is close to my heart -- because that's what Folklorists do--collect stories. The stories StoryCorp has collected all go to the Library of Congress where my Folklorist buddies handle them with care.


To go right along with the other post I curated today on story listening, here's what Isay has to say about StoryCorp: "...he sees StoryCorps as primarily about listening. 'Listening is generosity,' he tells us. 'Listening to someone else closely is one of the most valuable gifts we can give to another human being.'


Amen to that. Congrats Isay! Go read the post to learn more about StoryCorps and what TED has planned for him. Oh happy day, happy day :))


This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it

Rescooped by Melanie Hundley from Digital Storytelling 2.0
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The History Manifesto: How to Eradicate the Epidemic of Short-Termism and Harness Our Past in Creating a Flourishing Future

The History Manifesto: How to Eradicate the Epidemic of Short-Termism and Harness Our Past in Creating a Flourishing Future | immersive media | Scoop.it
A beautiful case for why our flourishing requires that we move from pursuing value to cultivating values.

I spend a significant amount of

Via CM Elias
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Rescooped by Melanie Hundley from Tracking Transmedia
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Leviathan - A Whale of a Tale - iQ by Intel

Leviathan - A Whale of a Tale - iQ by Intel | immersive media | Scoop.it
When cinematic storytelling and personal technologies collide, human imagination stretches to new heights.  If you were lucky enough to be … Continued

Via siobhan-o-flynn
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Rescooped by Melanie Hundley from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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Hackaball teaches kids to code through creative play | Paul Ridden | GizMag.com

Hackaball teaches kids to code through creative play | Paul Ridden | GizMag.com | immersive media | Scoop.it

We've seen a number of clever learning tools aimed at future generations of roboticists and programmers recently. The latest educational plaything to join the likes of DynePods, the Kibo and the Wigl bot is Hackaball. It's a computer in a ball that kids can program using an iPad, and then throw it around, bounce it off walls and kick it about in completely made up games.

Developed by Map (the design minds behind Kano) and Made by Many, the Hackaball computer in a ball is aimed at encouraging creative play and physical activity in 6-10 year olds. The ball is made up of two translucent plastic halves, which snap together around a silicone membrane. A perforated stretchy silicone outer skin is then placed over the orb for something a little more tactile and eye-catching.


Click headline to read more, view pix gallery and watch video clip--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Jennifer Adair's curator insight, March 14, 9:49 AM

This is really interesting...wonder how well it works.

Rescooped by Melanie Hundley from New Web 2.0 tools for education
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14 things that are obsolete in 21st century schools

14 things that are obsolete in 21st century schools | immersive media | Scoop.it

Via Kathleen Cercone
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Kaylyn Jowers's curator insight, March 12, 9:03 AM

Information on 21st century schools.

Ressources pour les cours d'anglais's curator insight, March 14, 3:52 AM

Nous avons besoin de personnes créatives, qui puissent faire autre chose et penser autrement.

Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Literacies for the digital age: Information and digital literacy

Literacies for the digital age: Information and digital literacy | immersive media | Scoop.it

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Erase Background in PicMonkey and Save as Transparent Image - YouTube

In this video, I show you how to erase the background of a picture, using PicMonkey and saving it as a transparent image, so that image can be used in the fu...

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Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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The difference between social learning and social collaboration

The difference between social learning and social collaboration | immersive media | Scoop.it
In my framework of Modern Workplace Learning (see diagram on right)  I use the term social collaboration to label an important new element of work of the modern-day L&D department. I deliberate...

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from #transmediascoop
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Transmedia Storytelling: Protecting your Intellectual Property

Transmedia Storytelling: Protecting your Intellectual Property | immersive media | Scoop.it
Guest Post by Elaine K. Phillips So you’ve shot a film—a gorgeous story that’s haunted you for years. You couldn’t be more proud. Everyone who sees it encourages you to take it to Sundance, and you...

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Simon Staffans's curator insight, March 17, 2:56 PM

IP protection - pretty important for anyone.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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What Matthew Liddy learned in his first year running an interactive storytelling unit

What Matthew Liddy learned in his first year running an interactive storytelling unit | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, March 17, 3:33 PM


Melody Kramer:  "The Australian Broadcasting Corporation (ABC News) has been producing interactive stories for many years, but it wasn’t until February of 2014 that Australia’s public broadcasting company formalized the process and created a team to focus exclusively on interactive storytelling."


