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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 14, 2016 1:20 AM

 

Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Videogames are a remarkable artform that can help save UK culture

Videogames are a remarkable artform that can help save UK culture | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 1, 2016 6:52 AM

 

Iain Simons:  "This remarkable new artform – the offspring of pretty much every media form that preceded it – has found its way into almost every part of our lives. For a form that’s so ubiquitous, progressive and so loved by many, it seems extraordinary that we still need to make a case for videogames as a key part of modern culture."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Quantum Break's Sam Lake On The Future Of Interactive Storytelling

Quantum Break's Sam Lake On The Future Of Interactive Storytelling | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 22, 2015 4:41 AM


Ben Hanson:  "We speak with Lake about weighing the value of interactivity, the power of using storytelling cliches, and what he sees as the future of interactive storytelling."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | immersive media | Scoop.it

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Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | immersive media | Scoop.it

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | immersive media | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 19, 2016 7:00 AM

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The search for emergent storytelling

The search for emergent storytelling | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, April 12, 2016 6:12 PM

 

Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Game Developers, Stop Hiding Your Narratives in Your Games

Game Developers, Stop Hiding Your Narratives in Your Games | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 13, 2015 2:54 PM


Rhys Cooper:  "The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine" ...

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, June 7, 2014 12:51 PM


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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How Oscar Winner Stephen Gaghan Learned The Art Of Interactive Storytelling On "Call Of Duty: Ghosts"

How Oscar Winner Stephen Gaghan Learned The Art Of Interactive Storytelling On "Call Of Duty: Ghosts" | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, November 6, 2013 1:54 PM


Kevin Ohannessian:  "Stephen Gaghan, the writer behind Traffic and Syriana, joined Activision to create Call of Duty: Ghosts. We talk to him about the process of writing for games, working with developers, and how games will change how he makes movies."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Gears of War writer Tom Bissell on video games and storytelling

Gears of War writer Tom Bissell on video games and storytelling | immersive media | Scoop.it
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.

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The Digital Rocking Chair's curator insight, March 26, 2013 1:56 AM

An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."

Luca Brigada's curator insight, March 26, 2013 6:43 PM

An interesting interview to Tom Bissell about games and storytelling.