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Rescooped by Melanie Hundley from #transmediascoop
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The Art of the Ask

The Art of the Ask | immersive media | Scoop.it
One challenge that has been with me throughout most of my active life as a content developer and producer has been the careful approach to the Ask. Whatever we’ve been involved in, it has always come up against the need to ask something of someone at some point. How to make this Ask, how to…

Via Simon Staffans
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Simon Staffans's curator insight, April 8, 3:46 PM
Do you know the importance of crafting the right Ask, no matter whom it's adressed to? This could make or break your content and your project as a whole.
Rescooped by Melanie Hundley from Digital Storytelling 2.0
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How to Use Visual Storytelling to Seduce Your Audience

How to Use Visual Storytelling to Seduce Your Audience | immersive media | Scoop.it
Guest Post from Shayla Price. Shayla lives at the intersection of digital marketing, technology, and social responsibility. Twitter: @shaylaprice. Show, don’t tell. That’s the new motto of online marketing. Visual storytelling is staking its claim into business strategies across several industries. From Lowe’s six-second Vines to Etsy’s Pinterest boards, top brands are seeking new, eye-catching …

Via José Carlos, elearning hoje
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Rescooped by Melanie Hundley from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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4 Useful Chromebooks Apps for Digital Storytelling via @medkh9

4 Useful Chromebooks Apps for Digital Storytelling via @medkh9 | immersive media | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Site Content as Story

Site Content as Story | immersive media | Scoop.it

"We need to stop 'telling stories' that oxytocin or the magic of a 'narrative arc' explain storytelling. It’s much bigger than science can explain. Storytelling is an art – subjective, emotional, and as variable as humanity is diverse." - Annette Simmons


Via elearning hoje
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Rescooped by Melanie Hundley from Transmedia 4 Kids: Creating Content For Children
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[1606.07772] The emotional arcs of stories are dominated by six basic shapes


Via cynthia jabar
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cynthia jabar's curator insight, July 16, 2016 11:42 PM
Fascinating read, especially the Cinderella graph: rise, dramatic fall, dramatic rise.
Rescooped by Melanie Hundley from "Chasing Cyborgs" -Digital Trends, Tools, Usability & Story-telling Secrets
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Biology of Story

Biology of Story | immersive media | Scoop.it
An Interactive Documentary about how we work with story and how story works with us.

Via Juliana Loh
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Juliana Loh's curator insight, July 11, 2016 3:38 AM
I've found this blog to be insightful wrt understanding and bringing to life "story as narrative". One of my favorite storytellers is Jeff Gomez. His description of aspirational drivers in particular speak to the origins of why we tell stories and what intrinsically inspires us in our own respective journeys.
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 30, 2016 1:03 AM

 

Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 24, 2016 1:29 AM

 

Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Storytelling in Virtual Reality: The Basics

Storytelling in Virtual Reality: The Basics | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 20, 2016 12:57 AM

 

Jesse Damiani:  "Virtual Reality! It's amazing! It's terrifying! It's the future! Nothing will ever be the same!"

The Pulse's curator insight, April 12, 1:11 AM

As VR becomes more mainstream, here are some tips on how to tell a story in the medium...

Daniel Collins's curator insight, April 12, 1:12 AM
As VR becomes more mainstream, here are some tips on how to tell a story in the medium...
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 14, 2016 1:20 AM

 

Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The Science of the Story

The Science of the Story | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 10, 2016 1:01 AM

 

Jeremy Adam Smith:  "We know in our gut when we’re hearing a good story—and research is starting to explain why."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 2, 2016 7:11 PM

 

Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Does anything but where we watch separate film and television anymore? What the melding means for storytelling

Does anything but where we watch separate film and television anymore? What the melding means for storytelling | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, May 20, 2016 8:57 PM

 

Mary McNamara:  "Movie or TV? The Blur between film and television gets ever fuzzier as television projects appear first in movie theaters and especially as "movies" go straight to streaming services."

Rescooped by Melanie Hundley from Voices in the Feminine - Digital Delights
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Why You Need To Use Storytelling For Learning

Why You Need To Use Storytelling For Learning | immersive media | Scoop.it
Storytelling can capture the imagination of an audience. Find out why.

Via Ana Cristina Pratas
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Storytelling for success

Storytelling for success | immersive media | Scoop.it
Article examines the successful storytelling examples and provides with essential parts of the story building elements.

Via José Carlos, elearning hoje
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Rescooped by Melanie Hundley from Digital Storytelling 2.0
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Neil Gaiman on How Stories Last

Neil Gaiman on How Stories Last | immersive media | Scoop.it
"Stories ... are genuinely symbiotic organisms that we live with, that allow human beings to advance."

Stories have shapes, as Vonnegut b

Via Karen B Wehner, Karen E Smith, Jim Lerman, elearning hoje
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Karen B Wehner's curator insight, June 22, 2015 8:00 AM

Moving accounts of how stories enrich and shape our lives, through good times and bad.

Brandi Rogers's curator insight, July 27, 2016 2:26 PM

To share when discussing fiction... traditional literature... writing fiction.

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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An A.I. Says There Are Six Main Kinds of Stories

An A.I. Says There Are Six Main Kinds of Stories | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 18, 2016 12:31 AM

 

Adrienne LaFrance:  "A machine mapped the most frequently used emotional trajectories in fiction, and compared them with the ones readers like best."

Debbie Elicksen 's curator insight, November 27, 2016 1:02 PM
A group of researchers, from the University of Vermont and the University of Adelaide collected computer-generated story arcs for nearly 2,000 works of fiction, classifying each into one of six core types of narratives (based on what happens to the protagonist).
Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 12, 2016 1:47 AM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

@FernandoCarrion's curator insight, August 5, 2016 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 6, 2016 2:30 AM

 

Adi Robertson and Ben Popper:  "Reitman worked with Utah startup The Void as it developed its VR companion to the upcoming reboot, and we got the chance to chat with him about emotional storytelling, technology, tickling digital ghosts, and bringing pornography to high-end virtual reality."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | immersive media | Scoop.it

Via The Digital Rocking Chair
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Dr. Pamela Rutledge's curator insight, June 27, 2016 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

Minna Kilpeläinen's curator insight, July 2, 2016 5:52 AM
Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account. 
Ana Alves's curator insight, October 3, 2016 5:22 PM
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Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Chasing the story

Chasing the story | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 21, 2016 1:39 AM

 

Simon Staffans: "[...] how can we chase our story more efficiently? Here are three tools for anyone to use, that might put you on the right track – the only thing you need is a willingness to challenge your story as it stands today" ...

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Hollywood Has a Big Millennial Problem

Hollywood Has a Big Millennial Problem | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 15, 2016 10:37 PM

 

Derek Thompson:  "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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An Algorithm Wrote This Movie, and It's Somehow Amazing

An Algorithm Wrote This Movie, and It's Somehow Amazing | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 13, 2016 1:39 AM

 

Emily Buder:  "A director's sci-fi algorithm wrote a brilliant sci-fi short film."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | immersive media | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 7, 2016 9:25 PM

 

Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

Rescooped by Melanie Hundley from Transmedia: Storytelling for the Digital Age
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Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts

Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts | immersive media | Scoop.it

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The Digital Rocking Chair's curator insight, May 31, 2016 7:09 AM

 

V Renée:  "No one knows storytelling quite like Pixar.  Their films are entertaining on so many levels; they make us laugh, make us cry, and even make us want to become better filmmakers. But perhaps the greatest quality of a Pixar movie is its ability to move an audience, which is a direct result of the brain trust's aptitude for great storytelling."