DRC:  This article contains a great list of software tools and insights into the process of interactive storytelling that are useful beyond the newsroom.

Jeni Mawter's curator insight, March 21, 9:19 PM

What the ABC is doing today will be of interest to all storytellers of tomorrow.

Rescooped by Melanie Hundley from New Web 2.0 tools for education
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The Qualitative Formative Assessment Toolkit: Document Learning with Mobile Technology

The Qualitative Formative Assessment Toolkit: Document Learning with Mobile Technology | immersive media | Scoop.it
To assess your students' ongoing awareness of what and how they're learning, consider using cameras, screenshots, video, and screencasting as everyday classroom tools.

Via Kathleen Cercone
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Rescooped by Melanie Hundley from Just Story It! Biz Storytelling
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This makes sense: 4 Levels of Story Listening

This makes sense: 4 Levels of Story Listening | immersive media | Scoop.it
Follow links for: Chinese - Español People often ask scribes how we do what we do. There is the short answer: "We draw while people talk..." And then there is another way of thinking about it, whic...

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Karen Dietz's curator insight, March 11, 5:55 PM

Here's an very interesting blog post that friend and colleague Mary Alice Arthur in Denmark pointed me to. It's a blog talking about scribing -- or graphic facilitation. Scribing is where trained professionals visually capture the proceedings of a meeting or conference in real time on whiteboards or long panels of paper on the wall. It's amazing to watch and is a fantastic way to capture all that happened in a meeting.


This particular post presents Otto Scharmer's 4 levels of listening and talks about the connection to storytelling. I've always talked about "deep listening" in my client workshops and coaching. This is what I mean by that.


The author also constructs the 4 levels of scribing which actually maps the experience of storytelling. Awesome!


This is a short post but really good. I hope you get several "ah-hah's" by reading it.


This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it

Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Animation basics: The art of timing and spacing - TED-Ed

Animation basics: The art of timing and spacing - TED-Ed | immersive media | Scoop.it
Expert timing and spacing is what separates a slide
show from a truly amazing animation. TED-Ed demonstrates, by
manipulating various bouncing balls, how the smallest adjustments from
frame to frame can make all the difference.

Via CM Elias
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Rescooped by Melanie Hundley from Disciplinary Literacy in Michigan
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The Underground Railroad: Journey to Freedom

The Underground Railroad: Journey to Freedom | immersive media | Scoop.it

"Imagine you are a slave. You belong to a farmer who owns a tobacco plantation on the eastern shore of Maryland. Six long days a week you tend his field. But not for much longer . . .What will you do? Make your choices well as you embark on your journey to freedom.

 

To play The Underground Railroad: Journey to Freedom, you must download and install the free Sandstone Player Software on your computer. Sandstone is required to support the 3-D style interaction in the game. Click here to find instructions for downloading Sandstone on a Mac or PC.  The game is also available as both an iOS and an android app."


Tags: USA, historical, National Geographic.


Via Seth Dixon, Lynnette Van Dyke
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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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3 Transmedia Tips From The Most Addictive Mobile Game Ever

3 Transmedia Tips From The Most Addictive Mobile Game Ever | immersive media | Scoop.it

Via siobhan-o-flynn, The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, March 12, 3:36 PM


Lee Robinson:  "In essence, the game [The Simpsons Tapped Out] allows the show’s creators to transcend their narratives from one media platform (TV) to the other (Mobile Game)."

Rescooped by Melanie Hundley from iGeneration - 21st Century Education
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MakerSpace Smackdown

Short presentation on makerspaces in school and public libraries created for the South Carolina Association for School Librarians Conference

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education
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6 Good Note Taking Chrome Apps That Run Offline

6 Good Note Taking Chrome Apps That Run Offline | immersive media | Scoop.it

Via Tom D'Amico (@TDOttawa)
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ccelinagq's curator insight, March 12, 1:37 PM

añada su visión ...

Rescooped by Melanie Hundley from #transmediascoop
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Wandering through the Labyrinth: An Interview with USC’s Marsha Kinder (Part One)

Wandering through the Labyrinth: An Interview with USC’s Marsha Kinder (Part One) | immersive media | Scoop.it

Via Simon Staffans
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Simon Staffans's curator insight, March 11, 7:48 AM

Essential reading part one...